Player Matchup

Neith
Neith
Darleene
Neith
Level 47
God Stats
2W - 3L
1,342 SR
Queue Stats
45W - 61L
1,420 Elo+
Party 1
Izanami
Izanami
Neowooo
Izanami
Level 107
God Stats
77W - 66L
1,573 SR
Queue Stats
178W - 167L
1,510 Elo+
Solo
Merlin
Merlin
ScOrPaS
Merlin
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 15L
1,145 Elo+
Party 1
Mercury
Mercury
YuraYubica
Mercury
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 45L
1,498 Elo+
Solo
Fenrir
Fenrir
macti0N
Fenrir
Level 57
God Stats
78W - 52L
1,440 SR
Queue Stats
79W - 54L
1,426 Elo+
Solo
Team Averages
Level 54
1,471 SR
1,400 Elo+

VS

Team Averages
Level 56
1,535 SR
1,326 Elo+
Merlin
Merlin
Miark
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,290 Elo+
Solo
Erlang Shen
Erlang Shen
Stickaz
Erlang Shen
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 67L
1,394 Elo+
Party 2
He Bo
He Bo
TheDorito16
He Bo
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 77L
1,230 Elo+
Solo
Nemesis
Nemesis
Yoshi1103
Nemesis
Level 38
God Stats
1W - 1L
1,703 SR
Queue Stats
66W - 91L
1,405 Elo+
Party 2
Ah Puch
Ah Puch
匕灬丿竹雾
Ah Puch
Level 92
God Stats
14W - 10L
1,475 SR
Queue Stats
103W - 110L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darleene
Neith
18
3 / 1 / 12
10,952
1,095
8,648
5,109
1,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
Neowooo
Izanami
17
4 / 0 / 9
10,639
1,064
9,449
7,345
2,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
ScOrPaS
Merlin
17
7 / 2 / 10
11,234
1,123
11,394
6,639
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
YuraYubica
Mercury
17
4 / 2 / 9
10,354
1,035
7,133
8,528
3,211
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
macti0N
Fenrir
17
4 / 1 / 12
10,335
1,034
8,156
9,076
5,009
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

245

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Miark
Merlin
16
1 / 1 / 4
9,577
958
6,696
7,211
2,314
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Stickaz
Erlang Shen
15
2 / 7 / 3
9,448
945
6,862
15,462
6,795
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 6 / 2
8,885
889
4,188
7,580
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Yoshi1103
Nemesis
15
1 / 5 / 3
9,367
937
7,065
11,177
6,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 3 / 2
9,984
998
8,593
6,958
2,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
22
Kills
6
6
Deaths
22
52
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
Darleene
Neith
3
1
12
9
L
Merlin
Miark
Merlin
1
1
4
3
W
Izanami
Neowooo
Izanami
4
0
9
8.5
W
Merlin
ScOrPaS
Merlin
7
2
10
6
L
Erlang Shen
Stickaz
Erlang Shen
2
7
3
0.5
L
1
6
2
0.33
L
Nemesis
Yoshi1103
Nemesis
1
5
3
0.5
W
Mercury
YuraYubica
Mercury
4
2
9
4.25
W
Fenrir
macti0N
Fenrir
4
1
12
10
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,780
Damage
33,404
36,697
Taken
48,388
15,062
Mitigated
19,175
3,525
Healing
3,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Darleene
Neith
8,648
2,599
0
1,458
5,109
1,817
0
3,818
1,291
0
38,122
L
Merlin
Miark
Merlin
6,696
659
71
552
7,211
2,314
0
1,986
5,225
23,935
0
W
Izanami
Neowooo
Izanami
9,449
5,227
0
1,060
7,345
2,585
0
4,156
3,189
0
30,155
W
Merlin
ScOrPaS
Merlin
11,394
340
77
426
6,639
2,440
0
3,637
3,002
36,123
0
L
Erlang Shen
Stickaz
Erlang Shen
6,862
4,439
0
1,094
15,462
6,795
0
2,354
13,108
0
13,105
L
4,188
117
0
0
7,580
1,935
0
1,895
5,685
12,858
0
L
Nemesis
Yoshi1103
Nemesis
7,065
1,303
0
666
11,177
6,038
0
2,475
8,702
0
24,141
W
Mercury
YuraYubica
Mercury
7,133
5,046
0
444
8,528
3,211
0
2,923
5,605
0
13,155
W
Fenrir
macti0N
Fenrir
8,156
1,130
0
60
9,076
5,009
0
4,943
4,133
0
9,559
L
8,593
45
0
623
6,958
2,093
0
2,684
4,274
43,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,514
Gold Earned
47,261
208
Minions Killed
190
7
Camps Cleared
8
1,116,439
Distance Traveled
1,001,260
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,952
1,095
58
6
2
198,620
0
L
Merlin
9,577
958
41
4
2
182,530
1
W
Izanami
10,639
1,064
71
7
3
205,444
0
W
Merlin
11,234
1,123
61
6
0
203,425
1
L
Erlang Shen
9,448
945
17
2
0
211,876
0
L
He Bo
8,885
889
22
2
0
175,086
0
L
Nemesis
9,367
937
29
3
5
214,429
0
W
Mercury
10,354
1,035
17
2
1
259,674
0
W
Fenrir
10,335
1,034
1
0
1
249,276
0
L
Ah Puch
9,984
998
81
8
1
217,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role