Player Matchup

King Arthur
King Arthur
DramaTree
King Arthur
Level 25
God Stats
3W - 7L
1,178 SR
Queue Stats
76W - 68L
1,497 Elo+
Solo
Sol
Sol
Lissa of Ylisse
Sol
Level 29
God Stats
22W - 11L
1,821 SR
Queue Stats
105W - 76L
1,624 Elo+
Solo
Cthulhu
Cthulhu
RYO_ISSHI
Cthulhu
Level 12
God Stats
0W - 4L
1,222 SR
Queue Stats
1W - 5L
1,249 Elo+
Solo
Yemoja
Yemoja
RippleButt
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,657 Elo+
Solo
Chiron
Chiron
Squirrelsooo
Chiron
Level 29
God Stats
8W - 13L
1,571 SR
Queue Stats
388W - 404L
1,595 Elo+
Solo
Team Averages
Level 19
1,458 SR
1,524 Elo+

VS

Team Averages
Level 15
1,604 SR
1,558 Elo+
Chronos
Chronos
Amielynn2159
Chronos
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
93W - 71L
1,620 Elo+
Solo
Artemis
Artemis
Chihayaburuuu
Artemis
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
KoalaGangGen3ral
Baron Samedi
Level 27
God Stats
2W - 1L
1,609 SR
Queue Stats
24W - 26L
1,458 Elo+
Solo
Arachne
Arachne
Tytan131313
Arachne
Level 25
God Stats
150W - 71L
1,718 SR
Queue Stats
810W - 700L
1,590 Elo+
Solo
Hun Batz
Hun Batz
rearendme
Hun Batz
Level 3
God Stats
3W - 0L
1,694 SR
Queue Stats
3W - 0L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DramaTree
King Arthur
9
1 / 1 / 0
5,291
481
1,536
8,051
2,637
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 1
5,530
503
5,031
7,361
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
RYO_ISSHI
Cthulhu
4
0 / 6 / 2
4,191
381
1,074
6,697
2,136
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Yemoja
RippleButt
Yemoja
7
1 / 4 / 2
4,657
423
1,397
6,304
3,821
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
10
5 / 4 / 1
6,210
565
6,536
7,148
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Amielynn2159
Chronos
14
3 / 0 / 1
7,703
700
7,825
4,984
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
9
0 / 4 / 4
5,593
508
1,708
5,167
1,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
KoalaGangGen3ral
Baron Samedi
10
1 / 2 / 5
6,109
555
5,469
6,780
3,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Tytan131313
Arachne
12
10 / 1 / 2
7,709
701
8,706
9,031
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hun Batz
rearendme
Hun Batz
11
6 / 1 / 3
6,771
616
4,160
5,305
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
20
20
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chronos
Amielynn2159
Chronos
3
0
1
3.5
W
Artemis
0
4
4
0.5
L
King Arthur
DramaTree
King Arthur
1
1
0
1
W
Baron Samedi
KoalaGangGen3ral
Baron Samedi
1
2
5
1.75
L
1
5
1
0.3
L
Cthulhu
RYO_ISSHI
Cthulhu
0
6
2
0.17
L
Yemoja
RippleButt
Yemoja
1
4
2
0.5
L
Chiron
5
4
1
1.38
W
Arachne
Tytan131313
Arachne
10
1
2
11
W
Hun Batz
rearendme
Hun Batz
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,574
Damage
27,868
35,561
Taken
31,267
12,573
Mitigated
12,367
7,300
Healing
12,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Amielynn2159
Chronos
7,825
3,078
0
2,164
4,984
2,160
2,344
921
4,043
48,330
6,643
W
Artemis
1,708
446
0
1,130
5,167
1,466
676
259
4,908
0
18,648
L
King Arthur
DramaTree
King Arthur
1,536
42
0
2,040
8,051
2,637
0
5,166
2,885
0
23,671
W
Baron Samedi
KoalaGangGen3ral
Baron Samedi
5,469
511
159
2,728
6,780
3,665
600
2,812
3,750
32,639
0
L
5,031
1,139
0
2,303
7,361
1,707
0
1,614
5,747
30,355
0
L
Cthulhu
RYO_ISSHI
Cthulhu
1,074
388
0
294
6,697
2,136
0
1,045
5,652
6,111
0
L
Yemoja
RippleButt
Yemoja
1,397
157
521
304
6,304
3,821
0
3,859
2,445
8,230
0
L
Chiron
6,536
3,338
0
1,838
7,148
2,272
0
832
6,260
0
29,261
W
Arachne
Tytan131313
Arachne
8,706
6,139
0
4,110
9,031
3,064
355
2,060
6,853
0
48,703
W
Hun Batz
rearendme
Hun Batz
4,160
1,634
0
1,727
5,305
2,012
0
1,048
4,211
0
30,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,879
Gold Earned
33,885
214
Minions Killed
327
0
Camps Cleared
0
895,377
Distance Traveled
963,015
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,703
700
103
9
0
182,307
2
W
Artemis
5,593
508
36
3
0
142,193
1
L
King Arthur
5,291
481
59
5
0
197,666
2
W
Baron Samedi
6,109
555
49
4
0
191,570
3
L
Sol
5,530
503
78
7
0
187,763
3
L
Cthulhu
4,191
381
10
1
0
159,953
1
L
Yemoja
4,657
423
14
1
0
173,264
0
L
Chiron
6,210
565
53
5
0
176,731
3
W
Arachne
7,709
701
87
8
0
231,312
5
W
Hun Batz
6,771
616
52
5
0
215,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role