Player Matchup

Horus
Horus
Chezlaw
Horus
Level 125
God Stats
0W - 1L
1,676 SR
Queue Stats
1W - 4L
1,765 Elo+
Party 1
Kukulkan
Kukulkan
ElJandro521
Kukulkan
Level 3
God Stats
1W - 3L
1,871 SR
Queue Stats
1W - 4L
1,765 Elo+
Party 1
Xbalanque
Xbalanque
Mycicle
Xbalanque
Level 117
God Stats
1W - 3L
1,845 SR
Queue Stats
1W - 4L
1,765 Elo+
Party 1
Da Ji
Da Ji
Ryeguy753
Da Ji
Level 152
God Stats
0W - 2L
1,922 SR
Queue Stats
4W - 8L
1,638 Elo+
Party 1
Artio
Artio
toasttz
Artio
Level 69
God Stats
1W - 3L
1,702 SR
Queue Stats
1W - 4L
1,765 Elo+
Party 1
Team Averages
Level 93
1,804 SR
1,740 Elo+

VS

Team Averages
Level 112
1,494 SR
1,626 Elo+
Hercules
Hercules
Davidav
Hercules
Level 137
God Stats
5W - 9L
1,259 SR
Queue Stats
156W - 111L
1,597 Elo+
Party 2
Tiamat
Tiamat
JustaName28
Tiamat
Level 159
God Stats
2W - 2L
1,535 SR
Queue Stats
131W - 123L
1,639 Elo+
Party 2
Mercury
Mercury
Zomboyy
Mercury
Level 157
God Stats
13W - 8L
1,634 SR
Queue Stats
240W - 238L
1,658 Elo+
Party 2
Ares
Ares
fuzuppanda
Ares
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 79L
1,583 Elo+
Solo
Danzaburou
Danzaburou
ngiw
Danzaburou
Level 16
God Stats
2W - 1L
1,544 SR
Queue Stats
29W - 19L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chezlaw
Horus
16
4 / 3 / 5
10,461
498
10,124
14,195
11,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
ElJandro521
Kukulkan
15
1 / 6 / 5
9,466
451
6,883
7,464
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
Mycicle
Xbalanque
16
3 / 4 / 1
10,411
496
6,717
14,803
5,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Ryeguy753
Da Ji
16
6 / 3 / 4
10,681
509
10,178
15,459
6,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
toasttz
Artio
12
0 / 4 / 6
8,514
405
3,477
15,839
18,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Davidav
Hercules
16
0 / 5 / 5
10,664
508
3,122
18,532
21,541
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
19
8 / 3 / 7
12,495
595
17,387
13,014
10,864
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Zomboyy
Mercury
18
8 / 1 / 5
12,062
574
10,188
12,909
5,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 5
10,076
480
6,485
14,494
9,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ngiw
Danzaburou
17
0 / 3 / 10
11,185
533
8,142
10,348
4,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
14
Kills
19
20
Deaths
14
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
Chezlaw
Horus
4
3
5
2.17
W
Hercules
Davidav
Hercules
0
5
5
0.5
L
Kukulkan
ElJandro521
Kukulkan
1
6
5
0.58
W
Tiamat
8
3
7
3.83
L
Xbalanque
Mycicle
Xbalanque
3
4
1
0.88
L
Da Ji
Ryeguy753
Da Ji
6
3
4
2.67
W
Mercury
Zomboyy
Mercury
8
1
5
10.5
W
3
2
5
2.75
W
Danzaburou
ngiw
Danzaburou
0
3
10
1.67
L
Artio
toasttz
Artio
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,379
Damage
45,324
67,760
Taken
69,297
45,054
Mitigated
52,447
12,846
Healing
19,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Chezlaw
Horus
10,124
4,603
1,017
2,177
14,195
11,859
682
2,580
11,482
0
66,414
W
Hercules
Davidav
Hercules
3,122
1,363
0
6,729
18,532
21,541
258
2,971
15,561
46
54,079
L
Kukulkan
ElJandro521
Kukulkan
6,883
955
0
282
7,464
2,505
0
5,060
2,404
50,741
0
W
Tiamat
17,387
1,326
241
4,467
13,014
10,864
1,368
3,071
9,559
91,496
0
L
Xbalanque
Mycicle
Xbalanque
6,717
3,393
0
4,786
14,803
5,436
0
3,407
11,396
0
84,258
L
Da Ji
Ryeguy753
Da Ji
10,178
2,186
0
1,384
15,459
6,778
0
6,857
8,602
0
65,556
W
Mercury
Zomboyy
Mercury
10,188
5,151
0
1,690
12,909
5,976
2,008
1,944
10,965
0
84,078
W
6,485
421
0
2,689
14,494
9,884
0
4,225
8,085
29,897
0
W
Danzaburou
ngiw
Danzaburou
8,142
2,882
0
3,551
10,348
4,182
3,236
1,729
8,619
0
77,298
L
Artio
toasttz
Artio
3,477
982
387
2,813
15,839
18,476
0
6,449
9,390
16,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,533
Gold Earned
56,482
505
Minions Killed
545
0
Camps Cleared
0
1,897,212
Distance Traveled
2,147,032
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,461
498
114
5
0
378,320
7
W
Hercules
10,664
508
122
6
0
393,598
2
L
Kukulkan
9,466
451
122
6
0
335,927
2
W
Tiamat
12,495
595
141
7
0
407,953
2
L
Xbalanque
10,411
496
146
7
0
365,947
6
L
Da Ji
10,681
509
94
4
0
404,406
5
W
Mercury
12,062
574
120
6
0
526,028
0
W
Ares
10,076
480
38
2
0
420,096
8
W
Danzaburou
11,185
533
124
6
0
399,357
6
L
Artio
8,514
405
29
1
0
412,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role