Player Matchup

Baron Samedi
Baron Samedi
ChefHunchoo
Baron Samedi
Level 125
God Stats
15W - 5L
1,575 SR
Queue Stats
386W - 316L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
MazoWittaSwitch
Gilgamesh
Level 25
God Stats
87W - 51L
1,661 SR
Queue Stats
203W - 190L
1,588 Elo+
Party 2
Anhur
Anhur
TurtleMan4884
Anhur
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,241 Elo+
Solo
Team Averages
Level 51
1,579 SR
1,453 Elo+

VS

Team Averages
Level 32
1,423 SR
1,373 Elo+
Zeus
Zeus
JackStorm616
Zeus
Level 10
God Stats
0W - 2L
1,269 SR
Queue Stats
4W - 11L
1,265 Elo+
Party 1
Cthulhu
Cthulhu
Ramz1169
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,396 Elo+
Party 1
Nemesis
Nemesis
Rutta187
Nemesis
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 89L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChefHunchoo
Baron Samedi
16
18 / 0 / 9
11,481
957
20,960
16,749
10,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
MazoWittaSwitch
Gilgamesh
15
9 / 1 / 18
10,444
870
14,293
15,038
11,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 2 / 12
8,035
670
3,530
8,956
2,856
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 1
6,720
560
4,544
11,412
3,463
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Ramz1169
Cthulhu
11
0 / 8 / 3
7,601
633
8,854
19,957
21,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Rutta187
Nemesis
10
2 / 9 / 1
7,773
648
7,880
13,752
11,681
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
28
Kills
2
3
Deaths
28
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChefHunchoo
Baron Samedi
18
0
9
22.5
L
0
11
1
0.05
W
Gilgamesh
MazoWittaSwitch
Gilgamesh
9
1
18
18
L
Cthulhu
Ramz1169
Cthulhu
0
8
3
0.19
L
Nemesis
Rutta187
Nemesis
2
9
1
0.28
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,783
Damage
21,278
40,743
Taken
45,121
24,410
Mitigated
36,464
19,490
Healing
2,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChefHunchoo
Baron Samedi
20,960
2,804
4,894
11,290
16,749
10,357
685
5,117
11,598
49,628
0
L
4,544
1,326
0
429
11,412
3,463
0
5,192
5,816
13,167
0
W
Gilgamesh
MazoWittaSwitch
Gilgamesh
14,293
4,045
0
3,306
15,038
11,197
792
4,092
10,696
5,809
25,590
L
Cthulhu
Ramz1169
Cthulhu
8,854
764
347
658
19,957
21,320
0
8,754
10,446
24,599
0
L
Nemesis
Rutta187
Nemesis
7,880
2,932
0
1,181
13,752
11,681
0
7,024
6,081
0
18,284
W
3,530
1,592
0
0
8,956
2,856
328
3,905
5,051
0
14,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,960
Gold Earned
22,094
120
Minions Killed
63
0
Camps Cleared
0
698,544
Distance Traveled
550,452
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,481
957
56
5
0
217,189
0
L
Zeus
6,720
560
20
2
0
134,720
0
W
Gilgamesh
10,444
870
44
4
0
252,943
1
L
Cthulhu
7,601
633
19
2
0
210,826
0
L
Nemesis
7,773
648
24
2
0
204,906
2
W
Anhur
8,035
670
20
2
0
228,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role