Player Matchup

Danzaburou
Danzaburou
JimZekaphaa
Danzaburou
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
69W - 63L
1,402 Elo+
Party 1
Odin
Odin
QueenSamael
Odin
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 55L
1,420 Elo+
Party 1
Hachiman
Hachiman
Troglodyte2854
Hachiman
Level 39
God Stats
3W - 0L
1,705 SR
Queue Stats
53W - 60L
1,337 Elo+
Party 1
Sylvanus
Sylvanus
kickstandjohnson
Sylvanus
Level 136
God Stats
2W - 3L
1,327 SR
Queue Stats
103W - 139L
1,432 Elo+
Party 2
Tyr
Tyr
machoplane
Tyr
Level 140
God Stats
1W - 2L
1,131 SR
Queue Stats
102W - 135L
1,437 Elo+
Party 2
Team Averages
Level 107
1,433 SR
1,405 Elo+

VS

Team Averages
Level 104
1,453 SR
1,505 Elo+
Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
DinoMEKA
Thoth
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 27L
1,770 Elo+
Party 3
Pele
Pele
FTG SAO
Pele
Level 129
God Stats
0W - 1L
1,263 SR
Queue Stats
10W - 9L
1,474 Elo+
Party 3
Baba Yaga
Baba Yaga
GrudgingStatue1
Baba Yaga
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 21L
1,345 Elo+
Solo
Nox
Nox
MoniiChaan
Nox
Level 132
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 85L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JimZekaphaa
Danzaburou
17
5 / 4 / 14
9,946
904
14,719
13,038
5,508
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 5 / 9
10,270
934
7,742
12,036
10,017
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
17
5 / 6 / 10
9,976
907
9,372
10,954
4,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 4 / 12
10,424
948
12,187
17,559
11,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 4 / 9
8,634
785
5,710
12,979
14,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
8 / 3 / 8
10,198
927
11,114
13,711
6,615
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
DinoMEKA
Thoth
15
5 / 5 / 13
9,231
839
10,983
11,100
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
FTG SAO
Pele
13
4 / 7 / 8
8,657
787
11,243
13,624
5,297
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
GrudgingStatue1
Baba Yaga
16
1 / 3 / 14
8,968
815
9,673
10,608
4,082
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 3 / 9
9,195
836
5,240
6,017
2,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
74
21
Kills
22
23
Deaths
21
54
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
8
3
8
4
L
Thoth
DinoMEKA
Thoth
5
5
13
2.3
L
Pele
FTG SAO
Pele
4
7
8
1.14
L
Baba Yaga
GrudgingStatue1
Baba Yaga
1
3
14
2.67
W
Danzaburou
JimZekaphaa
Danzaburou
5
4
14
3
L
4
3
9
2.83
W
6
5
9
2.1
W
Hachiman
5
6
10
1.67
W
5
4
12
2.75
W
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,730
Damage
48,253
66,566
Taken
55,060
46,243
Mitigated
22,661
27,743
Healing
18,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,114
1,750
6,218
3,899
13,711
6,615
618
2,499
11,212
24,714
0
L
Thoth
DinoMEKA
Thoth
10,983
394
242
1,052
11,100
4,249
1,027
2,393
8,707
22,249
0
L
Pele
FTG SAO
Pele
11,243
1,929
1,112
2,558
13,624
5,297
0
3,051
10,573
0
15,021
L
Baba Yaga
GrudgingStatue1
Baba Yaga
9,673
1,852
545
2,707
10,608
4,082
893
2,448
8,160
19,043
0
W
Danzaburou
JimZekaphaa
Danzaburou
14,719
6,188
1,633
5,231
13,038
5,508
2,087
7,756
5,282
0
35,917
L
5,240
974
173
190
6,017
2,418
640
1,796
4,221
12,334
0
W
7,742
1,061
1,927
1,674
12,036
10,017
0
6,785
5,251
0
23,069
W
Hachiman
9,372
6,574
149
1,350
10,954
4,146
1,983
5,822
5,132
0
15,770
W
12,187
1,294
5,933
7,108
17,559
11,861
811
9,716
7,749
17,348
0
W
5,710
1,109
383
2,355
12,979
14,711
739
6,837
6,142
0
9,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,250
Gold Earned
46,249
100
Minions Killed
121
0
Camps Cleared
0
975,954
Distance Traveled
926,680
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,198
927
35
3
0
199,528
3
L
Thoth
9,231
839
22
2
0
176,778
0
L
Pele
8,657
787
7
1
0
183,772
0
L
Baba Yaga
8,968
815
27
2
0
192,753
2
W
Danzaburou
9,946
904
39
4
0
188,195
1
L
Nox
9,195
836
30
3
0
173,849
0
W
Odin
10,270
934
32
3
0
194,985
0
W
Hachiman
9,976
907
8
1
0
177,420
0
W
Sylvanus
10,424
948
15
1
0
178,778
0
W
Tyr
8,634
785
6
1
0
236,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role