Player Matchup

Da Ji
Da Ji
Atomicbeast11
Da Ji
Level 18
God Stats
6W - 5L
1,292 SR
Queue Stats
13W - 15L
1,259 Elo+
Party 1
Raijin
Raijin
MOISTSUCKLES
Raijin
Level 38
God Stats
6W - 3L
1,571 SR
Queue Stats
16W - 19L
1,246 Elo+
Party 1
Tiamat
Tiamat
lNTENSE JUUL
Tiamat
Level 19
God Stats
3W - 1L
1,322 SR
Queue Stats
8W - 11L
1,268 Elo+
Party 1
Team Averages
Level 25
1,395 SR
1,258 Elo+

VS

Team Averages
Level 13
1,329 SR
1,217 Elo+
Agni
Agni
Kingmaster4964
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,099 Elo+
Solo
Aphrodite
Aphrodite
OrangeJules
Aphrodite
Level 16
God Stats
0W - 10L
1,298 SR
Queue Stats
3W - 16L
1,226 Elo+
Solo
Nemesis
Nemesis
saaucyB
Nemesis
Level 16
God Stats
0W - 2L
1,189 SR
Queue Stats
13W - 20L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 8 / 12
12,202
763
10,493
14,152
4,847
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
15
11 / 3 / 7
12,085
755
15,586
9,595
2,885
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
15
6 / 5 / 10
11,503
719
10,967
11,297
6,187
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 6
9,476
592
5,833
9,304
3,025
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
OrangeJules
Aphrodite
16
3 / 7 / 11
11,887
743
3,156
18,019
19,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
saaucyB
Nemesis
15
9 / 8 / 3
12,546
784
14,136
19,208
11,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
34
23
Kills
14
16
Deaths
23
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
8
12
1.5
L
2
8
6
0.63
W
Raijin
11
3
7
4.83
L
Aphrodite
OrangeJules
Aphrodite
3
7
11
1.21
W
Tiamat
6
5
10
2.2
L
Nemesis
saaucyB
Nemesis
9
8
3
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,046
Damage
23,125
35,044
Taken
46,531
13,919
Mitigated
34,781
1,463
Healing
13,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,493
4,755
0
0
14,152
4,847
469
3,193
10,494
0
27,175
L
5,833
292
104
891
9,304
3,025
300
4,684
4,620
14,714
0
W
Raijin
15,586
2,175
0
0
9,595
2,885
650
2,420
6,816
43,868
0
L
Aphrodite
OrangeJules
Aphrodite
3,156
412
2,923
6,063
18,019
19,947
121
11,504
6,515
32,328
0
W
Tiamat
10,967
816
0
1,463
11,297
6,187
775
3,598
7,361
30,553
0
L
Nemesis
saaucyB
Nemesis
14,136
8,315
0
3,449
19,208
11,809
0
10,365
8,843
313
22,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,790
Gold Earned
33,909
135
Minions Killed
91
0
Camps Cleared
0
810,709
Distance Traveled
692,089
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,202
763
15
1
0
264,064
1
L
Agni
9,476
592
19
1
0
160,778
0
W
Raijin
12,085
755
65
4
0
273,532
0
L
Aphrodite
11,887
743
53
3
0
256,502
0
W
Tiamat
11,503
719
55
3
0
273,113
0
L
Nemesis
12,546
784
19
1
0
274,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role