Player Matchup

Da Ji
Da Ji
RiceAndButter
Da Ji
Level 127
God Stats
7W - 8L
1,638 SR
Queue Stats
96W - 106L
1,506 Elo+
Party 1
Fenrir
Fenrir
Self Pitty
Fenrir
Level 100
God Stats
1W - 1L
1,559 SR
Queue Stats
105W - 82L
1,557 Elo+
Party 1
Izanami
Izanami
UnusuallyVividX
Izanami
Level 58
God Stats
7W - 6L
1,596 SR
Queue Stats
70W - 63L
1,500 Elo+
Party 1
Terra
Terra
rishawn001
Terra
Level 128
God Stats
8W - 8L
1,667 SR
Queue Stats
129W - 125L
1,521 Elo+
Party 1
Sol
Sol
sevigny05w
Sol
Level 130
God Stats
1W - 4L
1,137 SR
Queue Stats
116W - 117L
1,459 Elo+
Party 1
Team Averages
Level 109
1,519 SR
1,509 Elo+

VS

Team Averages
Level 144
1,608 SR
1,543 Elo+
Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Bizrr
Tsukuyomi
Level 154
God Stats
8W - 4L
1,694 SR
Queue Stats
195W - 180L
1,539 Elo+
Solo
Bacchus
Bacchus
ForbbidenJon
Bacchus
Level 129
God Stats
3W - 1L
1,842 SR
Queue Stats
112W - 112L
1,611 Elo+
Party 3
Erlang Shen
Erlang Shen
FruitRollUp9184
Erlang Shen
Level 128
God Stats
2W - 1L
1,504 SR
Queue Stats
73W - 59L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,401
533
4,604
7,198
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Self Pitty
Fenrir
10
4 / 5 / 0
6,774
565
4,826
9,878
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 7 / 3
5,576
465
2,866
8,145
2,150
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
9
0 / 6 / 3
6,110
509
3,506
9,570
7,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 6 / 0
5,867
489
4,818
10,055
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
7 / 1 / 4
8,695
725
7,091
7,553
2,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
 
Kukulkan
13
6 / 0 / 5
8,211
684
6,159
4,321
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Bizrr
Tsukuyomi
14
7 / 2 / 2
8,269
689
6,688
9,264
5,176
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
ForbbidenJon
Bacchus
11
4 / 1 / 11
7,861
655
6,257
8,214
9,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
FruitRollUp9184
Erlang Shen
14
5 / 1 / 6
8,594
716
5,891
7,784
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
29
29
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
1
4
9
W
Kukulkan
 
Kukulkan
6
0
5
8.5
W
Tsukuyomi
Bizrr
Tsukuyomi
7
2
2
4
W
Bacchus
ForbbidenJon
Bacchus
4
1
11
9.5
W
Erlang Shen
FruitRollUp9184
Erlang Shen
5
1
6
8
L
1
5
1
0.3
L
Fenrir
Self Pitty
Fenrir
4
5
0
0.8
L
0
7
3
0.21
L
Terra
0
6
3
0.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
32,086
44,846
Taken
37,136
18,413
Mitigated
22,305
9,121
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,091
4,019
0
2,880
7,553
2,403
3,428
1,991
5,562
0
58,795
W
Kukulkan
 
Kukulkan
6,159
1,170
0
377
4,321
1,810
128
3,088
1,233
48,548
0
W
Tsukuyomi
Bizrr
Tsukuyomi
6,688
1,543
0
3,117
9,264
5,176
0
804
8,460
0
31,349
W
Bacchus
ForbbidenJon
Bacchus
6,257
1,260
0
649
8,214
9,040
112
1,448
6,766
16,537
0
W
Erlang Shen
FruitRollUp9184
Erlang Shen
5,891
2,673
0
3,462
7,784
3,876
616
1,060
6,724
0
65,196
L
4,604
1,320
0
1,243
7,198
3,265
242
0
7,198
0
31,225
L
Fenrir
Self Pitty
Fenrir
4,826
1,150
0
2,272
9,878
3,123
434
2,326
7,552
0
28,180
L
2,866
1,765
170
1,316
8,145
2,150
0
3,008
5,137
0
25,874
L
Terra
3,506
476
183
1,140
9,570
7,002
288
1,771
7,799
25,139
0
L
4,818
1,669
0
2,797
10,055
2,873
0
5,311
4,744
31,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
41,630
266
Minions Killed
397
0
Camps Cleared
0
1,140,088
Distance Traveled
1,255,715
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,695
725
115
10
0
214,491
2
W
Kukulkan
8,211
684
89
7
0
248,303
2
W
Tsukuyomi
8,269
689
68
6
0
248,318
6
W
Bacchus
7,861
655
19
2
0
258,015
3
W
Erlang Shen
8,594
716
106
9
0
286,588
0
L
Da Ji
6,401
533
55
5
0
238,729
0
L
Fenrir
6,774
565
57
5
0
238,170
1
L
Izanami
5,576
465
50
4
0
209,381
3
L
Terra
6,110
509
51
4
0
256,970
1
L
Sol
5,867
489
53
4
0
196,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role