Player Matchup

Hel
Hel
Amandaspy11
Hel
Level 144
God Stats
5W - 10L
1,419 SR
Queue Stats
117W - 99L
1,521 Elo+
Solo
Kali
Kali
Downstreamer
Kali
Level 98
God Stats
26W - 16L
1,706 SR
Queue Stats
737W - 696L
1,506 Elo+
Solo
Ares
Ares
Encryptlyy
Ares
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,327 Elo+
Party 1
Neith
Neith
heyanto
Neith
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,277 Elo+
Party 1
Gilgamesh
Gilgamesh
hopzx
Gilgamesh
Level 85
God Stats
2W - 2L
1,676 SR
Queue Stats
198W - 198L
1,505 Elo+
Solo
Team Averages
Level 97
1,560 SR
1,427 Elo+

VS

Team Averages
Level 105
1,522 SR
1,503 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DMS72
Apollo
Level 65
God Stats
95W - 78L
1,564 SR
Queue Stats
516W - 507L
1,538 Elo+
Party 2
Bacchus
Bacchus
SlothBangarang
Bacchus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 49L
1,494 Elo+
Solo
Sylvanus
Sylvanus
UncleRuggles
Sylvanus
Level 77
God Stats
50W - 48L
1,543 SR
Queue Stats
558W - 552L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,001
600
2,443
6,349
2,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 0 / 0
5,840
584
1,788
5,680
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,645
465
1,296
6,690
3,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
heyanto
Neith
6
0 / 5 / 0
4,282
428
1,569
4,157
1,270
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
hopzx
Gilgamesh
9
0 / 3 / 0
5,196
520
1,369
7,449
1,849
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 1 / 4
6,721
672
3,834
5,528
2,478
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
9
1 / 0 / 5
5,739
574
2,392
5,878
1,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
DMS72
Apollo
10
4 / 0 / 4
6,022
602
3,608
3,303
989
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 4
6,327
633
4,173
6,477
6,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
UncleRuggles
Sylvanus
11
3 / 0 / 0
6,961
696
3,296
3,468
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
12
12
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
4
3
W
Nemesis
 
Nemesis
1
0
5
3.5
L
0
2
1
0.25
W
Apollo
DMS72
Apollo
4
0
4
6
L
1
0
0
1
L
0
2
0
0
W
3
0
4
5
W
Sylvanus
UncleRuggles
Sylvanus
3
0
0
3
L
Neith
heyanto
Neith
0
5
0
0
L
Gilgamesh
hopzx
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,465
Damage
17,303
30,325
Taken
24,654
11,402
Mitigated
14,006
7,902
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,834
190
0
1,883
5,528
2,478
458
2,456
3,072
44,853
0
W
Nemesis
 
Nemesis
2,392
1,087
0
701
5,878
1,996
261
424
5,454
0
27,521
L
2,443
53
249
2,732
6,349
2,202
28
2,722
3,627
34,575
0
W
Apollo
DMS72
Apollo
3,608
2,191
0
940
3,303
989
1,098
165
3,138
0
33,042
L
1,788
856
0
2,499
5,680
2,130
0
832
4,848
0
39,471
L
1,296
84
0
1,342
6,690
3,951
0
1,720
4,970
14,071
0
W
4,173
302
0
2,366
6,477
6,494
60
918
5,559
13,796
0
W
Sylvanus
UncleRuggles
Sylvanus
3,296
1,273
484
1,663
3,468
2,049
377
0
3,468
28,479
7,885
L
Neith
heyanto
Neith
1,569
711
0
290
4,157
1,270
82
2,467
1,690
0
10,761
L
Gilgamesh
hopzx
Gilgamesh
1,369
55
0
790
7,449
1,849
183
3,119
4,330
0
23,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,964
Gold Earned
31,770
255
Minions Killed
319
0
Camps Cleared
0
977,346
Distance Traveled
1,036,084
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,721
672
100
10
0
204,394
4
W
Nemesis
5,739
574
50
5
0
239,003
3
L
Hel
6,001
600
70
7
0
204,313
2
W
Apollo
6,022
602
66
7
0
186,466
4
L
Kali
5,840
584
80
8
0
240,250
2
L
Ares
4,645
465
26
3
0
184,591
1
W
Bacchus
6,327
633
16
2
0
235,406
2
W
Sylvanus
6,961
696
87
9
0
170,815
0
L
Neith
4,282
428
30
3
0
145,639
1
L
Gilgamesh
5,196
520
49
5
0
202,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role