Player Matchup

Hachiman
Hachiman
IiGiveZer0Foxl
Hachiman
Level 125
God Stats
3W - 2L
1,584 SR
Queue Stats
22W - 10L
1,683 Elo+
Solo
Baron Samedi
Baron Samedi
JesusDaLove
Baron Samedi
Level 119
God Stats
0W - 3L
1,232 SR
Queue Stats
6W - 12L
1,441 Elo+
Solo
Tiamat
Tiamat
Slappada
Tiamat
Level 147
God Stats
1W - 2L
1,504 SR
Queue Stats
231W - 242L
1,518 Elo+
Solo
Ganesha
Ganesha
TITOTE_2011
Ganesha
Level 159
God Stats
15W - 8L
1,702 SR
Queue Stats
41W - 41L
1,559 Elo+
Solo
Nemesis
Nemesis
onecreatur248
Nemesis
Level 84
God Stats
27W - 29L
1,485 SR
Queue Stats
620W - 638L
1,524 Elo+
Solo
Team Averages
Level 127
1,502 SR
1,545 Elo+

VS

Team Averages
Level 94
1,585 SR
1,540 Elo+
Hachiman
Hachiman
Battlesauce56
Hachiman
Level 89
God Stats
3W - 5L
1,314 SR
Queue Stats
97W - 73L
1,557 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DeltaUnit14
Cu Chulainn
Level 82
God Stats
6W - 1L
1,745 SR
Queue Stats
135W - 117L
1,523 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JAMESBONDGOLDEN
Tsukuyomi
Level 109
God Stats
6W - 2L
1,731 SR
Queue Stats
157W - 138L
1,599 Elo+
Party 2
Baron Samedi
Baron Samedi
lilfar14
Baron Samedi
Level 108
God Stats
5W - 2L
1,598 SR
Queue Stats
192W - 160L
1,537 Elo+
Party 2
Cerberus
Cerberus
miggy0918
Cerberus
Level 83
God Stats
17W - 12L
1,535 SR
Queue Stats
107W - 113L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
22 / 5 / 9
20,577
1,286
59,017
31,086
14,395
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
JesusDaLove
Baron Samedi
20
5 / 11 / 19
15,272
955
26,177
27,786
16,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Slappada
Tiamat
20
1 / 5 / 21
14,642
915
24,118
25,094
20,876
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
TITOTE_2011
Ganesha
20
0 / 1 / 23
14,599
912
8,240
25,130
34,656
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
20
6 / 13 / 17
15,606
975
19,990
39,891
26,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Battlesauce56
Hachiman
20
13 / 9 / 18
17,460
1,091
47,008
23,513
10,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
DeltaUnit14
Cu Chulainn
20
5 / 9 / 21
15,169
948
25,101
31,737
37,222
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
JAMESBONDGOLDEN
Tsukuyomi
20
7 / 5 / 20
15,855
991
30,495
27,041
16,367
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
lilfar14
Baron Samedi
20
3 / 5 / 18
14,263
891
16,370
23,921
18,530
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
miggy0918
Cerberus
20
7 / 6 / 21
16,091
1,006
22,456
36,525
60,660
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
133
34
Kills
35
35
Deaths
34
89
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Battlesauce56
Hachiman
13
9
18
2.44
W
Cu Chulainn
DeltaUnit14
Cu Chulainn
5
9
21
1.72
L
Hachiman
22
5
9
5.3
W
Tsukuyomi
JAMESBONDGOLDEN
Tsukuyomi
7
5
20
3.4
L
Baron Samedi
JesusDaLove
Baron Samedi
5
11
19
1.32
L
Tiamat
Slappada
Tiamat
1
5
21
2.3
L
Ganesha
TITOTE_2011
Ganesha
0
1
23
11.5
W
Baron Samedi
lilfar14
Baron Samedi
3
5
18
2.4
W
Cerberus
miggy0918
Cerberus
7
6
21
2.92
L
Nemesis
6
13
17
1.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,542
Damage
141,430
148,987
Taken
142,737
112,788
Mitigated
143,409
27,655
Healing
25,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Battlesauce56
Hachiman
47,008
25,196
0
3,178
23,513
10,630
0
9,314
14,199
0
87,877
W
Cu Chulainn
DeltaUnit14
Cu Chulainn
25,101
7,925
0
721
31,737
37,222
0
12,048
19,689
4,859
53,138
L
Hachiman
59,017
41,489
0
6,340
31,086
14,395
0
9,364
21,722
0
91,671
W
Tsukuyomi
JAMESBONDGOLDEN
Tsukuyomi
30,495
5,763
0
1,600
27,041
16,367
0
9,667
17,374
0
59,394
L
Baron Samedi
JesusDaLove
Baron Samedi
26,177
1,960
6,025
4,324
27,786
16,713
0
9,295
18,491
52,891
0
L
Tiamat
Slappada
Tiamat
24,118
1,212
604
5,000
25,094
20,876
0
9,494
15,600
51,601
0
L
Ganesha
TITOTE_2011
Ganesha
8,240
85
0
0
25,130
34,656
0
6,195
18,935
45,631
0
W
Baron Samedi
lilfar14
Baron Samedi
16,370
1,543
3,691
5,594
23,921
18,530
0
11,235
12,686
41,036
0
W
Cerberus
miggy0918
Cerberus
22,456
712
0
10,928
36,525
60,660
0
16,271
20,254
44,130
0
L
Nemesis
19,990
7,128
0
5,362
39,891
26,148
0
6,823
33,068
0
34,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,696
Gold Earned
78,838
302
Minions Killed
363
15
Camps Cleared
8
1,537,783
Distance Traveled
1,539,826
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
17,460
1,091
110
7
0
284,134
0
W
Cu Chulainn
15,169
948
54
3
5
287,059
0
L
Hachiman
20,577
1,286
93
6
11
307,636
1
W
Tsukuyomi
15,855
991
57
4
1
350,780
0
L
Baron Samedi
15,272
955
107
7
0
289,023
0
L
Tiamat
14,642
915
73
5
1
317,532
0
L
Ganesha
14,599
912
0
0
0
326,981
0
W
Baron Samedi
14,263
891
63
4
2
293,706
0
W
Cerberus
16,091
1,006
79
5
0
324,147
0
L
Nemesis
15,606
975
29
2
3
296,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role