Player Matchup

Chernobog
Chernobog
Cobbleztone
Chernobog
Level 27
God Stats
3W - 2L
1,491 SR
Queue Stats
44W - 33L
1,554 Elo+
Party 2
Sol
Sol
GiganticPohl
Sol
Level 38
God Stats
1W - 0L
1,274 SR
Queue Stats
56W - 37L
1,606 Elo+
Party 2
Ymir
Ymir
ShakyBigPapa
Ymir
Level 14
God Stats
2W - 1L
1,480 SR
Queue Stats
2W - 6L
1,180 Elo+
Party 1
Hercules
Hercules
Tine517
Hercules
Level 65
God Stats
1W - 0L
1,659 SR
Queue Stats
8W - 11L
1,437 Elo+
Party 1
Ne Zha
Ne Zha
phillyfan260
Ne Zha
Level 66
God Stats
13W - 7L
1,766 SR
Queue Stats
36W - 25L
1,591 Elo+
Party 2
Team Averages
Level 42
1,534 SR
1,473 Elo+

VS

Team Averages
Level 41
1,469 SR
1,455 Elo+
Izanami
Izanami
LeadFire
Izanami
Level 59
God Stats
11W - 7L
1,666 SR
Queue Stats
110W - 124L
1,500 Elo+
Party 3
Athena
Athena
Legacyofcombat
Athena
Level 29
God Stats
2W - 4L
1,491 SR
Queue Stats
23W - 39L
1,344 Elo+
Party 3
Hercules
Hercules
PiraSah
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 200L
1,582 Elo+
Party 4
Susano
Susano
Whatimsippin
Susano
Level 46
God Stats
4W - 8L
1,245 SR
Queue Stats
330W - 322L
1,518 Elo+
Party 4
Scylla
Scylla
cherrynim
Scylla
Level 44
God Stats
18W - 22L
1,444 SR
Queue Stats
22W - 39L
1,331 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cobbleztone
Chernobog
18
1 / 3 / 3
11,666
583
8,186
12,343
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 2 / 1
12,798
640
13,020
12,841
4,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 6 / 1
9,660
483
687
16,627
13,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Tine517
Hercules
20
7 / 2 / 3
13,313
666
16,905
19,294
13,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
17
4 / 5 / 2
11,293
565
4,052
15,681
5,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LeadFire
Izanami
19
6 / 3 / 5
11,143
557
12,473
10,872
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 8
10,825
541
8,896
14,845
16,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
PiraSah
Hercules
13
1 / 3 / 2
8,100
405
3,897
10,218
6,595
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Susano
12
1 / 4 / 2
8,264
413
4,929
9,864
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
cherrynim
Scylla
17
5 / 5 / 3
10,291
515
9,297
12,356
4,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
17
Kills
18
18
Deaths
17
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Cobbleztone
Chernobog
1
3
3
0.83
W
5
2
1
2.75
L
Izanami
LeadFire
Izanami
6
3
5
2.83
L
5
2
8
4.5
L
Hercules
PiraSah
Hercules
1
3
2
0.67
W
0
6
1
0.08
W
Hercules
Tine517
Hercules
7
2
3
4.25
L
Susano
1
4
2
0.5
L
Scylla
cherrynim
Scylla
5
5
3
1.3
W
Ne Zha
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,850
Damage
39,492
76,786
Taken
58,155
42,630
Mitigated
35,733
27,061
Healing
12,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Cobbleztone
Chernobog
8,186
5,072
0
5,657
12,343
4,768
946
2,041
10,302
0
94,321
W
13,020
3,026
0
6,479
12,841
4,770
6,425
4,624
8,217
94,442
0
L
Izanami
LeadFire
Izanami
12,473
7,890
0
2,231
10,872
4,856
1,816
868
9,962
0
88,887
L
8,896
2,228
0
2,994
14,845
16,530
670
3,812
10,898
34,187
0
L
Hercules
PiraSah
Hercules
3,897
1,293
0
4,040
10,218
6,595
0
0
10,218
0
29,672
W
687
303
0
1,000
16,627
13,377
1,952
5,047
11,580
29,343
0
W
Hercules
Tine517
Hercules
16,905
8,897
0
7,759
19,294
13,942
3,131
3,568
15,726
238
85,920
L
Susano
4,929
1,367
0
1,529
9,864
3,125
0
1,395
8,315
0
43,291
L
Scylla
cherrynim
Scylla
9,297
255
0
1,243
12,356
4,627
1,504
7,078
4,827
57,397
0
W
Ne Zha
4,052
991
0
6,166
15,681
5,773
2,143
2,913
12,768
0
68,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,730
Gold Earned
48,623
645
Minions Killed
465
0
Camps Cleared
0
1,788,108
Distance Traveled
1,632,961
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,666
583
136
7
0
394,460
4
W
Sol
12,798
640
175
9
0
355,958
1
L
Izanami
11,143
557
175
9
0
342,285
2
L
Athena
10,825
541
47
2
0
402,514
0
L
Hercules
8,100
405
72
4
0
236,372
3
W
Ymir
9,660
483
46
2
0
319,272
0
W
Hercules
13,313
666
160
8
0
350,749
2
L
Susano
8,264
413
72
4
0
282,289
2
L
Scylla
10,291
515
99
5
0
369,501
4
W
Ne Zha
11,293
565
128
6
0
367,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role