Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
KonigVerfallen
Olorun
Level 89
God Stats
2W - 0L
1,682 SR
Queue Stats
81W - 89L
1,465 Elo+
Solo
Vulcan
Vulcan
MrBubbles0086
Vulcan
Level 122
God Stats
6W - 2L
1,732 SR
Queue Stats
397W - 399L
1,466 Elo+
Solo
Kukulkan
Kukulkan
deaddevilking
Kukulkan
Level 80
God Stats
7W - 4L
1,520 SR
Queue Stats
438W - 481L
1,516 Elo+
Party 1
Chang'e
Chang'e
deaddevilqueenx
Chang'e
Level 37
God Stats
5W - 3L
1,561 SR
Queue Stats
172W - 189L
1,512 Elo+
Party 1
Team Averages
Level 95
1,599 SR
1,492 Elo+

VS

Team Averages
Level 116
1,365 SR
1,485 Elo+
Ymir
Ymir
 
Ymir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Nicox626
Anhur
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
602W - 580L
1,462 Elo+
Solo
Xbalanque
Xbalanque
XIAL_Angel
Xbalanque
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 41L
1,490 Elo+
Solo
Fenrir
Fenrir
gokuito
Fenrir
Level 116
God Stats
0W - 8L
1,164 SR
Queue Stats
551W - 598L
1,486 Elo+
Solo
Danzaburou
Danzaburou
maseculine
Danzaburou
Level 98
God Stats
0W - 3L
1,159 SR
Queue Stats
99W - 94L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
1 / 7 / 22
11,936
702
7,939
26,284
46,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
9 / 5 / 17
12,545
738
14,024
15,986
8,356
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 1 / 19
13,822
813
29,251
18,014
10,949
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
deaddevilking
Kukulkan
20
10 / 5 / 20
13,294
782
23,042
14,873
8,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 6 / 19
12,366
727
11,274
18,932
20,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
6 / 8 / 12
12,131
714
11,830
26,198
35,402
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Nicox626
Anhur
19
6 / 7 / 11
11,592
682
12,048
16,659
11,536
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
XIAL_Angel
Xbalanque
19
10 / 7 / 7
12,262
721
23,765
16,462
7,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
gokuito
Fenrir
16
1 / 8 / 14
10,180
599
8,627
18,475
23,171
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
maseculine
Danzaburou
19
1 / 6 / 19
11,370
669
21,462
18,471
9,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
87
36
Kills
24
24
Deaths
36
97
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
7
22
1.71
L
Ymir
 
Ymir
6
8
12
1.5
W
9
5
17
3.5
W
10
1
19
19.5
L
Anhur
Nicox626
Anhur
6
7
11
1.64
L
Xbalanque
XIAL_Angel
Xbalanque
10
7
7
1.93
W
Kukulkan
deaddevilking
Kukulkan
10
5
20
4
W
6
6
19
2.58
L
Fenrir
gokuito
Fenrir
1
8
14
1
L
Danzaburou
maseculine
Danzaburou
1
6
19
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,530
Damage
77,732
94,089
Taken
96,265
94,594
Mitigated
87,120
45,126
Healing
28,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,939
793
1,672
5,647
26,284
46,390
146
2,060
24,224
12,964
0
L
Ymir
 
Ymir
11,830
2,344
3,263
5,469
26,198
35,402
208
21,541
4,657
20,611
0
W
14,024
8,252
6,417
3,856
15,986
8,356
1,161
2,666
13,320
21,710
0
W
29,251
11,583
2,335
4,226
18,014
10,949
1,241
1,972
16,042
60,158
0
L
Anhur
Nicox626
Anhur
12,048
4,733
1,608
2,698
16,659
11,536
243
15,437
1,222
0
26,507
L
Xbalanque
XIAL_Angel
Xbalanque
23,765
7,792
2,042
2,703
16,462
7,257
1,758
14,405
2,057
0
44,887
W
Kukulkan
deaddevilking
Kukulkan
23,042
1,714
1,461
1,168
14,873
8,505
1,331
1,125
13,748
44,768
0
W
11,274
916
10,942
7,402
18,932
20,394
1,015
4,007
14,925
29,688
0
L
Fenrir
gokuito
Fenrir
8,627
1,471
791
1,661
18,475
23,171
0
16,429
2,046
0
18,408
L
Danzaburou
maseculine
Danzaburou
21,462
6,043
2,580
5,664
18,471
9,754
802
17,718
753
0
52,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,963
Gold Earned
57,535
175
Minions Killed
181
0
Camps Cleared
0
1,577,594
Distance Traveled
1,389,844
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,936
702
10
1
0
290,048
3
L
Ymir
12,131
714
25
1
0
261,122
2
W
Olorun
12,545
738
19
1
0
292,824
0
W
Vulcan
13,822
813
64
4
0
390,273
5
L
Anhur
11,592
682
28
2
0
270,933
0
L
Xbalanque
12,262
721
43
3
0
273,296
0
W
Kukulkan
13,294
782
44
3
0
298,134
0
W
Chang'e
12,366
727
38
2
0
306,315
1
L
Fenrir
10,180
599
25
1
0
277,906
0
L
Danzaburou
11,370
669
60
4
0
306,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role