Player Matchup

Cthulhu
Cthulhu
Bryan100Ch
Cthulhu
Level 6
God Stats
3W - 5L
1,500 SR
Queue Stats
95W - 104L
1,161 Elo+
Party 2
Neith
Neith
Triallee
Neith
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 47L
1,378 Elo+
Solo
Ymir
Ymir
agape-passage8
Ymir
Level 18
God Stats
10W - 12L
1,382 SR
Queue Stats
21W - 35L
1,284 Elo+
Solo
Fenrir
Fenrir
the_rocketmn
Fenrir
Level 17
God Stats
2W - 3L
1,285 SR
Queue Stats
57W - 40L
1,333 Elo+
Solo
Heimdallr
Heimdallr
toro_valeroso501
Heimdallr
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
156W - 178L
1,286 Elo+
Party 2
Team Averages
Level 19
1,433 SR
1,288 Elo+

VS

Team Averages
Level 18
1,501 SR
1,321 Elo+
Danzaburou
Danzaburou
JosiahTobias
Danzaburou
Level 26
God Stats
8W - 12L
1,359 SR
Queue Stats
34W - 85L
1,197 Elo+
Party 1
Freya
Freya
MagikMuffin12
Freya
Level 29
God Stats
3W - 5L
1,727 SR
Queue Stats
119W - 215L
1,228 Elo+
Party 1
Hades
Hades
TeroNiVON
Hades
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 31L
1,500 Elo+
Solo
Neith
Neith
spencyspice
Neith
Level 27
God Stats
11W - 21L
1,419 SR
Queue Stats
36W - 71L
1,181 Elo+
Solo
Bellona
Bellona
triggerpr0
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bryan100Ch
Cthulhu
14
0 / 5 / 5
10,088
459
3,947
22,395
17,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Triallee
Neith
15
6 / 7 / 3
11,495
523
9,999
14,221
5,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
24 / 1 / 2
16,167
735
29,505
21,125
14,227
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
16
6 / 4 / 6
11,174
508
8,429
17,308
6,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
14
3 / 5 / 7
10,283
467
6,193
12,534
4,594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JosiahTobias
Danzaburou
14
5 / 13 / 3
9,348
425
11,528
21,444
5,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 9 / 4
10,508
478
14,255
19,142
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
TeroNiVON
Hades
19
9 / 8 / 6
12,090
550
20,558
20,485
9,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 7 / 2
7,180
326
2,224
9,819
3,060
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
triggerpr0
Bellona
4
0 / 4 / 1
6,265
285
1,617
4,685
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
38
39
Kills
22
22
Deaths
41
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bryan100Ch
Cthulhu
0
5
5
0.5
L
Danzaburou
JosiahTobias
Danzaburou
5
13
3
0.5
L
8
9
4
1.11
L
Hades
TeroNiVON
Hades
9
8
6
1.5
W
Neith
Triallee
Neith
6
7
3
1.07
W
24
1
2
25
L
0
7
2
0.14
W
Fenrir
6
4
6
2.25
W
Heimdallr
3
5
7
1.3
L
Bellona
triggerpr0
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,073
Damage
50,182
87,583
Taken
75,575
49,146
Mitigated
28,053
26,278
Healing
12,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bryan100Ch
Cthulhu
3,947
444
0
5,046
22,395
17,849
650
9,950
12,445
32,407
0
L
Danzaburou
JosiahTobias
Danzaburou
11,528
5,000
0
1,885
21,444
5,824
481
11,014
10,430
0
40,536
L
14,255
5,614
0
3,472
19,142
7,263
0
7,978
11,149
33,283
6,554
L
Hades
TeroNiVON
Hades
20,558
2,432
207
5,691
20,485
9,114
0
8,169
12,316
73,671
0
W
Neith
Triallee
Neith
9,999
6,087
0
2,772
14,221
5,889
6,615
6,866
7,355
0
53,670
W
29,505
6,932
0
10,396
21,125
14,227
3,544
5,735
15,390
129,005
0
L
2,224
1,159
0
271
9,819
3,060
768
2,954
6,865
0
18,809
W
Fenrir
8,429
2,767
0
5,114
17,308
6,587
511
6,635
10,439
0
54,503
W
Heimdallr
6,193
2,663
359
2,591
12,534
4,594
2,686
3,975
8,559
0
29,121
L
Bellona
triggerpr0
Bellona
1,617
883
0
569
4,685
2,792
0
3,337
1,348
0
6,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,207
Gold Earned
45,391
480
Minions Killed
244
0
Camps Cleared
0
1,784,283
Distance Traveled
1,394,210
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,088
459
52
2
0
365,608
0
L
Danzaburou
9,348
425
45
2
0
347,527
0
L
Freya
10,508
478
45
2
0
376,784
0
L
Hades
12,090
550
112
5
0
373,202
0
W
Neith
11,495
523
92
4
0
292,815
3
W
Ymir
16,167
735
219
10
0
392,404
3
L
Neith
7,180
326
29
1
0
203,908
4
W
Fenrir
11,174
508
72
3
0
378,933
1
W
Heimdallr
10,283
467
45
2
0
354,523
0
L
Bellona
6,265
285
13
1
0
92,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role