Player Matchup

Pele
Pele
 
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Killealle7J
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,194 Elo+
Party 1
Nu Wa
Nu Wa
MyRage_PT
Nu Wa
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 97L
1,474 Elo+
Party 1
Jing Wei
Jing Wei
lomdellop
Jing Wei
Level 24
God Stats
6W - 4L
1,304 SR
Queue Stats
81W - 111L
1,295 Elo+
Solo
Team Averages
Level 21
1,461 SR
1,393 Elo+

VS

Team Averages
Level 19
1,489 SR
1,429 Elo+
Olorun
Olorun
Groottes
Olorun
Level 4
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 1L
1,653 Elo+
Solo
Cu Chulainn
Cu Chulainn
Johan070
Cu Chulainn
Level 29
God Stats
0W - 1L
1,753 SR
Queue Stats
18W - 11L
1,607 Elo+
Solo
Neith
Neith
Mast3r Sharkus3
Neith
Level 25
God Stats
3W - 10L
1,334 SR
Queue Stats
16W - 35L
1,242 Elo+
Solo
Apollo
Apollo
ShootNite010
Apollo
Level 18
God Stats
8W - 5L
1,437 SR
Queue Stats
48W - 39L
1,478 Elo+
Solo
Scylla
Scylla
itsnotandre
Scylla
Level 21
God Stats
10W - 33L
1,200 SR
Queue Stats
66W - 141L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
13 / 2 / 4
7,992
666
7,054
9,141
3,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
 
Odin
12
3 / 3 / 1
7,406
617
4,933
9,568
6,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Killealle7J
Artemis
11
2 / 2 / 11
6,612
551
7,717
6,595
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
MyRage_PT
Nu Wa
12
6 / 3 / 10
7,098
592
8,968
6,448
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
lomdellop
Jing Wei
10
1 / 2 / 2
6,275
523
1,161
5,145
1,420
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Groottes
Olorun
6
1 / 3 / 1
5,210
434
1,668
4,340
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Johan070
Cu Chulainn
12
2 / 4 / 2
7,149
596
6,064
9,042
5,316
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 7 / 2
6,083
507
5,724
11,797
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
15
7 / 2 / 1
8,843
737
7,208
7,505
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
8
0 / 9 / 4
5,185
432
2,200
7,486
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
25
Kills
12
12
Deaths
25
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
13
2
4
7.5
W
Odin
 
Odin
3
3
1
1.17
L
Olorun
Groottes
Olorun
1
3
1
0.5
L
Cu Chulainn
Johan070
Cu Chulainn
2
4
2
0.75
W
Artemis
Killealle7J
Artemis
2
2
11
3.75
L
2
7
2
0.43
W
Nu Wa
MyRage_PT
Nu Wa
6
3
10
3.67
L
Apollo
7
2
1
3.75
L
Scylla
0
9
4
0.22
W
Jing Wei
lomdellop
Jing Wei
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
22,864
36,897
Taken
40,170
15,639
Mitigated
14,472
8,824
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,054
1,449
0
3,193
9,141
3,900
11
1,121
8,020
0
37,141
W
Odin
 
Odin
4,933
1,228
0
2,162
9,568
6,250
298
537
9,031
0
41,933
L
Olorun
Groottes
Olorun
1,668
584
117
1,017
4,340
1,314
0
1,189
2,983
13,218
2,263
L
Cu Chulainn
Johan070
Cu Chulainn
6,064
1,820
0
2,632
9,042
5,316
0
706
8,248
5,646
37,157
W
Artemis
Killealle7J
Artemis
7,717
3,222
0
1,740
6,595
2,154
1,401
929
5,666
0
28,749
L
5,724
1,806
0
3,970
11,797
3,300
344
1,262
10,457
0
27,414
W
Nu Wa
MyRage_PT
Nu Wa
8,968
2,455
0
750
6,448
1,915
687
1,640
4,808
29,853
0
L
Apollo
7,208
1,941
0
3,219
7,505
2,813
724
2,166
5,101
0
54,219
L
Scylla
2,200
80
0
191
7,486
1,729
376
2,722
4,413
14,265
0
W
Jing Wei
lomdellop
Jing Wei
1,161
597
0
979
5,145
1,420
416
189
4,956
0
28,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,383
Gold Earned
32,470
300
Minions Killed
282
0
Camps Cleared
0
1,124,231
Distance Traveled
960,854
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,992
666
58
5
0
258,979
2
W
Odin
7,406
617
96
8
0
226,391
2
L
Olorun
5,210
434
29
2
0
114,970
1
L
Cu Chulainn
7,149
596
79
7
0
222,596
2
W
Artemis
6,612
551
49
4
0
205,046
1
L
Neith
6,083
507
52
4
0
180,651
1
W
Nu Wa
7,098
592
46
4
0
192,785
3
L
Apollo
8,843
737
100
8
0
257,786
2
L
Scylla
5,185
432
22
2
0
184,851
0
W
Jing Wei
6,275
523
51
4
0
241,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role