Player Matchup

Cthulhu
Cthulhu
Cosmo349
Cthulhu
Level 17
God Stats
1W - 6L
1,234 SR
Queue Stats
1W - 7L
1,223 Elo+
Party 1
Khepri
Khepri
SniperDylan
Khepri
Level 20
God Stats
2W - 2L
1,793 SR
Queue Stats
7W - 18L
1,312 Elo+
Solo
Hera
Hera
magicklady-
Hera
Level 15
God Stats
0W - 3L
1,258 SR
Queue Stats
1W - 6L
1,266 Elo+
Party 1
Team Averages
Level 17
1,428 SR
1,267 Elo+

VS

Team Averages
Level 12
1,437 SR
1,265 Elo+
Sun Wukong
Sun Wukong
Bamazzu
Sun Wukong
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 187L
1,197 Elo+
Solo
Merlin
Merlin
Giove-74
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,471 Elo+
Solo
Thanatos
Thanatos
Rud1kk
Thanatos
Level 6
God Stats
1W - 0L
1,312 SR
Queue Stats
1W - 1L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cosmo349
Cthulhu
16
2 / 9 / 2
11,910
596
13,844
22,400
29,197
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
15
3 / 11 / 6
12,668
633
5,079
21,741
7,519
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 9 / 4
13,451
673
11,984
13,501
7,103
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bamazzu
Sun Wukong
19
9 / 2 / 15
14,541
727
17,542
21,409
14,022
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Giove-74
Merlin
7
0 / 6 / 2
9,653
483
503
6,104
1,536
Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Rud1kk
Thanatos
20
20 / 5 / 8
15,877
794
33,355
24,173
12,010
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
8
Kills
29
29
Deaths
13
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bamazzu
Sun Wukong
9
2
15
8.25
L
Cthulhu
Cosmo349
Cthulhu
2
9
2
0.33
W
Merlin
Giove-74
Merlin
0
6
2
0.17
W
Thanatos
Rud1kk
Thanatos
20
5
8
4.8
L
Khepri
3
11
6
0.55
L
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,907
Damage
51,400
57,642
Taken
51,686
43,819
Mitigated
27,568
3,342
Healing
22,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bamazzu
Sun Wukong
17,542
7,334
0
3,247
21,409
14,022
1,694
13,938
7,471
0
57,057
L
Cthulhu
Cosmo349
Cthulhu
13,844
2,484
0
2,462
22,400
29,197
0
128
22,272
34,860
0
W
Merlin
Giove-74
Merlin
503
490
0
260
6,104
1,536
62
1,758
4,346
7,478
0
W
Thanatos
Rud1kk
Thanatos
33,355
12,107
0
18,944
24,173
12,010
265
15,211
8,962
0
75,235
L
Khepri
5,079
1,072
0
0
21,741
7,519
66
375
21,366
21,848
0
L
11,984
4,600
0
880
13,501
7,103
0
0
13,501
35,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,029
Gold Earned
40,071
116
Minions Killed
133
0
Camps Cleared
0
830,241
Distance Traveled
835,122
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,541
727
66
3
0
355,135
0
L
Cthulhu
11,910
596
41
2
0
270,717
0
W
Merlin
9,653
483
7
0
0
159,864
2
W
Thanatos
15,877
794
60
3
0
320,123
0
L
Khepri
12,668
633
20
1
0
276,362
0
L
Hera
13,451
673
55
3
0
283,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role