Player Matchup

Heimdallr
Heimdallr
Ducks12345678967
Heimdallr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,513 Elo+
Party 1
Tiamat
Tiamat
iJuxo
Tiamat
Level 105
God Stats
2W - 5L
1,345 SR
Queue Stats
98W - 89L
1,508 Elo+
Party 1
Yemoja
Yemoja
rokstarr121
Yemoja
Level 43
God Stats
2W - 1L
1,832 SR
Queue Stats
8W - 6L
1,544 Elo+
Party 1
Team Averages
Level 78
1,559 SR
1,522 Elo+

VS

Team Averages
Level 39
1,628 SR
1,604 Elo+
Sol
Sol
Na100millz
Sol
Level 89
God Stats
10W - 6L
1,539 SR
Queue Stats
68W - 78L
1,429 Elo+
Solo
Guan Yu
Guan Yu
RecklessResolve
Guan Yu
Level 15
God Stats
1W - 0L
1,845 SR
Queue Stats
34W - 10L
1,719 Elo+
Solo
Sun Wukong
Sun Wukong
jaegrim
Sun Wukong
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 23L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
12
5 / 7 / 6
8,768
797
11,520
10,353
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
iJuxo
Tiamat
12
4 / 5 / 3
8,240
749
6,197
9,562
4,591
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
11
2 / 6 / 10
8,207
746
3,399
10,525
3,432
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 12
8,624
784
7,411
8,334
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 4 / 10
9,065
824
7,190
12,434
11,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
jaegrim
Sun Wukong
12
9 / 5 / 6
9,247
841
13,500
9,162
4,181
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
11
Kills
18
18
Deaths
12
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
5
7
6
1.14
W
3
3
12
3
W
6
4
10
2.75
L
Tiamat
iJuxo
Tiamat
4
5
3
1.1
W
Sun Wukong
jaegrim
Sun Wukong
9
5
6
2.4
L
Yemoja
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
28,101
30,440
Taken
29,930
11,757
Mitigated
19,172
5,323
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
11,520
6,137
0
989
10,353
3,734
0
2,985
7,074
0
23,589
W
7,411
2,438
360
3,042
8,334
3,154
1,084
3,655
4,679
19,472
2,550
W
7,190
1,271
858
3,614
12,434
11,837
0
3,023
9,411
0
26,332
L
Tiamat
iJuxo
Tiamat
6,197
978
78
2,608
9,562
4,591
0
2,882
6,429
25,371
0
W
Sun Wukong
jaegrim
Sun Wukong
13,500
4,702
0
947
9,162
4,181
615
2,918
6,244
0
28,806
L
Yemoja
3,399
1,322
909
739
10,525
3,432
231
971
9,294
9,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,215
Gold Earned
26,936
89
Minions Killed
106
0
Camps Cleared
0
515,656
Distance Traveled
678,164
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,768
797
37
3
0
170,764
2
W
Sol
8,624
784
43
4
0
245,842
3
W
Guan Yu
9,065
824
33
3
0
224,991
2
L
Tiamat
8,240
749
40
4
0
176,900
3
W
Sun Wukong
9,247
841
30
3
0
207,331
2
L
Yemoja
8,207
746
12
1
0
167,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role