Player Matchup

Hun Batz
Hun Batz
Andrew AFC 02
Hun Batz
Level 45
God Stats
6W - 3L
1,318 SR
Queue Stats
45W - 41L
1,381 Elo+
Solo
Neith
Neith
GTK_84
Neith
Level 7
God Stats
1W - 3L
1,284 SR
Queue Stats
2W - 5L
1,275 Elo+
Party 2
Ra
Ra
V7_Sancho
Ra
Level 137
God Stats
3W - 4L
1,343 SR
Queue Stats
225W - 303L
1,325 Elo+
Party 2
Achilles
Achilles
YoungSavage-999-
Achilles
Level 64
God Stats
0W - 2L
1,355 SR
Queue Stats
311W - 365L
1,361 Elo+
Party 2
Merlin
Merlin
iiTsHackzz
Merlin
Level 48
God Stats
5W - 10L
1,273 SR
Queue Stats
175W - 230L
1,294 Elo+
Party 2
Team Averages
Level 60
1,314 SR
1,327 Elo+

VS

Team Averages
Level 112
1,353 SR
1,542 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
ChevyHunter91
Vamana
Level 125
God Stats
7W - 5L
1,269 SR
Queue Stats
272W - 273L
1,616 Elo+
Party 1
Kali
Kali
almedadi
Kali
Level 115
God Stats
4W - 4L
1,638 SR
Queue Stats
355W - 372L
1,582 Elo+
Party 1
Artemis
Artemis
iiVampireZii
Artemis
Level 115
God Stats
3W - 3L
1,323 SR
Queue Stats
160W - 135L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
qtr-040
Baron Samedi
Level 47
God Stats
3W - 5L
1,035 SR
Queue Stats
183W - 157L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Andrew AFC 02
Hun Batz
15
3 / 5 / 1
9,707
462
9,548
17,455
7,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
GTK_84
Neith
13
0 / 7 / 0
7,752
369
1,944
13,547
3,691
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 8 / 1
8,974
427
7,299
18,903
8,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 4 / 2
9,437
449
6,193
20,058
21,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
iiTsHackzz
Merlin
13
1 / 8 / 0
8,536
406
6,725
11,787
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
5 / 0 / 14
10,923
520
6,629
14,189
20,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
1 / 2 / 12
11,725
558
12,375
19,590
15,534
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
20
17 / 1 / 4
14,375
685
21,800
16,029
8,680
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
iiVampireZii
Artemis
19
7 / 1 / 10
12,488
595
16,097
11,874
4,829
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
qtr-040
Baron Samedi
17
2 / 3 / 9
11,046
526
5,258
10,432
4,497
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
81
7
Kills
32
32
Deaths
7
4
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
0
14
12
L
Hun Batz
Andrew AFC 02
Hun Batz
3
5
1
0.7
W
1
2
12
3.5
L
Neith
GTK_84
Neith
0
7
0
0
L
2
8
1
0.31
L
1
4
2
0.5
W
Kali
17
1
4
19
L
Merlin
iiTsHackzz
Merlin
1
8
0
0.13
W
Artemis
iiVampireZii
Artemis
7
1
10
12
W
Baron Samedi
qtr-040
Baron Samedi
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,709
Damage
62,159
81,750
Taken
72,114
46,191
Mitigated
54,494
15,391
Healing
35,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,629
612
0
4,920
14,189
20,954
1,240
2,202
11,694
46,374
0
L
Hun Batz
Andrew AFC 02
Hun Batz
9,548
1,775
0
3,691
17,455
7,624
667
2,424
15,031
0
69,135
W
12,375
4,962
0
9,514
19,590
15,534
541
3,249
15,490
0
76,179
L
Neith
GTK_84
Neith
1,944
1,337
0
1,239
13,547
3,691
490
1,379
12,168
0
28,029
L
7,299
741
1,010
4,316
18,903
8,988
538
4,613
14,290
59,864
0
L
6,193
1,483
0
4,973
20,058
21,300
309
1,270
18,788
3,639
39,206
W
Kali
21,800
12,260
0
9,021
16,029
8,680
2,142
1,873
13,711
0
131,418
L
Merlin
iiTsHackzz
Merlin
6,725
559
0
162
11,787
4,588
210
2,201
9,586
45,506
0
W
Artemis
iiVampireZii
Artemis
16,097
8,496
0
8,540
11,874
4,829
2,603
1,580
10,044
0
90,987
W
Baron Samedi
qtr-040
Baron Samedi
5,258
178
1,023
2,825
10,432
4,497
875
4,901
5,324
69,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,406
Gold Earned
60,557
448
Minions Killed
663
0
Camps Cleared
0
1,699,297
Distance Traveled
2,153,938
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,923
520
61
3
0
408,594
5
L
Hun Batz
9,707
462
117
6
0
387,262
1
W
Vamana
11,725
558
148
7
0
438,976
4
L
Neith
7,752
369
47
2
0
316,421
0
L
Ra
8,974
427
104
5
0
353,160
1
L
Achilles
9,437
449
95
5
0
333,544
2
W
Kali
14,375
685
182
9
0
500,479
4
L
Merlin
8,536
406
85
4
0
308,910
4
W
Artemis
12,488
595
150
7
0
394,680
1
W
Baron Samedi
11,046
526
122
6
0
411,209
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role