Player Matchup

Ao Kuang
Ao Kuang
FragOrDieTrying
Ao Kuang
Level 17
God Stats
10W - 7L
1,573 SR
Queue Stats
38W - 27L
1,590 Elo+
Solo
Artemis
Artemis
IcyMistXXX
Artemis
Level 18
God Stats
7W - 4L
1,605 SR
Queue Stats
106W - 117L
1,569 Elo+
Solo
Arachne
Arachne
Tribememeber
Arachne
Level 16
God Stats
2W - 0L
1,754 SR
Queue Stats
112W - 126L
1,518 Elo+
Solo
Tiamat
Tiamat
csSebastiann
Tiamat
Level 29
God Stats
8W - 3L
1,796 SR
Queue Stats
79W - 72L
1,697 Elo+
Solo
Chang'e
Chang'e
mariano11
Chang'e
Level 20
God Stats
21W - 18L
1,544 SR
Queue Stats
40W - 48L
1,516 Elo+
Solo
Team Averages
Level 20
1,655 SR
1,578 Elo+

VS

Team Averages
Level 15
1,458 SR
1,624 Elo+
Sol
Sol
Blakestiger870
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,652 Elo+
Solo
Cthulhu
Cthulhu
Bullets4dayz847
Cthulhu
Level 6
God Stats
1W - 3L
1,378 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Chaac
Chaac
OniTheImmortal
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,711 Elo+
Solo
Anhur
Anhur
Rahahah
Anhur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 9L
1,756 Elo+
Solo
Tsukuyomi
Tsukuyomi
SittinOnSadness
Tsukuyomi
Level 16
God Stats
2W - 4L
1,410 SR
Queue Stats
54W - 73L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
11 / 1 / 3
7,242
724
8,395
7,689
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
IcyMistXXX
Artemis
8
0 / 1 / 5
4,920
492
2,044
4,137
951
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Tribememeber
Arachne
11
4 / 0 / 0
6,479
648
3,625
3,610
1,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
9
1 / 0 / 6
5,567
557
2,441
3,640
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
mariano11
Chang'e
12
3 / 0 / 2
6,797
680
4,645
6,059
5,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,627
463
1,729
5,135
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 4 / 0
4,106
411
2,002
5,926
2,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 3 / 0
4,249
425
3,429
7,528
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
Rahahah
Anhur
11
2 / 2 / 0
6,250
625
3,650
6,043
1,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
SittinOnSadness
Tsukuyomi
7
0 / 6 / 0
4,584
458
2,448
8,698
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
19
Kills
2
2
Deaths
19
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
0
0
W
Ao Kuang
11
1
3
12.5
W
Artemis
IcyMistXXX
Artemis
0
1
5
2.5
L
0
3
0
0
L
Anhur
Rahahah
Anhur
2
2
0
1
L
Tsukuyomi
SittinOnSadness
Tsukuyomi
0
6
0
0
W
Arachne
Tribememeber
Arachne
4
0
0
4
W
Tiamat
1
0
6
4
W
Chang'e
mariano11
Chang'e
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,150
Damage
13,258
25,135
Taken
33,330
12,332
Mitigated
12,986
13,081
Healing
9,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,729
360
0
1,410
5,135
1,757
0
2,404
2,677
18,807
2,131
L
2,002
560
0
273
5,926
2,279
0
3,306
2,394
7,204
0
W
Ao Kuang
8,395
2,600
0
3,466
7,689
2,870
0
692
6,997
29,236
7,681
W
Artemis
IcyMistXXX
Artemis
2,044
593
0
1,648
4,137
951
845
930
3,207
0
14,914
L
3,429
1,536
0
3,601
7,528
4,664
0
4,179
3,349
0
20,774
L
Anhur
Rahahah
Anhur
3,650
1,628
0
2,110
6,043
1,528
0
492
5,551
0
35,980
L
Tsukuyomi
SittinOnSadness
Tsukuyomi
2,448
725
0
2,465
8,698
2,758
0
3,822
4,846
0
21,874
W
Arachne
Tribememeber
Arachne
3,625
2,899
0
695
3,610
1,066
0
55
3,555
0
26,606
W
Tiamat
2,441
286
0
2,012
3,640
1,653
213
1,895
1,745
24,618
0
W
Chang'e
mariano11
Chang'e
4,645
722
21
5,239
6,059
5,792
0
0
6,059
44,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
23,816
295
Minions Killed
220
0
Camps Cleared
0
960,674
Distance Traveled
782,658
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,627
463
54
5
0
165,372
2
L
Cthulhu
4,106
411
9
1
0
145,796
1
W
Ao Kuang
7,242
724
69
7
0
204,473
2
W
Artemis
4,920
492
31
3
0
162,875
0
L
Chaac
4,249
425
28
3
0
137,002
0
L
Anhur
6,250
625
82
8
0
158,100
2
L
Tsukuyomi
4,584
458
47
5
0
176,388
1
W
Arachne
6,479
648
57
6
0
220,140
4
W
Tiamat
5,567
557
46
5
0
193,751
3
W
Chang'e
6,797
680
92
9
0
179,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role