Player Matchup

Ah Puch
Ah Puch
McD_Rex
Ah Puch
Level 24
God Stats
8W - 12L
1,454 SR
Queue Stats
87W - 139L
1,240 Elo+
Solo
Thanatos
Thanatos
TheeSupremeKai
Thanatos
Level 29
God Stats
11W - 15L
1,409 SR
Queue Stats
77W - 109L
1,385 Elo+
Party 3
Yemoja
Yemoja
ThunderChma
Yemoja
Level 15
God Stats
1W - 2L
1,576 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
YULRICK014
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Youngprodigynz
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 104L
1,389 Elo+
Party 3
Team Averages
Level 22
1,488 SR
1,403 Elo+

VS

Team Averages
Level 22
1,460 SR
1,387 Elo+
Nemesis
Nemesis
AlohMustDie
Nemesis
Level 23
God Stats
13W - 11L
1,494 SR
Queue Stats
87W - 139L
1,309 Elo+
Party 1
Guan Yu
Guan Yu
FountainSquatter
Guan Yu
Level 29
God Stats
8W - 9L
1,398 SR
Queue Stats
35W - 43L
1,367 Elo+
Solo
Khepri
Khepri
MantalopeCowGirl
Khepri
Level 22
God Stats
23W - 27L
1,334 SR
Queue Stats
245W - 281L
1,472 Elo+
Solo
Scylla
Scylla
OccupiedDig7869
Scylla
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Neith
Neith
Tz SzFlex
Neith
Level 23
God Stats
4W - 1L
1,574 SR
Queue Stats
176W - 251L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
McD_Rex
Ah Puch
14
1 / 7 / 3
8,437
402
8,928
16,895
4,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
15
7 / 7 / 0
9,948
474
6,111
15,815
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
13
0 / 6 / 0
7,235
345
6,924
15,501
15,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
YULRICK014
Sun Wukong
15
0 / 6 / 2
8,939
426
4,997
14,189
13,470
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Youngprodigynz
Heimdallr
13
2 / 7 / 3
8,002
381
9,092
16,510
5,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlohMustDie
Nemesis
15
7 / 3 / 4
10,724
511
9,333
13,522
10,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 2 / 11
11,719
558
14,615
19,659
24,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 1 / 15
9,852
469
3,583
11,345
13,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
14 / 1 / 5
12,695
605
21,723
10,540
4,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Tz SzFlex
Neith
15
5 / 3 / 10
10,142
483
10,567
10,813
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
78
10
Kills
33
33
Deaths
10
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlohMustDie
Nemesis
7
3
4
3
W
7
2
11
6.25
W
0
1
15
7.5
L
Ah Puch
McD_Rex
Ah Puch
1
7
3
0.36
W
14
1
5
16.5
L
Thanatos
7
7
0
1
L
Yemoja
0
6
0
0
W
Neith
Tz SzFlex
Neith
5
3
10
3.33
L
Sun Wukong
YULRICK014
Sun Wukong
0
6
2
0.17
L
Heimdallr
Youngprodigynz
Heimdallr
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,052
Damage
59,821
78,910
Taken
65,879
43,859
Mitigated
57,368
16,454
Healing
23,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlohMustDie
Nemesis
9,333
3,981
0
1,868
13,522
10,845
456
1,330
12,192
0
58,987
W
14,615
2,363
3,074
10,170
19,659
24,591
2,950
2,773
16,886
0
66,496
W
3,583
240
965
2,882
11,345
13,015
535
3,095
8,250
24,193
0
L
Ah Puch
McD_Rex
Ah Puch
8,928
1,280
0
3,423
16,895
4,345
0
10,501
5,739
42,725
0
W
21,723
3,362
0
3,184
10,540
4,209
3,116
4,560
5,980
77,032
0
L
Thanatos
6,111
676
0
9,792
15,815
5,006
0
2,341
12,963
0
46,249
L
Yemoja
6,924
380
884
326
15,501
15,365
138
4,077
11,195
33,737
0
W
Neith
Tz SzFlex
Neith
10,567
4,806
0
1,458
10,813
4,708
3,802
4,094
6,719
0
55,245
L
Sun Wukong
YULRICK014
Sun Wukong
4,997
1,340
0
288
14,189
13,470
1,826
1,193
12,125
0
46,463
L
Heimdallr
Youngprodigynz
Heimdallr
9,092
3,162
0
1,741
16,510
5,673
293
6,247
10,000
0
33,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,561
Gold Earned
55,132
324
Minions Killed
448
0
Camps Cleared
0
1,710,368
Distance Traveled
1,979,991
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,724
511
75
4
0
464,500
0
W
Guan Yu
11,719
558
100
5
0
405,545
2
W
Khepri
9,852
469
28
1
0
399,279
7
L
Ah Puch
8,437
402
73
3
0
309,188
0
W
Scylla
12,695
605
160
8
0
367,107
3
L
Thanatos
9,948
474
88
4
0
381,233
0
L
Yemoja
7,235
345
42
2
0
348,146
4
W
Neith
10,142
483
85
4
0
343,560
0
L
Sun Wukong
8,939
426
74
4
0
333,861
0
L
Heimdallr
8,002
381
47
2
0
337,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role