Player Matchup

Tsukuyomi
Tsukuyomi
Firenate
Tsukuyomi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,321 Elo+
Solo
Ganesha
Ganesha
Hecow0w
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 75L
1,712 Elo+
Party 1
Cernunnos
Cernunnos
JorgeYego
Cernunnos
Level 29
God Stats
5W - 2L
1,449 SR
Queue Stats
80W - 75L
1,601 Elo+
Party 1
Baron Samedi
Baron Samedi
Medinayego
Baron Samedi
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 115L
1,585 Elo+
Party 1
Sol
Sol
raikurumii
Sol
Level 12
God Stats
17W - 12L
1,689 SR
Queue Stats
71W - 62L
1,622 Elo+
Party 1
Team Averages
Level 24
1,528 SR
1,568 Elo+

VS

Team Averages
Level 11
1,461 SR
1,462 Elo+
Yemoja
Yemoja
LoLiH3ntaiLover
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
Potasiumm
Merlin
Level 13
God Stats
0W - 2L
1,304 SR
Queue Stats
24W - 21L
1,440 Elo+
Solo
Khepri
Khepri
PotężnyWarmianin
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,422 Elo+
Solo
Bastet
Bastet
TjackKola
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
363W - 350L
1,449 Elo+
Solo
Nemesis
Nemesis
mariolo1725
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Firenate
Tsukuyomi
16
3 / 6 / 15
9,360
1,040
11,446
10,469
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Hecow0w
Ganesha
18
0 / 1 / 36
11,379
1,264
13,312
12,925
17,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
JorgeYego
Cernunnos
18
21 / 4 / 13
13,339
1,482
27,086
11,166
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Medinayego
Baron Samedi
18
9 / 1 / 24
12,947
1,439
15,281
10,160
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
8 / 1 / 18
10,909
1,212
15,336
8,867
3,414
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

324

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 6
8,519
947
3,711
12,603
10,489
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Potasiumm
Merlin
16
5 / 10 / 5
10,524
1,169
13,093
15,926
5,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 6 / 10
9,946
1,105
6,311
22,044
25,612
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
TjackKola
Bastet
15
4 / 9 / 4
9,939
1,104
11,789
18,961
6,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
mariolo1725
Nemesis
15
3 / 10 / 6
9,715
1,079
7,620
17,613
5,686
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
44
41
Kills
13
13
Deaths
41
106
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Firenate
Tsukuyomi
3
6
15
1.75
W
Ganesha
Hecow0w
Ganesha
0
1
36
18
W
Cernunnos
JorgeYego
Cernunnos
21
4
13
6.88
L
0
6
6
0.5
W
Baron Samedi
Medinayego
Baron Samedi
9
1
24
21
L
Merlin
Potasiumm
Merlin
5
10
5
0.75
L
1
6
10
1
L
Bastet
TjackKola
Bastet
4
9
4
0.67
L
Nemesis
mariolo1725
Nemesis
3
10
6
0.6
W
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,461
Damage
42,524
53,587
Taken
87,147
39,373
Mitigated
53,640
16,622
Healing
3,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Firenate
Tsukuyomi
11,446
3,447
0
82
10,469
3,726
0
3,585
5,344
0
22,189
W
Ganesha
Hecow0w
Ganesha
13,312
1,770
0
1,939
12,925
17,560
0
6,574
6,351
24,505
0
W
Cernunnos
JorgeYego
Cernunnos
27,086
16,708
0
1,366
11,166
5,779
0
3,838
7,328
0
40,327
L
3,711
938
1,595
348
12,603
10,489
0
5,733
6,870
7,248
0
W
Baron Samedi
Medinayego
Baron Samedi
15,281
2,516
4,266
5,070
10,160
8,894
0
5,306
4,854
27,161
0
L
Merlin
Potasiumm
Merlin
13,093
1,230
340
397
15,926
5,377
0
8,516
7,410
32,798
0
L
6,311
844
0
0
22,044
25,612
0
9,737
12,307
11,446
0
L
Bastet
TjackKola
Bastet
11,789
3,757
0
0
18,961
6,476
0
8,326
10,635
0
22,019
L
Nemesis
mariolo1725
Nemesis
7,620
2,889
0
1,216
17,613
5,686
0
11,617
5,996
0
13,185
W
15,336
7,856
0
3,899
8,867
3,414
0
3,812
5,055
40,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,934
Gold Earned
48,643
189
Minions Killed
98
4
Camps Cleared
2
796,757
Distance Traveled
721,440
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,360
1,040
31
3
0
143,997
0
W
Ganesha
11,379
1,264
0
0
0
195,857
0
W
Cernunnos
13,339
1,482
37
4
2
127,892
0
L
Yemoja
8,519
947
8
1
0
115,489
2
W
Baron Samedi
12,947
1,439
47
5
0
175,488
3
L
Merlin
10,524
1,169
47
5
1
126,822
0
L
Khepri
9,946
1,105
11
1
1
160,158
0
L
Bastet
9,939
1,104
19
2
0
188,124
3
L
Nemesis
9,715
1,079
13
1
0
130,847
3
W
Sol
10,909
1,212
74
8
2
153,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role