Player Matchup

Hercules
Hercules
BigWill94
Hercules
Level 39
God Stats
2W - 3L
1,513 SR
Queue Stats
61W - 47L
1,576 Elo+
Party 2
He Bo
He Bo
Naut1calMicha3l
He Bo
Level 128
God Stats
1W - 1L
1,679 SR
Queue Stats
103W - 78L
1,605 Elo+
Party 2
Cerberus
Cerberus
ScrappyOw1
Cerberus
Level 129
God Stats
3W - 3L
1,723 SR
Queue Stats
393W - 388L
1,517 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Sukey Dog
Morgan Le Fay
Level 120
God Stats
8W - 6L
1,420 SR
Queue Stats
324W - 307L
1,432 Elo+
Party 3
Tiamat
Tiamat
ZTX Ssenpaii
Tiamat
Level 69
God Stats
2W - 2L
1,760 SR
Queue Stats
51W - 44L
1,527 Elo+
Solo
Team Averages
Level 97
1,619 SR
1,531 Elo+

VS

Team Averages
Level 127
1,486 SR
1,587 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Adaptyin
Ymir
Level 125
God Stats
2W - 0L
1,669 SR
Queue Stats
25W - 18L
1,699 Elo+
Solo
Apollo
Apollo
BrendanBG65
Apollo
Level 103
God Stats
2W - 1L
1,498 SR
Queue Stats
40W - 21L
1,653 Elo+
Solo
Osiris
Osiris
ItsShikaka
Osiris
Level 101
God Stats
3W - 5L
1,469 SR
Queue Stats
340W - 338L
1,543 Elo+
Party 1
Janus
Janus
Korpse810
Janus
Level 145
God Stats
5W - 12L
1,293 SR
Queue Stats
575W - 599L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigWill94
Hercules
13
4 / 4 / 5
7,844
784
6,806
18,484
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 4 / 3
8,191
819
9,670
7,235
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
ScrappyOw1
Cerberus
11
0 / 6 / 6
6,464
646
4,730
10,881
10,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Sukey Dog
Morgan Le Fay
15
3 / 3 / 9
8,214
821
9,207
8,977
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
13
0 / 4 / 6
6,796
680
5,123
7,082
3,690
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 4 / 12
8,026
803
6,973
9,119
7,139
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
14
2 / 3 / 16
8,941
894
6,668
13,577
14,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
16
7 / 2 / 11
9,536
954
12,610
7,644
3,608
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
ItsShikaka
Osiris
17
5 / 2 / 13
9,737
974
10,511
10,570
10,644
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Korpse810
Janus
15
6 / 3 / 10
9,125
913
11,920
6,425
2,456
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
83
13
Kills
21
21
Deaths
14
29
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
4
12
1.75
W
Ymir
2
3
16
3.33
L
Hercules
BigWill94
Hercules
4
4
5
1.63
W
Apollo
7
2
11
6.25
W
Osiris
ItsShikaka
Osiris
5
2
13
5.75
W
Janus
Korpse810
Janus
6
3
10
3.67
L
6
4
3
1.88
L
Cerberus
ScrappyOw1
Cerberus
0
6
6
0.5
L
Morgan Le Fay
Sukey Dog
Morgan Le Fay
3
3
9
2.5
L
Tiamat
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,536
Damage
48,682
52,659
Taken
47,335
33,754
Mitigated
37,955
17,569
Healing
16,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,973
6,038
987
1,625
9,119
7,139
200
5,337
3,782
0
10,101
W
Ymir
6,668
584
1,003
2,369
13,577
14,108
0
8,413
5,164
8,618
0
L
Hercules
BigWill94
Hercules
6,806
1,396
914
7,361
18,484
12,681
0
5,802
12,550
1,284
10,422
W
Apollo
12,610
7,515
2,654
3,111
7,644
3,608
2,693
4,912
2,732
0
32,783
W
Osiris
ItsShikaka
Osiris
10,511
2,097
1,287
1,038
10,570
10,644
168
6,063
4,507
3,573
17,064
W
Janus
Korpse810
Janus
11,920
249
1,804
614
6,425
2,456
136
4,344
2,081
22,943
0
L
9,670
83
891
1,426
7,235
2,728
0
2,859
4,306
14,685
0
L
Cerberus
ScrappyOw1
Cerberus
4,730
41
577
2,083
10,881
10,893
0
4,699
6,091
9,466
0
L
Morgan Le Fay
Sukey Dog
Morgan Le Fay
9,207
303
403
2,621
8,977
3,762
0
2,729
6,248
27,054
0
L
Tiamat
5,123
206
318
975
7,082
3,690
0
3,662
3,379
17,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,509
Gold Earned
45,365
122
Minions Killed
115
0
Camps Cleared
0
909,880
Distance Traveled
1,022,395
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,026
803
11
1
0
215,296
3
W
Ymir
8,941
894
8
1
0
184,929
1
L
Hercules
7,844
784
10
1
0
165,710
1
W
Apollo
9,536
954
47
5
0
218,782
2
W
Osiris
9,737
974
23
2
0
211,981
1
W
Janus
9,125
913
26
3
0
191,407
0
L
He Bo
8,191
819
20
2
0
182,599
0
L
Cerberus
6,464
646
21
2
0
165,626
5
L
Morgan Le Fay
8,214
821
45
5
0
210,419
3
L
Tiamat
6,796
680
26
3
0
185,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role