Player Matchup

Ra
Ra
BubbleCrown
Ra
Level 68
God Stats
5W - 5L
1,618 SR
Queue Stats
327W - 216L
1,688 Elo+
Party 1
Cthulhu
Cthulhu
Ceru
Cthulhu
Level 147
God Stats
27W - 12L
1,655 SR
Queue Stats
334W - 211L
1,707 Elo+
Party 1
Ne Zha
Ne Zha
Fliopoy
Ne Zha
Level 157
God Stats
0W - 1L
1,687 SR
Queue Stats
401W - 249L
1,704 Elo+
Party 1
Team Averages
Level 124
1,653 SR
1,700 Elo+

VS

Team Averages
Level 110
1,583 SR
1,532 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Crog8Cow-
Loki
Level 55
God Stats
3W - 1L
1,541 SR
Queue Stats
32W - 36L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
IHaveNoChips
Gilgamesh
Level 147
God Stats
37W - 19L
1,708 SR
Queue Stats
266W - 323L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
8,156
627
4,582
9,251
4,847
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Ceru
Cthulhu
13
4 / 5 / 4
9,301
715
12,946
20,173
22,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
Fliopoy
Ne Zha
12
3 / 7 / 5
8,625
663
9,174
20,844
10,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
14 / 1 / 2
11,521
886
27,034
13,863
5,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
14
1 / 3 / 10
9,491
730
6,445
10,028
3,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
IHaveNoChips
Gilgamesh
12
3 / 4 / 5
9,166
705
10,565
13,839
7,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
8
Kills
18
18
Deaths
8
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
14
1
2
15
L
1
6
4
0.5
L
Cthulhu
Ceru
Cthulhu
4
5
4
1.2
W
Loki
1
3
10
2
L
Ne Zha
Fliopoy
Ne Zha
3
7
5
0.79
W
Gilgamesh
IHaveNoChips
Gilgamesh
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
44,044
50,268
Taken
37,730
37,098
Mitigated
15,653
9,327
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
27,034
14,960
1,220
7,195
13,863
5,599
2,274
6,891
6,034
59,763
7,905
L
4,582
610
2,234
689
9,251
4,847
0
4,625
4,376
23,753
0
L
Cthulhu
Ceru
Cthulhu
12,946
552
351
2,783
20,173
22,068
0
10,209
9,845
32,526
0
W
Loki
6,445
1,059
0
301
10,028
3,054
186
3,882
5,304
0
34,017
L
Ne Zha
Fliopoy
Ne Zha
9,174
2,281
0
3,270
20,844
10,183
0
9,317
11,046
0
26,470
W
Gilgamesh
IHaveNoChips
Gilgamesh
10,565
2,033
0
1,696
13,839
7,000
0
5,359
7,594
0
28,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,082
Gold Earned
30,178
109
Minions Killed
166
0
Camps Cleared
0
745,432
Distance Traveled
732,502
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,521
886
75
6
0
221,411
1
L
Ra
8,156
627
50
4
0
241,355
1
L
Cthulhu
9,301
715
35
3
0
254,506
3
W
Loki
9,491
730
53
4
0
273,468
2
L
Ne Zha
8,625
663
24
2
0
249,571
1
W
Gilgamesh
9,166
705
38
3
0
237,623
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role