Player Matchup

Merlin
Merlin
DasAffeLP
Merlin
Level 29
God Stats
28W - 32L
1,603 SR
Queue Stats
51W - 48L
1,490 Elo+
Solo
Ares
Ares
Ganjiu
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Hxrizixn
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Komissar69
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
SillemanNL
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,345 Elo+
Solo
Team Averages
Level 11
1,521 SR
1,467 Elo+

VS

Team Averages
Level 35
1,382 SR
1,353 Elo+
Neith
Neith
Deadlymousecidal
Neith
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
140W - 143L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
FoX4280
Sun Wukong
Level 9
God Stats
3W - 0L
1,794 SR
Queue Stats
11W - 23L
1,189 Elo+
Solo
Baba Yaga
Baba Yaga
Satel1ite
Baba Yaga
Level 28
God Stats
1W - 1L
1,378 SR
Queue Stats
111W - 111L
1,481 Elo+
Solo
Olorun
Olorun
Taukar
Olorun
Level 13
God Stats
72W - 74L
1,018 SR
Queue Stats
92W - 99L
1,120 Elo+
Solo
Artio
Artio
malkkilng
Artio
Level 124
God Stats
3W - 3L
1,219 SR
Queue Stats
198W - 183L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DasAffeLP
Merlin
16
3 / 3 / 0
10,187
463
10,935
11,514
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
Ganjiu
Ares
9
1 / 5 / 2
7,931
361
2,665
8,350
4,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Hxrizixn
Nemesis
10
0 / 4 / 2
7,468
339
1,903
8,963
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Komissar69
Guan Yu
13
2 / 10 / 1
8,279
376
6,535
16,475
11,820
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
SillemanNL
Jing Wei
13
0 / 7 / 1
8,223
374
9,899
13,310
4,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,193
463
4,270
5,666
2,283
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
FoX4280
Sun Wukong
16
6 / 3 / 13
11,111
505
10,861
14,008
13,802
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
Satel1ite
Baba Yaga
20
6 / 0 / 4
12,617
574
10,717
9,435
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Olorun
Taukar
Olorun
16
8 / 2 / 6
11,653
530
8,092
12,474
5,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
malkkilng
Artio
16
4 / 0 / 9
11,437
520
7,372
18,965
22,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
6
Kills
28
29
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
DasAffeLP
Merlin
3
3
0
1
W
4
1
4
6
W
Sun Wukong
FoX4280
Sun Wukong
6
3
13
4.17
L
Ares
Ganjiu
Ares
1
5
2
0.4
L
Nemesis
Hxrizixn
Nemesis
0
4
2
0.25
L
Guan Yu
Komissar69
Guan Yu
2
10
1
0.25
W
Baba Yaga
Satel1ite
Baba Yaga
6
0
4
8
L
Jing Wei
SillemanNL
Jing Wei
0
7
1
0.07
W
Olorun
Taukar
Olorun
8
2
6
5.5
W
Artio
malkkilng
Artio
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,937
Damage
41,312
58,612
Taken
60,548
28,362
Mitigated
47,307
10,078
Healing
20,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DasAffeLP
Merlin
10,935
267
88
4,730
11,514
4,036
512
5,800
5,422
68,931
0
W
4,270
2,752
0
827
5,666
2,283
1,162
1,387
4,279
0
50,998
W
Sun Wukong
FoX4280
Sun Wukong
10,861
2,825
0
2,373
14,008
13,802
1,659
2,572
11,436
145
48,941
L
Ares
Ganjiu
Ares
2,665
545
0
250
8,350
4,912
204
3,525
4,751
9,689
0
L
Nemesis
Hxrizixn
Nemesis
1,903
852
0
1,485
8,963
3,317
0
2,091
6,872
0
34,970
L
Guan Yu
Komissar69
Guan Yu
6,535
1,398
220
940
16,475
11,820
796
7,751
8,621
0
34,966
W
Baba Yaga
Satel1ite
Baba Yaga
10,717
331
0
3,398
9,435
4,199
2,496
4,311
5,124
96,634
0
L
Jing Wei
SillemanNL
Jing Wei
9,899
6,681
0
2,365
13,310
4,277
999
6,562
6,656
0
47,774
W
Olorun
Taukar
Olorun
8,092
6,008
1,132
4,812
12,474
5,012
5,196
3,335
9,139
49,507
0
W
Artio
malkkilng
Artio
7,372
367
1,338
6,596
18,965
22,011
99
1,995
16,970
37,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,088
Gold Earned
57,011
321
Minions Killed
451
0
Camps Cleared
0
1,483,708
Distance Traveled
1,945,694
29
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,187
463
122
6
0
366,070
4
W
Neith
10,193
463
83
4
0
287,197
0
W
Sun Wukong
11,111
505
75
3
0
415,928
3
L
Ares
7,931
361
17
1
0
212,094
3
L
Nemesis
7,468
339
44
2
0
274,096
3
L
Guan Yu
8,279
376
61
3
0
321,081
14
W
Baba Yaga
12,617
574
177
8
0
449,775
5
L
Jing Wei
8,223
374
77
4
0
310,367
5
W
Olorun
11,653
530
71
3
0
405,106
1
W
Artio
11,437
520
45
2
0
387,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role