Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
BakedWithJesus
Sylvanus
Silver II
Level 157
God Stats
24W - 28L
1,576 SR
Queue Stats
218W - 224L
1,067 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Thehenrys
Sun Wukong
Silver I
Level 105
God Stats
20W - 24L
1,250 SR
Queue Stats
644W - 657L
1,048 MMR
Solo
Janus
Janus
Silver I
Trippyfull
Janus
Silver I
Level 121
God Stats
0W - 1L
1,395 SR
Queue Stats
156W - 152L
1,007 MMR
Solo
Rama
Rama
Bronze III
mattymo4487
Rama
Bronze III
Level 77
God Stats
0W - 1L
1,567 SR
Queue Stats
0W - 12L
1,030 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,457 SR
1,130 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,456 SR
1,043 MMR
Pele
Pele
Silver I
Beenhed
Pele
Silver I
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
201W - 213L
1,070 MMR
Solo
Sol
Sol
Silver I
C_risersEmpire
Sol
Silver I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 219L
1,070 MMR
Solo
Artemis
Artemis
Silver I
SundaySawce
Artemis
Silver I
Level 98
God Stats
76W - 46L
1,608 SR
Queue Stats
259W - 268L
1,071 MMR
Solo
Tyr
Tyr
Silver I
Twigskii_Rl
Tyr
Silver I
Level 127
God Stats
3W - 3L
1,388 SR
Queue Stats
176W - 174L
995 MMR
Solo
Fafnir
Fafnir
Silver I
VIVAVIAZUS
Fafnir
Silver I
Level 159
God Stats
1W - 1L
1,283 SR
Queue Stats
656W - 657L
1,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
3 / 3 / 1
12,795
556
7,920
19,070
8,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
14
2 / 6 / 4
9,058
394
8,217
17,839
18,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Thehenrys
Sun Wukong
15
1 / 1 / 2
9,553
415
13,856
19,105
16,049
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
15
0 / 2 / 3
9,630
419
11,901
11,730
5,113
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 5 / 2
8,911
387
6,066
15,083
6,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Morgan Le FayAthenaGilgameshCu ChulainnFenrir

VS

Bans
TiamatChironAresDanzaburouKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Beenhed
Pele
19
4 / 4 / 2
12,478
543
9,065
17,027
7,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
6 / 0 / 2
12,364
538
16,151
13,140
6,449
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
SundaySawce
Artemis
20
2 / 2 / 9
13,009
566
18,170
15,340
7,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 1 / 3
13,230
575
12,176
21,520
24,653
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
VIVAVIAZUS
Fafnir
16
1 / 2 / 11
11,806
513
4,105
22,558
26,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
17
17
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
1
1.17
L
Sylvanus
2
6
4
0.67
W
Pele
Beenhed
Pele
4
4
2
1.25
W
6
0
2
7
W
Artemis
SundaySawce
Artemis
2
2
9
3.25
L
Sun Wukong
Thehenrys
Sun Wukong
1
1
2
2
L
Janus
0
2
3
0.75
W
4
1
3
5.5
W
Fafnir
VIVAVIAZUS
Fafnir
1
2
11
3.25
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,960
Damage
59,667
82,827
Taken
89,585
54,389
Mitigated
73,040
28,785
Healing
32,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,920
4,125
0
3,284
19,070
8,345
5,218
2,364
16,706
0
124,390
L
Sylvanus
8,217
1,929
4,718
7,193
17,839
18,356
0
6,640
11,199
25,206
6,260
W
Pele
Beenhed
Pele
9,065
2,109
0
1,617
17,027
7,803
521
5,485
11,542
0
95,795
W
16,151
5,888
0
8,707
13,140
6,449
1,861
4,909
8,231
84,165
0
W
Artemis
SundaySawce
Artemis
18,170
8,322
0
7,259
15,340
7,252
7,581
5,092
10,248
0
121,270
L
Sun Wukong
Thehenrys
Sun Wukong
13,856
1,591
0
5,479
19,105
16,049
50
4,526
14,579
0
57,739
L
Janus
11,901
1,194
0
2,618
11,730
5,113
0
4,204
7,526
65,191
0
W
12,176
2,180
0
8,534
21,520
24,653
1,414
1,954
19,566
0
77,513
W
Fafnir
VIVAVIAZUS
Fafnir
4,105
998
762
5,828
22,558
26,883
430
4,977
17,581
34,611
0
L
6,066
3,830
0
5,493
15,083
6,526
0
2,522
12,561
0
43,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,947
Gold Earned
62,887
540
Minions Killed
634
0
Camps Cleared
0
2,107,545
Distance Traveled
2,206,981
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,795
556
217
9
0
424,263
5
L
Sylvanus
9,058
394
41
2
0
391,725
1
W
Pele
12,478
543
122
5
0
485,379
2
W
Sol
12,364
538
152
7
0
433,302
0
W
Artemis
13,009
566
176
8
0
399,125
6
L
Sun Wukong
9,553
415
92
4
0
482,020
4
L
Janus
9,630
419
122
5
0
463,081
6
W
Tyr
13,230
575
146
6
0
450,316
2
W
Fafnir
11,806
513
38
2
0
438,859
2
L
Rama
8,911
387
68
3
0
346,456
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role