Player Matchup

Skadi
Skadi
ToukaKirishimaO5
Skadi
Level 80
God Stats
6W - 4L
1,626 SR
Queue Stats
199W - 166L
1,484 Elo+
Party 2
Merlin
Merlin
unready-bench8
Merlin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,223 Elo+
Solo
Nemesis
Nemesis
v-Black__Lotus-v
Nemesis
Level 6
God Stats
18W - 22L
1,518 SR
Queue Stats
173W - 177L
1,412 Elo+
Party 2
Team Averages
Level 30
1,548 SR
1,373 Elo+

VS

Team Averages
Level 67
1,502 SR
1,570 Elo+
Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AbyssaL978
Aphrodite
Level 29
God Stats
8W - 2L
1,275 SR
Queue Stats
185W - 110L
1,612 Elo+
Party 1
Osiris
Osiris
Rasta Reptile
Osiris
Level 106
God Stats
5W - 1L
1,732 SR
Queue Stats
182W - 116L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,464
646
3,068
8,391
2,976
8
0 / 6 / 1
5,603
560
1,023
5,491
1,503
Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
5,631
563
3,053
5,606
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
3 / 0 / 9
7,421
742
5,843
5,371
5,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
AbyssaL978
Aphrodite
12
4 / 0 / 8
7,867
787
3,725
3,546
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
6 / 1 / 5
7,881
788
6,092
7,377
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
0
9
7.5
W
Aphrodite
AbyssaL978
Aphrodite
4
0
8
8
W
6
1
5
8.5
L
1
4
0
0.25
L
0
6
1
0.08
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,144
Damage
15,660
19,488
Taken
16,294
6,519
Mitigated
11,813
1,265
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,843
450
0
1,317
5,371
5,457
782
80
5,291
19,644
0
W
Aphrodite
AbyssaL978
Aphrodite
3,725
495
3,632
2,000
3,546
1,685
985
451
3,095
27,467
0
W
6,092
1,791
0
542
7,377
4,671
737
492
6,885
0
21,791
L
3,068
695
0
981
8,391
2,976
0
3,546
4,845
0
25,759
L
1,023
66
0
0
5,491
1,503
0
2,380
3,111
5,383
0
L
3,053
1,160
0
284
5,606
2,040
0
3,642
1,964
0
6,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,698
Gold Earned
23,169
74
Minions Killed
106
0
Camps Cleared
0
440,111
Distance Traveled
558,830
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,421
742
29
3
0
168,708
0
W
Aphrodite
7,867
787
52
5
0
188,705
0
W
Osiris
7,881
788
25
3
0
201,417
1
L
Skadi
6,464
646
52
5
0
137,770
2
L
Merlin
5,603
560
14
1
0
132,194
0
L
Nemesis
5,631
563
8
1
0
170,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role