Player Matchup

Rama
Rama
Chromex40Calx
Rama
Level 129
God Stats
2W - 3L
1,450 SR
Queue Stats
210W - 190L
1,457 Elo+
Party 1
Geb
Geb
FISHINISMYLIFE2
Geb
Level 127
God Stats
6W - 3L
1,500 SR
Queue Stats
199W - 199L
1,409 Elo+
Party 1
Chaac
Chaac
JnKySlayR vG
Chaac
Level 96
God Stats
3W - 1L
1,593 SR
Queue Stats
336W - 360L
1,554 Elo+
Solo
Ares
Ares
WaxDabberson
Ares
Level 141
God Stats
8W - 7L
1,488 SR
Queue Stats
297W - 310L
1,421 Elo+
Party 1
Zeus
Zeus
hercobra4
Zeus
Level 111
God Stats
4W - 4L
1,488 SR
Queue Stats
168W - 180L
1,431 Elo+
Solo
Team Averages
Level 121
1,504 SR
1,455 Elo+

VS

Team Averages
Level 104
1,494 SR
1,443 Elo+
Merlin
Merlin
Dede444
Merlin
Level 22
God Stats
0W - 2L
1,603 SR
Queue Stats
21W - 30L
1,466 Elo+
Solo
Freya
Freya
Ge1mane
Freya
Level 145
God Stats
0W - 4L
1,500 SR
Queue Stats
289W - 327L
1,429 Elo+
Solo
Zeus
Zeus
OSLQ D4sDsTS0K
Zeus
Level 98
God Stats
8W - 2L
1,617 SR
Queue Stats
372W - 317L
1,466 Elo+
Solo
Set
Set
ThaJingler
Set
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 95L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
xxEPIIxx
Sun Wukong
Level 159
God Stats
0W - 2L
1,248 SR
Queue Stats
273W - 279L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 16
10,913
909
14,663
13,045
9,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 1 / 17
9,441
787
6,745
14,713
21,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 2 / 9
8,894
741
2,924
9,100
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 2 / 16
10,810
901
7,295
15,832
24,350
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
19
16 / 5 / 11
12,372
1,031
22,023
13,724
8,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dede444
Merlin
18
4 / 3 / 6
10,354
863
14,729
9,937
3,984
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Ge1mane
Freya
12
1 / 5 / 2
8,171
681
5,826
10,451
3,756
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 6 / 6
11,023
919
16,127
10,715
4,346
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 8 / 3
8,193
683
7,624
15,521
5,938
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
xxEPIIxx
Sun Wukong
14
1 / 9 / 8
8,961
747
10,912
18,326
15,925
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
38
30
Kills
13
13
Deaths
31
69
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
3
16
4.67
L
Merlin
Dede444
Merlin
4
3
6
2.33
W
1
1
17
9.5
L
Freya
Ge1mane
Freya
1
5
2
0.4
W
1
2
9
2.75
L
6
6
6
1.5
L
1
8
3
0.31
W
6
2
16
7
W
Zeus
16
5
11
4.3
L
Sun Wukong
xxEPIIxx
Sun Wukong
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,650
Damage
55,218
66,414
Taken
64,950
75,105
Mitigated
33,949
22,434
Healing
17,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,663
10,837
2,578
4,889
13,045
9,002
4,289
7,235
5,810
0
40,626
L
Merlin
Dede444
Merlin
14,729
141
703
2,510
9,937
3,984
754
6,131
3,806
32,683
0
W
6,745
486
2,912
1,827
14,713
21,870
429
8,247
6,466
12,857
0
L
Freya
Ge1mane
Freya
5,826
1,599
491
3,212
10,451
3,756
111
5,532
4,919
11,208
0
W
2,924
745
922
3,046
9,100
10,946
319
5,162
3,938
0
7,295
L
16,127
619
893
1,520
10,715
4,346
1,199
6,519
4,196
34,890
0
L
7,624
2,438
847
2,012
15,521
5,938
96
10,526
4,995
0
11,490
W
7,295
130
1,749
1,228
15,832
24,350
640
8,378
7,454
11,481
0
W
Zeus
22,023
2,222
0
3,283
13,724
8,937
132
7,660
6,064
44,583
0
L
Sun Wukong
xxEPIIxx
Sun Wukong
10,912
1,869
1,163
4,256
18,326
15,925
122
7,355
10,971
0
20,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,430
Gold Earned
46,702
130
Minions Killed
108
0
Camps Cleared
0
1,043,704
Distance Traveled
1,016,982
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,913
909
58
5
0
200,590
0
L
Merlin
10,354
863
35
3
0
235,644
2
W
Geb
9,441
787
5
0
0
272,341
0
L
Freya
8,171
681
12
1
0
178,341
3
W
Chaac
8,894
741
7
1
0
134,680
0
L
Zeus
11,023
919
50
4
0
183,425
1
L
Set
8,193
683
4
0
0
209,265
1
W
Ares
10,810
901
10
1
0
223,849
0
W
Zeus
12,372
1,031
50
4
0
212,244
4
L
Sun Wukong
8,961
747
7
1
0
210,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role