Player Matchup

Anubis
Anubis
BRAMEZ
Anubis
Level 61
God Stats
20W - 16L
1,618 SR
Queue Stats
306W - 336L
1,459 Elo+
Party 1
Ra
Ra
Drewwsiffer
Ra
Level 5
God Stats
9W - 22L
1,586 SR
Queue Stats
63W - 69L
1,415 Elo+
Party 1
Apollo
Apollo
FountainSquatter
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,360 Elo+
Solo
King Arthur
King Arthur
Ommatari
King Arthur
Level 28
God Stats
10W - 3L
1,719 SR
Queue Stats
86W - 54L
1,616 Elo+
Solo
Cthulhu
Cthulhu
Puppet OG2203
Cthulhu
Level 13
God Stats
7W - 5L
1,825 SR
Queue Stats
91W - 144L
1,387 Elo+
Solo
Team Averages
Level 27
1,650 SR
1,447 Elo+

VS

Team Averages
Level 24
1,536 SR
1,417 Elo+
Heimdallr
Heimdallr
ImNotLucasDur
Heimdallr
Level 25
God Stats
12W - 10L
1,548 SR
Queue Stats
102W - 100L
1,481 Elo+
Solo
Hel
Hel
KingPixie
Hel
Level 15
God Stats
1W - 3L
1,104 SR
Queue Stats
4W - 13L
1,178 Elo+
Solo
Loki
Loki
V9-iiBallistic
Loki
Level 25
God Stats
66W - 47L
1,656 SR
Queue Stats
198W - 184L
1,442 Elo+
Solo
Ymir
Ymir
that_one_player1
Ymir
Level 29
God Stats
1W - 1L
1,725 SR
Queue Stats
55W - 64L
1,493 Elo+
Party 2
Skadi
Skadi
younggdiego
Skadi
Level 28
God Stats
14W - 13L
1,648 SR
Queue Stats
34W - 34L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BRAMEZ
Anubis
13
4 / 0 / 5
7,697
592
7,417
6,572
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 1 / 4
7,317
563
3,664
4,499
1,207
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 0
7,644
588
8,747
10,128
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Ommatari
King Arthur
13
6 / 2 / 0
7,541
580
6,504
7,531
7,795
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
9
0 / 1 / 1
5,989
461
656
6,582
3,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ImNotLucasDur
Heimdallr
9
2 / 4 / 0
5,913
455
6,047
7,642
2,114
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 6 / 0
5,816
447
3,002
8,370
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 0
5,891
453
1,528
6,778
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 2
6,055
466
1,756
8,571
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 5 / 0
6,497
500
5,493
7,786
2,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
18
Kills
5
5
Deaths
18
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
BRAMEZ
Anubis
4
0
5
6.5
W
2
1
4
4
W
6
1
0
6
L
Heimdallr
ImNotLucasDur
Heimdallr
2
4
0
0.5
L
0
6
0
0
W
King Arthur
Ommatari
King Arthur
6
2
0
3
W
Cthulhu
0
1
1
0.5
L
1
2
0
0.5
L
0
1
2
1
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,988
Damage
17,826
35,312
Taken
39,147
18,824
Mitigated
12,935
13,208
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BRAMEZ
Anubis
7,417
745
0
2,847
6,572
2,904
0
714
5,858
50,574
0
W
3,664
801
298
1,363
4,499
1,207
270
1,938
2,561
35,424
0
W
8,747
4,713
0
6,542
10,128
3,212
815
1,388
8,740
0
51,347
L
Heimdallr
ImNotLucasDur
Heimdallr
6,047
3,846
0
1,574
7,642
2,114
29
779
6,863
0
34,961
L
3,002
582
134
1,585
8,370
2,209
392
4,999
3,371
27,508
0
W
King Arthur
Ommatari
King Arthur
6,504
803
0
1,650
7,531
7,795
217
77
7,454
0
34,446
W
Cthulhu
656
29
0
508
6,582
3,706
0
861
5,707
20,428
0
L
1,528
513
0
3,004
6,778
1,661
0
1,966
4,812
0
29,092
L
1,756
390
0
1,961
8,571
4,694
0
2,763
5,808
15,465
0
L
5,493
3,205
0
392
7,786
2,257
47
1,381
6,405
0
28,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,188
Gold Earned
30,172
336
Minions Killed
260
0
Camps Cleared
0
1,253,568
Distance Traveled
1,131,771
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,697
592
82
6
0
275,251
5
W
Ra
7,317
563
76
6
0
246,010
0
W
Apollo
7,644
588
86
7
0
232,918
2
L
Heimdallr
5,913
455
58
4
0
234,407
0
L
Hel
5,816
447
53
4
0
216,060
0
W
King Arthur
7,541
580
64
5
0
254,739
1
W
Cthulhu
5,989
461
28
2
0
244,650
0
L
Loki
5,891
453
65
5
0
222,593
2
L
Ymir
6,055
466
32
2
0
245,506
0
L
Skadi
6,497
500
52
4
0
213,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role