Player Matchup

Arachne
Arachne
JohnIsDie
Arachne
Level 124
God Stats
3W - 5L
1,433 SR
Queue Stats
826W - 797L
1,545 Elo+
Party 4
Neith
Neith
OmniDak
Neith
Level 80
God Stats
16W - 16L
1,560 SR
Queue Stats
585W - 586L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
PlussorMinus
Sylvanus
Level 59
God Stats
71W - 53L
1,804 SR
Queue Stats
256W - 260L
1,508 Elo+
Party 1
Bellona
Bellona
STARMAN77
Bellona
Level 61
God Stats
34W - 33L
1,555 SR
Queue Stats
187W - 182L
1,447 Elo+
Party 4
Sol
Sol
XiTStatiK
Sol
Level 116
God Stats
6W - 8L
1,497 SR
Queue Stats
216W - 222L
1,539 Elo+
Party 1
Team Averages
Level 88
1,570 SR
1,510 Elo+

VS

Team Averages
Level 77
1,611 SR
1,563 Elo+
Bakasura
Bakasura
 
Bakasura
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Autoing
Anhur
Level 41
God Stats
2W - 0L
1,754 SR
Queue Stats
59W - 18L
1,732 Elo+
Party 3
Ra
Ra
CycloneWin
Ra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,615 Elo+
Party 3
Sylvanus
Sylvanus
Fujigod
Sylvanus
Level 37
God Stats
11W - 4L
1,803 SR
Queue Stats
186W - 150L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JohnIsDie
Arachne
11
2 / 5 / 4
7,164
597
3,966
9,424
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
OmniDak
Neith
10
0 / 5 / 1
5,658
472
4,504
8,132
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
PlussorMinus
Sylvanus
9
1 / 5 / 2
5,604
467
3,154
13,138
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
STARMAN77
Bellona
11
1 / 6 / 1
6,343
529
3,368
7,285
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 2 / 0
6,467
539
6,304
9,404
3,025
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
10 / 4 / 1
9,039
753
11,663
13,948
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
 
Nemesis
12
3 / 0 / 1
7,227
602
3,798
5,960
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Autoing
Anhur
13
6 / 0 / 2
7,860
655
6,089
6,443
1,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 3 / 5
6,895
575
10,023
7,380
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Fujigod
Sylvanus
10
1 / 0 / 8
6,376
531
5,242
8,255
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
7
Kills
23
23
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
4
1
2.63
W
Nemesis
 
Nemesis
3
0
1
3.5
W
Anhur
Autoing
Anhur
6
0
2
7
W
3
3
5
1.83
W
Sylvanus
Fujigod
Sylvanus
1
0
8
5
L
Arachne
JohnIsDie
Arachne
2
5
4
0.8
L
Neith
OmniDak
Neith
0
5
1
0.1
L
Sylvanus
PlussorMinus
Sylvanus
1
5
2
0.4
L
Bellona
STARMAN77
Bellona
1
6
1
0.25
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,296
Damage
36,815
47,383
Taken
41,986
17,098
Mitigated
19,325
13,409
Healing
14,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,663
6,119
0
6,432
13,948
7,304
90
708
13,240
0
43,085
W
Nemesis
 
Nemesis
3,798
1,579
0
570
5,960
2,410
365
1,840
4,120
0
40,459
W
Anhur
Autoing
Anhur
6,089
3,829
0
2,254
6,443
1,670
2,238
664
5,779
0
44,002
W
10,023
1,528
297
1,750
7,380
2,747
56
4,070
3,310
36,793
0
W
Sylvanus
Fujigod
Sylvanus
5,242
2,711
352
2,422
8,255
5,194
136
1,877
6,378
19,462
8,089
L
Arachne
JohnIsDie
Arachne
3,966
2,116
0
2,328
9,424
3,408
0
1,924
6,649
0
34,854
L
Neith
OmniDak
Neith
4,504
1,921
0
2,159
8,132
1,558
0
1,077
6,757
0
34,370
L
Sylvanus
PlussorMinus
Sylvanus
3,154
951
322
2,756
13,138
4,881
0
5,915
6,649
13,452
4,559
L
Bellona
STARMAN77
Bellona
3,368
1,663
0
1,153
7,285
4,226
0
0
5,652
0
26,429
L
6,304
1,425
0
4,691
9,404
3,025
0
4,600
4,348
35,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
37,397
288
Minions Killed
425
0
Camps Cleared
0
1,167,609
Distance Traveled
1,237,648
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,039
753
120
10
0
252,708
2
W
Nemesis
7,227
602
92
8
0
291,820
5
W
Anhur
7,860
655
83
7
0
223,100
1
W
Ra
6,895
575
82
7
0
249,588
3
W
Sylvanus
6,376
531
48
4
0
220,432
2
L
Arachne
7,164
597
69
6
0
278,564
1
L
Neith
5,658
472
69
6
0
203,189
2
L
Sylvanus
5,604
467
38
3
0
219,303
4
L
Bellona
6,343
529
52
4
0
262,048
2
L
Sol
6,467
539
60
5
0
204,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role