Player Matchup

Thanatos
Thanatos
CactusMinos
Thanatos
Level 18
God Stats
0W - 1L
1,574 SR
Queue Stats
14W - 7L
1,688 Elo+
Solo
Cupid
Cupid
Jowpee
Cupid
Level 7
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 2L
1,550 Elo+
Party 2
Ymir
Ymir
NorthernElias
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 2
Sun Wukong
Sun Wukong
TheLunarKnight
Sun Wukong
Level 26
God Stats
2W - 2L
1,618 SR
Queue Stats
12W - 12L
1,452 Elo+
Party 2
Merlin
Merlin
houtar0u
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,731 Elo+
Solo
Team Averages
Level 11
1,578 SR
1,541 Elo+

VS

Team Averages
Level 20
1,616 SR
1,520 Elo+
Geb
Geb
Bohmaan
Geb
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,491 Elo+
Party 1
Janus
Janus
HarterZocker
Janus
Level 28
God Stats
7W - 4L
1,753 SR
Queue Stats
137W - 115L
1,624 Elo+
Solo
Loki
Loki
RagnarsRage
Loki
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,423 Elo+
Solo
Danzaburou
Danzaburou
StorNibbe
Danzaburou
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,493 Elo+
Party 1
Scylla
Scylla
eduu19
Scylla
Level 23
God Stats
8W - 1L
1,828 SR
Queue Stats
127W - 128L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CactusMinos
Thanatos
11
1 / 9 / 1
8,344
363
5,762
16,007
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cupid
Jowpee
Cupid
13
1 / 7 / 1
9,014
392
9,204
11,703
3,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 7 / 2
8,290
360
2,799
21,007
18,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
TheLunarKnight
Sun Wukong
16
6 / 6 / 0
11,042
480
10,595
22,877
22,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
houtar0u
Merlin
11
0 / 15 / 1
7,534
328
3,559
17,333
7,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
6 / 1 / 24
12,107
526
7,527
16,984
20,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 2 / 11
13,533
588
13,005
12,673
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 3 / 7
11,911
518
6,274
12,673
5,436
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
StorNibbe
Danzaburou
15
1 / 2 / 15
10,281
447
8,324
8,741
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
eduu19
Scylla
20
21 / 0 / 13
13,958
607
34,161
17,540
8,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
111
8
Kills
41
44
Deaths
8
5
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Geb
6
1
24
18
L
Thanatos
CactusMinos
Thanatos
1
9
1
0.17
W
10
2
11
7.75
L
Cupid
Jowpee
Cupid
1
7
1
0.21
L
0
7
2
0.14
W
3
3
7
2.17
W
Danzaburou
StorNibbe
Danzaburou
1
2
15
4.25
L
Sun Wukong
TheLunarKnight
Sun Wukong
6
6
0
1
W
Scylla
eduu19
Scylla
21
0
13
27.5
L
Merlin
houtar0u
Merlin
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,919
Damage
69,291
88,927
Taken
68,611
57,114
Mitigated
42,468
13,939
Healing
23,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
7,527
914
0
3,429
16,984
20,447
1,236
2,227
14,605
29,285
0
L
Thanatos
CactusMinos
Thanatos
5,762
898
0
7,787
16,007
5,184
640
9,223
6,784
0
41,086
W
13,005
1,088
616
6,692
12,673
4,838
726
740
11,788
107,453
0
L
Cupid
Jowpee
Cupid
9,204
5,546
172
1,009
11,703
3,140
198
6,628
5,075
0
51,564
L
2,799
669
0
1,590
21,007
18,580
144
12,445
8,562
14,780
0
W
6,274
1,862
590
2,163
12,673
5,436
572
611
11,717
0
87,478
W
Danzaburou
StorNibbe
Danzaburou
8,324
5,471
0
1,048
8,741
2,865
2,382
1,159
7,582
0
36,387
L
Sun Wukong
TheLunarKnight
Sun Wukong
10,595
1,327
0
3,301
22,877
22,740
900
14,865
8,012
691
59,341
W
Scylla
eduu19
Scylla
34,161
6,959
716
8,181
17,540
8,882
6,317
2,261
14,834
104,207
0
L
Merlin
houtar0u
Merlin
3,559
871
0
80
17,333
7,470
250
11,532
5,801
26,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,224
Gold Earned
61,790
340
Minions Killed
546
0
Camps Cleared
0
1,719,626
Distance Traveled
2,103,290
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,107
526
30
1
0
450,228
8
L
Thanatos
8,344
363
63
3
0
298,700
4
W
Janus
13,533
588
178
8
0
431,681
1
L
Cupid
9,014
392
99
4
0
369,035
1
L
Ymir
8,290
360
19
1
0
394,569
2
W
Loki
11,911
518
141
6
0
411,375
0
W
Danzaburou
10,281
447
53
2
0
398,796
1
L
Sun Wukong
11,042
480
123
5
0
371,154
1
W
Scylla
13,958
607
144
6
0
411,210
2
L
Merlin
7,534
328
36
2
0
286,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role