Player Matchup

Fenrir
Fenrir
Platinum II
Anhurs Wrath
Fenrir
Platinum II
Level 64
God Stats
1W - 0L
1,169 SR
Queue Stats
48W - 25L
2,048 MMR
Party 1
Scylla
Scylla
Platinum II
Iilspider666
Scylla
Platinum II
Level 36
God Stats
2W - 0L
1,853 SR
Queue Stats
17W - 1L
2,215 MMR
Party 1
Ares
Ares
Diamond V
Sacagaweaism
Ares
Diamond V
Level 160
God Stats
7W - 4L
1,717 SR
Queue Stats
129W - 104L
1,998 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 87
1,580 SR
2,087 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,512 SR
2,038 MMR
Sol
Sol
Platinum II
AyoHYFR
Sol
Platinum II
Level 160
God Stats
1W - 3L
1,529 SR
Queue Stats
126W - 155L
1,933 MMR
Solo
Athena
Athena
Diamond IV
WaryBow29628630
Athena
Diamond IV
Level 69
God Stats
4W - 10L
1,389 SR
Queue Stats
249W - 294L
2,165 MMR
Solo
Achilles
Achilles
Platinum I
lllMisterio
Achilles
Platinum I
Level 160
God Stats
70W - 97L
1,618 SR
Queue Stats
520W - 568L
2,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 0 / 12
13,186
733
10,304
18,377
21,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
19
12 / 0 / 8
13,712
762
23,629
8,040
4,334
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 2 / 13
11,465
637
10,818
20,766
26,729
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
TiamatGuan YuCabrakanGilgameshHou Yi

VS

Bans
Morgan Le FayMedusaOdinMerlinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
0 / 6 / 2
9,907
550
8,384
12,862
7,889
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 2
10,312
573
5,152
17,310
14,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
lllMisterio
Achilles
14
2 / 9 / 0
10,060
559
13,221
22,513
15,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
20
Kills
2
2
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
12
11
L
Sol
0
6
2
0.17
W
Scylla
12
0
8
16
W
3
2
13
4.75
L
0
5
2
0.2
L
Achilles
lllMisterio
Achilles
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,751
Damage
26,757
47,183
Taken
52,685
52,746
Mitigated
38,075
11,102
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,304
3,518
0
6,414
18,377
21,683
430
5,051
12,800
0
31,730
L
Sol
8,384
2,414
0
2,636
12,862
7,889
0
7,129
5,560
51,521
0
W
Scylla
23,629
4,377
0
703
8,040
4,334
1,832
2,849
5,096
99,901
0
W
10,818
700
0
3,985
20,766
26,729
692
5,636
14,425
20,591
0
L
5,152
1,551
0
3,379
17,310
14,621
0
11,269
5,484
21,473
0
L
Achilles
lllMisterio
Achilles
13,221
2,257
0
4,304
22,513
15,565
0
14,822
7,194
0
27,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,363
Gold Earned
30,279
211
Minions Killed
156
0
Camps Cleared
0
1,023,239
Distance Traveled
866,372
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,186
733
55
3
0
370,149
4
L
Sol
9,907
550
100
6
0
271,173
1
W
Scylla
13,712
762
148
8
0
325,382
1
W
Ares
11,465
637
8
0
0
327,708
0
L
Athena
10,312
573
26
1
0
328,227
1
L
Achilles
10,060
559
30
2
0
266,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role