Player Matchup

Tiamat
Tiamat
Avarick
Tiamat
Level 50
God Stats
9W - 14L
1,200 SR
Queue Stats
49W - 111L
1,248 Elo+
Party 1
Sun Wukong
Sun Wukong
HerbalHelper
Sun Wukong
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 18L
1,186 Elo+
Party 2
Cernunnos
Cernunnos
Hitokimi
Cernunnos
Level 22
God Stats
21W - 34L
1,500 SR
Queue Stats
80W - 189L
1,214 Elo+
Party 1
Merlin
Merlin
HoratiusCocles
Merlin
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 12L
1,186 Elo+
Party 2
Bakasura
Bakasura
Nic077
Bakasura
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
88W - 204L
1,212 Elo+
Party 1
Team Averages
Level 20
1,440 SR
1,209 Elo+

VS

Team Averages
Level 17
1,414 SR
1,339 Elo+
Yemoja
Yemoja
MLuminos
Yemoja
Level 21
God Stats
2W - 3L
1,409 SR
Queue Stats
21W - 26L
1,379 Elo+
Party 3
Merlin
Merlin
SaHeMeRa
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,307 Elo+
Party 3
Neith
Neith
fortnitepro7
Neith
Level 18
God Stats
22W - 18L
1,520 SR
Queue Stats
27W - 31L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
scuttlemutt
Sun Wukong
Level 26
God Stats
1W - 2L
1,463 SR
Queue Stats
57W - 60L
1,418 Elo+
Party 3
Medusa
Medusa
spartan117y
Medusa
Level 14
God Stats
15W - 23L
1,176 SR
Queue Stats
167W - 188L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Avarick
Tiamat
14
8 / 0 / 4
8,693
621
11,378
7,003
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
HerbalHelper
Sun Wukong
13
9 / 1 / 2
8,391
599
7,646
8,348
6,913
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
Hitokimi
Cernunnos
12
2 / 3 / 5
7,203
515
6,432
8,056
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 4 / 2
7,236
517
7,454
5,833
1,905
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Nic077
Bakasura
13
1 / 1 / 4
7,816
558
2,567
8,227
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MLuminos
Yemoja
11
3 / 3 / 5
7,148
511
3,471
12,011
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
SaHeMeRa
Merlin
8
0 / 8 / 0
5,015
358
1,465
6,400
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 5 / 4
6,774
484
6,064
9,528
2,843
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
scuttlemutt
Sun Wukong
11
2 / 2 / 1
6,622
473
2,643
8,972
5,269
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
9
1 / 6 / 0
6,116
437
5,642
8,498
2,359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
24
Kills
9
9
Deaths
24
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Avarick
Tiamat
8
0
4
10
W
Sun Wukong
HerbalHelper
Sun Wukong
9
1
2
10
W
Cernunnos
Hitokimi
Cernunnos
2
3
5
1.5
W
4
4
2
1.25
L
Yemoja
MLuminos
Yemoja
3
3
5
1.83
W
Bakasura
Nic077
Bakasura
1
1
4
3
L
Merlin
SaHeMeRa
Merlin
0
8
0
0
L
3
5
4
1
L
Sun Wukong
scuttlemutt
Sun Wukong
2
2
1
1.25
L
Medusa
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,477
Damage
19,285
37,467
Taken
45,409
20,466
Mitigated
18,561
11,394
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Avarick
Tiamat
11,378
411
0
3,697
7,003
4,116
714
1,609
5,394
41,926
0
W
Sun Wukong
HerbalHelper
Sun Wukong
7,646
1,571
0
1,623
8,348
6,913
1,057
352
7,996
0
35,749
W
Cernunnos
Hitokimi
Cernunnos
6,432
2,162
0
2,145
8,056
3,859
644
1,243
6,813
0
34,103
W
7,454
675
0
750
5,833
1,905
135
1,552
4,281
23,078
0
L
Yemoja
MLuminos
Yemoja
3,471
667
1,932
5,049
12,011
6,489
665
6,446
5,377
11,869
0
W
Bakasura
Nic077
Bakasura
2,567
1,870
0
3,179
8,227
3,673
1,140
180
8,047
0
42,722
L
Merlin
SaHeMeRa
Merlin
1,465
251
0
250
6,400
1,601
0
3,811
2,012
8,303
0
L
6,064
2,935
0
760
9,528
2,843
0
4,143
5,216
0
30,951
L
Sun Wukong
scuttlemutt
Sun Wukong
2,643
419
0
1,047
8,972
5,269
591
2,707
6,127
0
30,882
L
Medusa
5,642
3,260
87
1,337
8,498
2,359
87
703
7,695
0
24,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,339
Gold Earned
31,675
347
Minions Killed
189
0
Camps Cleared
0
1,264,450
Distance Traveled
1,140,343
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,693
621
81
6
0
268,641
4
W
Sun Wukong
8,391
599
65
5
0
278,110
3
W
Cernunnos
7,203
515
60
4
0
215,423
3
W
Merlin
7,236
517
37
3
0
236,526
0
L
Yemoja
7,148
511
11
1
0
207,984
2
W
Bakasura
7,816
558
104
7
0
265,750
0
L
Merlin
5,015
358
13
1
0
196,334
0
L
Neith
6,774
484
63
5
0
229,540
0
L
Sun Wukong
6,622
473
59
4
0
234,618
4
L
Medusa
6,116
437
43
3
0
271,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role