Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ArchivsYRN
Merlin
Level 15
God Stats
2W - 2L
1,262 SR
Queue Stats
16W - 15L
1,486 Elo+
Party 1
Hou Yi
Hou Yi
Zyyral
Hou Yi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,473 Elo+
Party 1
Ymir
Ymir
baldidiotmoron
Ymir
Level 4
God Stats
2W - 1L
1,710 SR
Queue Stats
2W - 2L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
tperform
Jormungandr
Level 11
God Stats
5W - 3L
1,661 SR
Queue Stats
13W - 16L
1,456 Elo+
Party 1
Team Averages
Level 14
1,526 SR
1,476 Elo+

VS

Team Averages
Level 21
1,480 SR
1,386 Elo+
Thanatos
Thanatos
ArkNoa
Thanatos
Level 6
God Stats
2W - 2L
1,471 SR
Queue Stats
3W - 4L
1,489 Elo+
Solo
Hades
Hades
CorgiSouls
Hades
Level 27
God Stats
33W - 39L
1,488 SR
Queue Stats
77W - 127L
1,346 Elo+
Solo
Izanami
Izanami
Mk-yacine
Izanami
Level 30
God Stats
2W - 3L
1,531 SR
Queue Stats
135W - 140L
1,428 Elo+
Solo
Cthulhu
Cthulhu
haywood24-23
Cthulhu
Level 29
God Stats
3W - 6L
1,382 SR
Queue Stats
123W - 138L
1,421 Elo+
Solo
Loki
Loki
monster2849
Loki
Level 11
God Stats
0W - 1L
1,527 SR
Queue Stats
2W - 6L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
16 / 2 / 7
12,258
584
12,827
13,150
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
ArchivsYRN
Merlin
18
9 / 3 / 14
11,797
562
23,780
8,738
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Zyyral
Hou Yi
15
5 / 2 / 21
10,348
493
12,572
9,145
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 4 / 17
9,564
455
4,386
14,829
11,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
tperform
Jormungandr
19
12 / 2 / 9
11,849
564
14,305
15,418
13,443
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArkNoa
Thanatos
13
0 / 8 / 2
8,271
394
1,789
19,981
6,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
14
4 / 5 / 2
9,650
460
9,748
17,917
8,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Mk-yacine
Izanami
14
4 / 12 / 3
9,548
455
13,489
18,032
5,856
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
haywood24-23
Cthulhu
12
0 / 8 / 3
7,608
362
5,568
18,658
12,194
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 11 / 2
9,994
476
7,295
16,503
4,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
25
43
Kills
13
13
Deaths
44
68
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
16
2
7
9.75
W
Merlin
ArchivsYRN
Merlin
9
3
14
5.33
L
Thanatos
ArkNoa
Thanatos
0
8
2
0.13
L
Hades
4
5
2
1
L
Izanami
Mk-yacine
Izanami
4
12
3
0.46
W
Hou Yi
Zyyral
Hou Yi
5
2
21
7.75
W
1
4
17
2.38
L
Cthulhu
haywood24-23
Cthulhu
0
8
3
0.19
L
5
11
2
0.55
W
Jormungandr
tperform
Jormungandr
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,870
Damage
37,889
61,280
Taken
91,091
39,050
Mitigated
38,043
12,718
Healing
19,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,827
7,325
0
5,535
13,150
6,845
1,732
3,393
9,757
0
59,583
W
Merlin
ArchivsYRN
Merlin
23,780
1,135
0
886
8,738
3,543
1,177
3,036
5,702
97,753
0
L
Thanatos
ArkNoa
Thanatos
1,789
289
0
11,383
19,981
6,851
0
7,632
12,099
0
45,068
L
Hades
9,748
269
96
3,370
17,917
8,229
81
10,164
7,504
32,463
0
L
Izanami
Mk-yacine
Izanami
13,489
10,105
0
1,538
18,032
5,856
806
5,982
11,940
0
63,359
W
Hou Yi
Zyyral
Hou Yi
12,572
5,226
1,201
1,517
9,145
3,437
2,980
3,142
6,003
0
51,767
W
4,386
1,047
0
680
14,829
11,782
715
3,296
11,533
16,068
0
L
Cthulhu
haywood24-23
Cthulhu
5,568
301
296
2,363
18,658
12,194
52
9,523
8,188
33,233
0
L
7,295
1,298
0
298
16,503
4,913
355
9,170
7,223
0
38,847
W
Jormungandr
tperform
Jormungandr
14,305
3,160
0
2,899
15,418
13,443
3,134
2,449
12,969
78,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,816
Gold Earned
45,071
498
Minions Killed
366
0
Camps Cleared
0
1,993,159
Distance Traveled
1,765,288
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,258
584
128
6
0
446,829
3
W
Merlin
11,797
562
128
6
0
395,272
0
L
Thanatos
8,271
394
90
4
0
317,845
0
L
Hades
9,650
460
74
4
0
382,574
1
L
Izanami
9,548
455
99
5
0
313,593
0
W
Hou Yi
10,348
493
83
4
0
397,432
0
W
Ymir
9,564
455
23
1
0
391,039
1
L
Cthulhu
7,608
362
50
2
0
383,487
1
L
Loki
9,994
476
53
3
0
367,789
1
W
Jormungandr
11,849
564
136
6
0
362,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role