Player Matchup

Medusa
Medusa
Devastator135
Medusa
Level 29
God Stats
35W - 27L
1,221 SR
Queue Stats
209W - 224L
1,440 Elo+
Party 2
Chaac
Chaac
Lovely_Shado
Chaac
Level 19
God Stats
1W - 2L
1,329 SR
Queue Stats
64W - 66L
1,472 Elo+
Solo
Fenrir
Fenrir
alienbarf2000
Fenrir
Level 28
God Stats
56W - 55L
1,587 SR
Queue Stats
167W - 178L
1,492 Elo+
Party 2
Ares
Ares
galo_jocoso8
Ares
Level 23
God Stats
1W - 2L
1,814 SR
Queue Stats
38W - 42L
1,566 Elo+
Solo
Olorun
Olorun
kevothefeared
Olorun
Level 3
God Stats
4W - 3L
1,707 SR
Queue Stats
161W - 172L
1,681 Elo+
Party 2
Team Averages
Level 20
1,532 SR
1,530 Elo+

VS

Team Averages
Level 22
1,652 SR
1,550 Elo+
Danzaburou
Danzaburou
Bugs kitten
Danzaburou
Level 8
God Stats
10W - 9L
1,690 SR
Queue Stats
27W - 16L
1,575 Elo+
Party 1
Tyr
Tyr
Hentiuse
Tyr
Level 17
God Stats
24W - 17L
1,500 SR
Queue Stats
112W - 99L
1,473 Elo+
Solo
Agni
Agni
KittenLick
Agni
Level 17
God Stats
16W - 10L
1,678 SR
Queue Stats
53W - 36L
1,662 Elo+
Party 1
Cthulhu
Cthulhu
S3v3nSouls
Cthulhu
Level 51
God Stats
17W - 13L
1,601 SR
Queue Stats
86W - 73L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
SuicidalPoptart1
Nu Wa
Level 18
God Stats
7W - 7L
1,792 SR
Queue Stats
101W - 88L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 3
5,821
416
3,683
8,680
2,773
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 0 / 0
6,668
476
6,141
10,643
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
2 / 3 / 2
6,591
471
3,631
9,713
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 1 / 1
7,001
500
4,326
9,766
5,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 8 / 0
5,050
361
1,637
8,932
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bugs kitten
Danzaburou
12
6 / 1 / 2
7,845
560
4,719
7,710
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 0 / 0
7,711
551
6,374
10,525
11,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
11 / 2 / 2
9,124
652
12,086
7,740
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
S3v3nSouls
Cthulhu
11
2 / 4 / 7
6,717
480
6,710
10,792
8,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 0 / 4
7,253
518
5,983
7,387
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
20
20
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bugs kitten
Danzaburou
6
1
2
7
L
1
8
3
0.31
W
0
0
0
0
W
11
2
2
6
L
0
0
0
0
W
Cthulhu
S3v3nSouls
Cthulhu
2
4
7
1.38
W
1
0
4
3
L
2
3
2
1
L
4
1
1
4.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,418
Damage
35,872
47,734
Taken
44,154
24,125
Mitigated
26,979
10,709
Healing
20,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bugs kitten
Danzaburou
4,719
1,566
616
3,442
7,710
2,438
374
610
7,024
0
38,797
L
3,683
1,304
0
1,051
8,680
2,773
0
5,457
3,223
0
15,820
W
6,374
1,189
0
7,867
10,525
11,288
0
0
9,502
0
44,814
W
12,086
417
87
2,908
7,740
2,716
642
1,822
5,830
66,946
0
L
6,141
917
0
3,407
10,643
9,224
0
1,421
9,222
0
40,254
W
Cthulhu
S3v3nSouls
Cthulhu
6,710
510
394
1,310
10,792
8,487
0
2,031
8,206
23,327
0
W
5,983
2,014
0
3,540
7,387
2,050
338
923
6,375
48,687
0
L
3,631
684
0
2,361
9,713
3,479
0
5,150
4,563
0
30,726
L
4,326
174
0
2,780
9,766
5,861
0
5,814
3,952
25,810
0
L
1,637
571
0
1,110
8,932
2,788
160
6,937
1,995
16,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,131
Gold Earned
38,650
228
Minions Killed
412
0
Camps Cleared
0
1,260,799
Distance Traveled
1,369,048
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,845
560
75
5
0
283,823
0
L
Medusa
5,821
416
30
2
0
228,611
0
W
Tyr
7,711
551
111
8
0
278,052
3
W
Agni
9,124
652
103
7
0
276,788
3
L
Chaac
6,668
476
79
6
0
266,344
4
W
Cthulhu
6,717
480
40
3
0
281,966
1
W
Nu Wa
7,253
518
83
6
0
248,419
1
L
Fenrir
6,591
471
63
5
0
286,930
2
L
Ares
7,001
500
38
3
0
252,503
3
L
Olorun
5,050
361
18
1
0
226,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role