Player Matchup

Janus
Janus
Arctic Mystery
Janus
Level 36
God Stats
6W - 8L
1,357 SR
Queue Stats
41W - 29L
1,516 Elo+
Party 1
Tyr
Tyr
BestLokiNA W
Tyr
Level 13
God Stats
1W - 1L
1,302 SR
Queue Stats
31W - 13L
1,691 Elo+
Party 1
Ratatoskr
Ratatoskr
StegoLeader
Ratatoskr
Level 87
God Stats
4W - 5L
1,506 SR
Queue Stats
201W - 180L
1,533 Elo+
Party 1
Olorun
Olorun
YouWayWorse
Olorun
Level 8
God Stats
2W - 0L
1,853 SR
Queue Stats
37W - 17L
1,882 Elo+
Party 1
Chaac
Chaac
akleiner11
Chaac
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 20L
1,355 Elo+
Party 1
Team Averages
Level 32
1,504 SR
1,595 Elo+

VS

Team Averages
Level 17
1,475 SR
1,381 Elo+
Sun Wukong
Sun Wukong
DeckerStorm
Sun Wukong
Level 28
God Stats
29W - 39L
1,528 SR
Queue Stats
75W - 93L
1,408 Elo+
Solo
Yemoja
Yemoja
HEARINGLEMON
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 39L
1,243 Elo+
Solo
Neith
Neith
N8Psycho
Neith
Level 7
God Stats
3W - 4L
1,346 SR
Queue Stats
7W - 8L
1,432 Elo+
Solo
Kali
Kali
SonneeD
Kali
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,395 Elo+
Party 2
Tiamat
Tiamat
life_is_cool96
Tiamat
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 96L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 7
11,100
584
15,672
8,608
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 11
9,847
518
3,659
14,110
17,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
StegoLeader
Ratatoskr
17
8 / 3 / 2
11,260
593
8,547
13,243
5,404
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
19
16 / 1 / 3
12,691
668
21,284
23,952
11,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
15
0 / 4 / 5
9,787
515
2,288
10,191
8,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeckerStorm
Sun Wukong
10
4 / 5 / 0
7,608
400
6,575
9,532
6,318
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
12
0 / 6 / 2
7,460
393
2,883
13,171
12,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
N8Psycho
Neith
13
1 / 9 / 1
7,889
415
8,637
12,694
4,086
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
SonneeD
Kali
14
2 / 7 / 2
9,350
492
10,874
16,751
7,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 1
8,148
429
7,157
14,723
6,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
34
Kills
8
8
Deaths
35
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
W
3
0
11
8.5
L
Sun Wukong
DeckerStorm
Sun Wukong
4
5
0
0.8
L
Yemoja
0
6
2
0.17
L
Neith
N8Psycho
Neith
1
9
1
0.17
L
Kali
SonneeD
Kali
2
7
2
0.43
W
Ratatoskr
StegoLeader
Ratatoskr
8
3
2
3
W
Olorun
16
1
3
17.5
W
Chaac
0
4
5
0.63
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,450
Damage
36,126
70,104
Taken
66,871
45,429
Mitigated
37,777
34,183
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,672
764
0
1,478
8,608
2,863
187
3,087
5,130
81,649
0
W
3,659
703
0
5,838
14,110
17,567
351
3,598
10,225
0
25,554
L
Sun Wukong
DeckerStorm
Sun Wukong
6,575
1,993
0
374
9,532
6,318
558
2,357
6,738
0
23,869
L
Yemoja
2,883
980
1,694
123
13,171
12,804
0
9,196
3,975
19,104
0
L
Neith
N8Psycho
Neith
8,637
2,965
0
1,522
12,694
4,086
0
10,018
2,676
0
38,735
L
Kali
SonneeD
Kali
10,874
6,423
0
2,252
16,751
7,574
0
7,312
9,439
0
59,180
W
Ratatoskr
StegoLeader
Ratatoskr
8,547
3,004
0
2,519
13,243
5,404
0
2,070
11,091
0
90,420
W
Olorun
21,284
11,300
527
19,255
23,952
11,014
5,266
4,099
19,829
117,708
0
W
Chaac
2,288
272
0
4,566
10,191
8,581
557
883
9,001
0
31,937
L
7,157
723
150
1,831
14,723
6,995
56
8,073
6,600
41,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,685
Gold Earned
40,455
520
Minions Killed
313
0
Camps Cleared
0
1,728,764
Distance Traveled
1,401,819
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,100
584
141
7
0
383,579
0
W
Tyr
9,847
518
48
3
0
374,994
2
L
Sun Wukong
7,608
400
49
3
0
206,538
1
L
Yemoja
7,460
393
22
1
0
262,599
2
L
Neith
7,889
415
71
4
0
281,181
5
L
Kali
9,350
492
98
5
0
336,601
1
W
Ratatoskr
11,260
593
128
7
0
379,139
1
W
Olorun
12,691
668
142
7
0
303,577
2
W
Chaac
9,787
515
61
3
0
287,475
0
L
Tiamat
8,148
429
73
4
0
314,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role