Player Matchup

Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ByGomez360
Anhur
Level 142
God Stats
2W - 5L
1,421 SR
Queue Stats
178W - 186L
1,501 Elo+
Party 2
Zhong Kui
Zhong Kui
SlothBangarang
Zhong Kui
Level 129
God Stats
9W - 7L
1,600 SR
Queue Stats
41W - 49L
1,483 Elo+
Solo
Achilles
Achilles
hopzx
Achilles
Level 85
God Stats
5W - 8L
1,471 SR
Queue Stats
198W - 198L
1,493 Elo+
Solo
Thanatos
Thanatos
xinfamousdpg
Thanatos
Level 120
God Stats
10W - 17L
1,497 SR
Queue Stats
202W - 202L
1,510 Elo+
Solo
Team Averages
Level 121
1,498 SR
1,497 Elo+

VS

Team Averages
Level 95
1,541 SR
1,466 Elo+
Cthulhu
Cthulhu
Adoliux5
Cthulhu
Level 107
God Stats
6W - 4L
1,676 SR
Queue Stats
29W - 18L
1,427 Elo+
Party 3
Gilgamesh
Gilgamesh
DietDrKelp69
Gilgamesh
Level 110
God Stats
1W - 4L
1,433 SR
Queue Stats
87W - 90L
1,491 Elo+
Solo
Sol
Sol
Encryptlyy
Sol
Level 76
God Stats
1W - 2L
1,548 SR
Queue Stats
12W - 20L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
PandaComic975
Heimdallr
Level 102
God Stats
2W - 4L
1,550 SR
Queue Stats
514W - 436L
1,564 Elo+
Party 3
Xbalanque
Xbalanque
heyanto
Xbalanque
Level 81
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 6
5,710
519
1,645
6,675
3,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
10
3 / 2 / 3
5,858
533
7,071
6,938
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
SlothBangarang
Zhong Kui
12
3 / 0 / 1
6,864
624
4,562
4,408
3,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
hopzx
Achilles
12
6 / 2 / 1
6,885
626
4,920
7,456
2,362
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
xinfamousdpg
Thanatos
10
2 / 0 / 2
6,067
552
2,452
6,587
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adoliux5
Cthulhu
7
0 / 4 / 1
4,293
390
2,826
6,414
4,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
DietDrKelp69
Gilgamesh
11
5 / 3 / 0
6,584
599
4,675
8,077
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 0 / 0
5,202
473
1,507
4,179
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
PandaComic975
Heimdallr
9
1 / 4 / 3
5,268
479
4,756
7,440
1,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
heyanto
Xbalanque
7
0 / 3 / 1
4,593
418
1,969
4,469
1,040
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
6
6
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
6
1.5
L
Cthulhu
Adoliux5
Cthulhu
0
4
1
0.13
W
Anhur
3
2
3
2.25
L
Gilgamesh
DietDrKelp69
Gilgamesh
5
3
0
1.67
L
0
0
0
0
L
Heimdallr
PandaComic975
Heimdallr
1
4
3
0.63
W
Zhong Kui
SlothBangarang
Zhong Kui
3
0
1
3.5
L
Xbalanque
heyanto
Xbalanque
0
3
1
0.17
W
Achilles
hopzx
Achilles
6
2
1
3.25
W
Thanatos
xinfamousdpg
Thanatos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,650
Damage
15,733
32,064
Taken
30,579
13,098
Mitigated
11,167
14,351
Healing
7,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,645
523
0
1,099
6,675
3,204
0
1,342
5,333
19,036
0
L
Cthulhu
Adoliux5
Cthulhu
2,826
160
96
591
6,414
4,074
0
1,367
5,047
12,476
0
W
Anhur
7,071
4,469
0
1,982
6,938
1,745
59
1,501
5,437
0
31,751
L
Gilgamesh
DietDrKelp69
Gilgamesh
4,675
1,865
0
2,652
8,077
3,164
0
1,357
6,720
0
29,185
L
1,507
96
0
1,631
4,179
1,171
0
1,846
2,333
24,730
0
L
Heimdallr
PandaComic975
Heimdallr
4,756
2,630
0
1,954
7,440
1,718
0
1,333
6,107
0
24,661
W
Zhong Kui
SlothBangarang
Zhong Kui
4,562
593
0
2,731
4,408
3,229
457
687
3,603
43,905
0
L
Xbalanque
heyanto
Xbalanque
1,969
1,104
0
1,070
4,469
1,040
748
304
4,165
0
11,060
W
Achilles
hopzx
Achilles
4,920
1,188
0
2,179
7,456
2,362
272
350
7,060
0
30,759
W
Thanatos
xinfamousdpg
Thanatos
2,452
355
0
6,360
6,587
2,558
0
314
6,233
0
33,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,384
Gold Earned
25,940
291
Minions Killed
219
0
Camps Cleared
0
1,118,047
Distance Traveled
926,175
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,710
519
24
2
0
190,664
5
L
Cthulhu
4,293
390
22
2
0
196,875
0
W
Anhur
5,858
533
52
5
0
224,291
0
L
Gilgamesh
6,584
599
72
7
0
208,432
2
L
Sol
5,202
473
59
5
0
198,750
0
L
Heimdallr
5,268
479
43
4
0
193,214
2
W
Zhong Kui
6,864
624
88
8
0
231,581
4
L
Xbalanque
4,593
418
23
2
0
128,904
1
W
Achilles
6,885
626
63
6
0
215,935
3
W
Thanatos
6,067
552
64
6
0
255,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role