Player Matchup

Fafnir
Fafnir
AKUMASCOM
Fafnir
Level 24
God Stats
7W - 8L
1,138 SR
Queue Stats
268W - 263L
1,532 Elo+
Party 2
Pele
Pele
mattdadon
Pele
Level 64
God Stats
3W - 4L
1,412 SR
Queue Stats
712W - 833L
1,546 Elo+
Party 2
Mercury
Mercury
swalama
Mercury
Level 66
God Stats
22W - 23L
1,460 SR
Queue Stats
766W - 841L
1,566 Elo+
Party 2
Team Averages
Level 51
1,337 SR
1,548 Elo+

VS

Team Averages
Level 68
1,653 SR
1,539 Elo+
Ares
Ares
BaronVonB
Ares
Level 22
God Stats
4W - 1L
1,473 SR
Queue Stats
13W - 10L
1,455 Elo+
Party 1
Ganesha
Ganesha
TheJeffMan01
Ganesha
Level 83
God Stats
8W - 6L
1,655 SR
Queue Stats
23W - 21L
1,577 Elo+
Party 1
Gilgamesh
Gilgamesh
XxAstolfoLoverxX
Gilgamesh
Level 100
God Stats
7W - 1L
1,832 SR
Queue Stats
40W - 31L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AKUMASCOM
Fafnir
17
3 / 4 / 4
12,404
653
13,616
13,923
12,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pele
15
3 / 9 / 4
11,523
606
10,337
19,547
9,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
swalama
Mercury
15
2 / 9 / 4
12,409
653
8,466
15,094
7,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
11 / 2 / 11
14,223
749
11,555
14,747
21,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ganesha
TheJeffMan01
Ganesha
17
1 / 3 / 19
12,086
636
12,241
13,968
7,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
18
10 / 3 / 12
13,907
732
15,278
14,969
12,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
8
Kills
22
22
Deaths
8
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AKUMASCOM
Fafnir
3
4
4
1.25
W
Ares
11
2
11
8.25
W
Ganesha
TheJeffMan01
Ganesha
1
3
19
3.5
W
Gilgamesh
10
3
12
5.33
L
Pele
3
9
4
0.56
L
Mercury
swalama
Mercury
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,419
Damage
39,074
48,564
Taken
43,684
29,909
Mitigated
42,025
5,236
Healing
3,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AKUMASCOM
Fafnir
13,616
4,623
0
2,897
13,923
12,418
26
6,695
7,049
47,724
0
W
Ares
11,555
1,050
1,109
1,692
14,747
21,503
625
4,772
9,975
26,660
0
W
Ganesha
TheJeffMan01
Ganesha
12,241
657
0
76
13,968
7,580
786
2,869
11,099
62,879
0
W
Gilgamesh
15,278
4,645
0
426
14,969
12,942
1,488
5,975
8,994
0
52,698
L
Pele
10,337
1,958
0
607
19,547
9,827
0
10,350
8,905
0
45,854
L
Mercury
swalama
Mercury
8,466
2,562
0
1,732
15,094
7,664
0
6,113
8,814
0
47,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,336
Gold Earned
40,216
199
Minions Killed
196
0
Camps Cleared
0
1,029,019
Distance Traveled
1,089,083
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
12,404
653
57
3
0
312,267
3
W
Ares
14,223
749
83
4
0
370,120
0
W
Ganesha
12,086
636
33
2
0
348,247
3
W
Gilgamesh
13,907
732
80
4
0
370,716
4
L
Pele
11,523
606
77
4
0
321,512
0
L
Mercury
12,409
653
65
3
0
395,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role