Player Matchup

Mercury
Mercury
AhegaoGod
Mercury
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 41L
1,568 Elo+
Solo
Cu Chulainn
Cu Chulainn
C4ctusPie2
Cu Chulainn
Level 28
God Stats
2W - 2L
1,717 SR
Queue Stats
150W - 130L
1,494 Elo+
Solo
Ymir
Ymir
NATIVEJrrrr
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Olorun
Olorun
PappaJones00
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
XJmBontX
Heimdallr
Level 29
God Stats
3W - 3L
1,388 SR
Queue Stats
268W - 289L
1,500 Elo+
Solo
Team Averages
Level 18
1,521 SR
1,512 Elo+

VS

Team Averages
Level 25
1,541 SR
1,461 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Zaid01
Loki
Level 8
God Stats
3W - 1L
1,810 SR
Queue Stats
27W - 27L
1,373 Elo+
Party 2
Artemis
Artemis
houtar0u
Artemis
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
zaid_max33
Gilgamesh
Level 62
God Stats
31W - 47L
1,393 SR
Queue Stats
179W - 213L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AhegaoGod
Mercury
13
6 / 3 / 4
8,266
689
8,463
10,255
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
C4ctusPie2
Cu Chulainn
11
5 / 2 / 1
6,741
562
4,632
8,551
5,656
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 4 / 4
5,099
425
1,375
7,620
3,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Olorun
9
3 / 8 / 2
6,319
527
5,333
8,962
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heimdallr
XJmBontX
Heimdallr
9
0 / 6 / 4
5,677
473
3,361
8,529
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
6 / 5 / 5
7,306
609
9,603
8,564
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
 
Chaac
12
4 / 1 / 4
7,222
602
7,902
10,748
7,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Loki
Zaid01
Loki
13
11 / 2 / 5
8,271
689
7,993
8,079
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
houtar0u
Artemis
4
0 / 4 / 3
4,532
378
1,046
3,285
709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
zaid_max33
Gilgamesh
10
2 / 4 / 4
6,093
508
4,396
7,774
4,741
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
14
Kills
23
23
Deaths
16
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
5
5
1.7
W
Chaac
 
Chaac
4
1
4
6
L
Mercury
AhegaoGod
Mercury
6
3
4
2.67
L
Cu Chulainn
C4ctusPie2
Cu Chulainn
5
2
1
2.75
L
0
4
4
0.5
L
Olorun
3
8
2
0.5
L
Heimdallr
XJmBontX
Heimdallr
0
6
4
0.33
W
Loki
Zaid01
Loki
11
2
5
6.75
W
Artemis
houtar0u
Artemis
0
4
3
0.38
W
Gilgamesh
zaid_max33
Gilgamesh
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,164
Damage
30,940
43,917
Taken
38,450
19,366
Mitigated
20,033
6,125
Healing
11,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,603
883
1,042
3,417
8,564
4,181
0
2,215
6,349
37,187
0
W
Chaac
 
Chaac
7,902
1,232
0
3,922
10,748
7,548
270
2,266
8,482
1,381
38,311
L
Mercury
AhegaoGod
Mercury
8,463
4,288
0
867
10,255
3,396
0
2,609
7,646
0
56,878
L
Cu Chulainn
C4ctusPie2
Cu Chulainn
4,632
1,022
0
1,265
8,551
5,656
127
796
7,755
4,846
25,644
L
1,375
205
0
1,591
7,620
3,473
0
2,075
5,545
8,379
0
L
Olorun
5,333
2,253
68
1,486
8,962
3,346
198
4,003
4,959
22,161
2,762
L
Heimdallr
XJmBontX
Heimdallr
3,361
1,355
0
848
8,529
3,495
464
809
7,720
0
25,374
W
Loki
Zaid01
Loki
7,993
1,563
0
2,400
8,079
2,854
0
1,759
6,320
0
39,255
W
Artemis
houtar0u
Artemis
1,046
500
0
146
3,285
709
0
535
2,750
0
5,864
W
Gilgamesh
zaid_max33
Gilgamesh
4,396
1,196
0
1,066
7,774
4,741
0
313
7,461
0
22,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,102
Gold Earned
33,424
274
Minions Killed
254
0
Camps Cleared
0
1,111,582
Distance Traveled
1,143,457
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,306
609
66
6
0
226,643
2
W
Chaac
7,222
602
73
6
0
274,102
0
L
Mercury
8,266
689
109
9
0
243,908
0
L
Cu Chulainn
6,741
562
60
5
0
220,058
3
L
Ymir
5,099
425
17
1
0
222,486
2
L
Olorun
6,319
527
42
4
0
195,278
2
L
Heimdallr
5,677
473
46
4
0
229,852
1
W
Loki
8,271
689
67
6
0
285,830
0
W
Artemis
4,532
378
7
1
0
112,651
1
W
Gilgamesh
6,093
508
41
3
0
244,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role