Player Matchup

Cerberus
Cerberus
Platinum II
Anhurs Wrath
Cerberus
Platinum II
Level 64
God Stats
2W - 4L
1,281 SR
Queue Stats
48W - 25L
2,046 MMR
Party 1
Scylla
Scylla
Platinum II
Iilspider666
Scylla
Platinum II
Level 36
God Stats
2W - 0L
1,772 SR
Queue Stats
17W - 1L
2,212 MMR
Party 1
Chiron
Chiron
Diamond V
Sacagaweaism
Chiron
Diamond V
Level 160
God Stats
16W - 6L
1,734 SR
Queue Stats
129W - 104L
1,996 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 87
1,595 SR
2,085 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,547 SR
1,684 MMR
Awilix
Awilix
Gold II
Frostbite420192
Awilix
Gold II
Level 102
God Stats
51W - 57L
1,561 SR
Queue Stats
135W - 160L
1,692 MMR
Solo
Chaac
Chaac
Gold III
ITz_OKaye
Chaac
Gold III
Level 64
God Stats
3W - 2L
1,580 SR
Queue Stats
46W - 44L
1,716 MMR
Solo
He Bo
He Bo
Platinum III
kill potential
He Bo
Platinum III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 276L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anhurs Wrath
Cerberus
15
8 / 0 / 10
12,042
803
11,996
14,333
19,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
17
9 / 1 / 7
12,078
805
12,355
5,756
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
14
1 / 3 / 13
9,977
665
10,602
14,836
6,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
CabrakanMorgan Le FayHou YiAthenaTiamat

VS

Bans
GilgameshMedusaArtemisAphroditeNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
8,614
574
3,267
13,614
5,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
ITz_OKaye
Chaac
13
1 / 6 / 1
8,844
590
11,624
14,995
8,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
3 / 5 / 0
9,587
639
11,529
11,645
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
18
Kills
4
4
Deaths
18
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Anhurs Wrath
Cerberus
8
0
10
13
L
0
7
2
0.14
L
Chaac
ITz_OKaye
Chaac
1
6
1
0.25
W
Scylla
9
1
7
12.5
W
Chiron
1
3
13
2.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,953
Damage
26,420
34,925
Taken
40,254
28,290
Mitigated
17,842
9,200
Healing
3,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Anhurs Wrath
Cerberus
11,996
650
0
4,258
14,333
19,388
722
4,258
10,075
27,408
0
L
3,267
857
42
291
13,614
5,251
0
9,706
3,660
0
19,581
L
Chaac
ITz_OKaye
Chaac
11,624
2,991
0
2,625
14,995
8,890
0
8,219
6,516
0
39,094
W
Scylla
12,355
1,507
0
386
5,756
2,252
1,137
1,957
3,799
65,759
0
W
Chiron
10,602
2,948
665
3,891
14,836
6,650
889
5,314
9,522
0
32,248
L
11,529
166
0
954
11,645
3,701
0
5,760
5,727
39,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,097
Gold Earned
27,045
188
Minions Killed
142
0
Camps Cleared
0
884,101
Distance Traveled
860,868
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,042
803
30
2
0
300,802
6
L
Awilix
8,614
574
24
2
0
271,909
2
L
Chaac
8,844
590
49
3
0
305,922
2
W
Scylla
12,078
805
105
7
0
290,826
1
W
Chiron
9,977
665
53
4
0
292,473
2
L
He Bo
9,587
639
69
5
0
283,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role