Player Matchup

Erlang Shen
Erlang Shen
Craze3505
Erlang Shen
Level 88
God Stats
18W - 7L
1,676 SR
Queue Stats
379W - 379L
1,465 Elo+
Party 2
Bakasura
Bakasura
Darkarmaxuwu
Bakasura
Level 27
God Stats
21W - 23L
1,628 SR
Queue Stats
236W - 263L
1,459 Elo+
Party 1
Khepri
Khepri
Edukarma
Khepri
Level 45
God Stats
8W - 9L
1,709 SR
Queue Stats
346W - 377L
1,479 Elo+
Party 1
Neith
Neith
Tacko6627
Neith
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 159L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
mia_ev07
Baron Samedi
Level 66
God Stats
3W - 5L
1,505 SR
Queue Stats
148W - 156L
1,433 Elo+
Party 2
Team Averages
Level 52
1,604 SR
1,455 Elo+

VS

Team Averages
Level 68
1,596 SR
1,463 Elo+
Ymir
Ymir
Ashleey_t
Ymir
Level 88
God Stats
250W - 250L
1,424 SR
Queue Stats
520W - 533L
1,369 Elo+
Solo
Gilgamesh
Gilgamesh
BlackMercury--
Gilgamesh
Level 59
God Stats
2W - 4L
1,609 SR
Queue Stats
30W - 22L
1,453 Elo+
Party 3
Merlin
Merlin
DoomaGETIN
Merlin
Level 108
God Stats
1W - 0L
1,528 SR
Queue Stats
324W - 291L
1,562 Elo+
Party 3
Neith
Neith
SimplyEmerald-
Neith
Level 28
God Stats
4W - 0L
1,752 SR
Queue Stats
20W - 12L
1,477 Elo+
Party 3
Cthulhu
Cthulhu
willrapforbacon
Cthulhu
Level 55
God Stats
3W - 0L
1,668 SR
Queue Stats
20W - 13L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Craze3505
Erlang Shen
20
11 / 8 / 5
17,212
615
20,545
33,450
27,377
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Darkarmaxuwu
Bakasura
20
6 / 7 / 2
14,095
503
16,459
22,845
11,747
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
Edukarma
Khepri
17
1 / 8 / 11
12,603
450
9,883
29,211
29,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Tacko6627
Neith
19
6 / 8 / 7
13,730
490
16,518
19,026
8,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
mia_ev07
Baron Samedi
20
1 / 5 / 6
14,405
514
10,748
19,118
9,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
7 / 5 / 12
15,338
548
17,146
23,730
13,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
BlackMercury--
Gilgamesh
20
8 / 4 / 12
16,873
603
14,858
22,350
18,547
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
DoomaGETIN
Merlin
20
9 / 4 / 14
16,252
580
26,528
17,065
8,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

19
6 / 4 / 14
14,415
515
15,975
13,476
4,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
6 / 8 / 14
13,963
499
17,562
29,619
45,485
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
102
25
Kills
36
36
Deaths
25
31
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
5
12
2.6
W
Gilgamesh
BlackMercury--
Gilgamesh
8
4
12
3.5
L
Erlang Shen
Craze3505
Erlang Shen
11
8
5
1.69
L
Bakasura
Darkarmaxuwu
Bakasura
6
7
2
1
W
Merlin
DoomaGETIN
Merlin
9
4
14
4
L
Khepri
Edukarma
Khepri
1
8
11
0.81
W
6
4
14
3.25
L
Neith
Tacko6627
Neith
6
8
7
1.19
L
Baron Samedi
mia_ev07
Baron Samedi
1
5
6
0.8
W
6
8
14
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,153
Damage
92,069
123,650
Taken
106,240
86,649
Mitigated
90,549
33,759
Healing
22,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
17,146
2,006
0
2,230
23,730
13,852
0
7,416
15,996
95,356
0
W
Gilgamesh
BlackMercury--
Gilgamesh
14,858
4,359
0
1,182
22,350
18,547
2,812
3,188
18,599
4,643
67,474
L
Erlang Shen
Craze3505
Erlang Shen
20,545
9,670
0
8,917
33,450
27,377
2,505
15,528
17,842
16,108
124,459
L
Bakasura
Darkarmaxuwu
Bakasura
16,459
9,471
0
7,461
22,845
11,747
967
9,536
13,229
0
94,313
W
Merlin
DoomaGETIN
Merlin
26,528
2,588
724
6,147
17,065
8,157
3,253
4,315
12,750
145,844
0
L
Khepri
Edukarma
Khepri
9,883
1,112
1,168
7,692
29,211
29,638
399
15,759
13,292
45,149
0
W
15,975
7,573
1,052
2,422
13,476
4,508
6,655
3,439
9,683
0
54,367
L
Neith
Tacko6627
Neith
16,518
7,479
0
2,861
19,026
8,602
1,970
13,883
5,143
0
73,484
L
Baron Samedi
mia_ev07
Baron Samedi
10,748
246
786
4,874
19,118
9,285
221
10,081
9,005
108,166
0
W
17,562
841
2,477
6,018
29,619
45,485
613
4,898
23,090
55,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,045
Gold Earned
76,841
699
Minions Killed
641
0
Camps Cleared
0
2,481,547
Distance Traveled
2,513,544
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,338
548
154
6
0
450,381
2
W
Gilgamesh
16,873
603
143
5
0
605,575
1
L
Erlang Shen
17,212
615
203
7
0
462,892
3
L
Bakasura
14,095
503
150
5
0
613,036
1
W
Merlin
16,252
580
186
7
0
497,847
13
L
Khepri
12,603
450
55
2
0
484,356
5
W
Neith
14,415
515
89
3
0
491,612
0
L
Neith
13,730
490
110
4
0
442,835
0
L
Baron Samedi
14,405
514
181
6
0
478,428
0
W
Cthulhu
13,963
499
69
2
0
468,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role