Player Matchup

Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AlanWeyXD
Ymir
Level 74
God Stats
0W - 3L
1,116 SR
Queue Stats
158W - 174L
1,419 Elo+
Solo
Chang'e
Chang'e
SadisticSugar
Chang'e
Level 155
God Stats
13W - 10L
1,712 SR
Queue Stats
143W - 152L
1,623 Elo+
Solo
Apollo
Apollo
poeblo01
Apollo
Level 81
God Stats
2W - 6L
1,287 SR
Queue Stats
529W - 705L
1,438 Elo+
Solo
Team Averages
Level 101
1,423 SR
1,496 Elo+

VS

Team Averages
Level 114
1,598 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BrunoDX1
Bellona
Level 122
God Stats
19W - 10L
1,620 SR
Queue Stats
553W - 570L
1,480 Elo+
Solo
Freya
Freya
Sakev2
Freya
Level 129
God Stats
3W - 2L
1,699 SR
Queue Stats
63W - 54L
1,587 Elo+
Party 1
Da Ji
Da Ji
gbmdark
Da Ji
Level 71
God Stats
5W - 1L
1,670 SR
Queue Stats
81W - 64L
1,600 Elo+
Party 1
Cerberus
Cerberus
matias09099A
Cerberus
Level 92
God Stats
3W - 3L
1,501 SR
Queue Stats
50W - 48L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
3 / 2 / 1
5,130
570
4,201
5,637
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
 
Janus
8
0 / 3 / 1
4,779
531
3,252
3,955
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
6
1 / 4 / 1
4,228
470
1,302
8,009
3,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
8
1 / 1 / 1
4,925
547
3,444
4,959
4,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
poeblo01
Apollo
8
2 / 1 / 1
4,675
519
1,864
4,690
1,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 2 / 0
5,455
606
4,866
5,294
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
BrunoDX1
Bellona
9
1 / 1 / 2
5,359
595
3,160
5,987
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
Sakev2
Freya
10
6 / 1 / 3
5,941
660
6,667
5,929
2,423
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
gbmdark
Da Ji
8
2 / 3 / 1
4,802
534
1,689
5,582
1,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
matias09099A
Cerberus
8
0 / 0 / 6
5,006
556
2,672
4,639
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
11
11
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
1
1.75
L
Janus
 
Janus
0
3
1
0.17
W
Sol
 
Sol
2
2
0
1
L
Ymir
1
4
1
0.38
W
Bellona
BrunoDX1
Bellona
1
1
2
2
L
Chang'e
1
1
1
1.5
W
Freya
Sakev2
Freya
6
1
3
7.5
W
Da Ji
gbmdark
Da Ji
2
3
1
0.83
W
Cerberus
matias09099A
Cerberus
0
0
6
3
L
Apollo
poeblo01
Apollo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,063
Damage
19,054
27,250
Taken
27,431
11,830
Mitigated
11,755
8,394
Healing
13,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,201
2,576
0
1,604
5,637
2,004
0
2,504
3,133
0
23,328
L
Janus
 
Janus
3,252
203
0
500
3,955
1,027
0
2,392
1,563
28,171
0
W
Sol
 
Sol
4,866
2,720
0
2,925
5,294
1,097
503
395
4,899
37,251
0
L
Ymir
1,302
439
0
1,422
8,009
3,070
0
6,515
1,494
10,421
0
W
Bellona
BrunoDX1
Bellona
3,160
1,246
0
3,022
5,987
4,021
666
3,452
2,535
0
26,214
L
Chang'e
3,444
570
0
2,634
4,959
4,496
0
0
4,959
23,813
0
W
Freya
Sakev2
Freya
6,667
2,679
0
4,407
5,929
2,423
26
2,438
3,491
29,199
0
W
Da Ji
gbmdark
Da Ji
1,689
564
0
1,400
5,582
1,629
0
742
4,840
0
16,308
W
Cerberus
matias09099A
Cerberus
2,672
76
0
1,715
4,639
2,585
0
971
3,668
13,590
0
L
Apollo
poeblo01
Apollo
1,864
1,195
0
2,234
4,690
1,233
0
2,794
1,896
0
21,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,737
Gold Earned
26,563
206
Minions Killed
245
0
Camps Cleared
0
793,010
Distance Traveled
832,889
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,130
570
46
5
0
200,514
2
L
Janus
4,779
531
48
5
0
159,074
2
W
Sol
5,455
606
70
8
0
149,164
1
L
Ymir
4,228
470
18
2
0
148,653
0
W
Bellona
5,359
595
52
6
0
176,756
0
L
Chang'e
4,925
547
51
6
0
125,395
1
W
Freya
5,941
660
57
6
0
164,988
1
W
Da Ji
4,802
534
41
5
0
165,577
0
W
Cerberus
5,006
556
25
3
0
176,404
5
L
Apollo
4,675
519
43
5
0
159,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role