Player Matchup

Nemesis
Nemesis
Ahikaro
Nemesis
Level 26
God Stats
6W - 6L
1,505 SR
Queue Stats
107W - 115L
1,398 Elo+
Party 1
Izanami
Izanami
AidenOtaku
Izanami
Level 22
God Stats
13W - 15L
1,504 SR
Queue Stats
63W - 57L
1,410 Elo+
Party 1
Scylla
Scylla
Corvus515
Scylla
Level 4
God Stats
6W - 4L
1,524 SR
Queue Stats
11W - 5L
1,396 Elo+
Solo
Ymir
Ymir
Daemonowo
Ymir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 18L
1,223 Elo+
Party 1
Hel
Hel
TresorZinker669
Hel
Level 27
God Stats
33W - 18L
1,608 SR
Queue Stats
141W - 132L
1,374 Elo+
Solo
Team Averages
Level 17
1,528 SR
1,360 Elo+

VS

Team Averages
Level 18
1,503 SR
1,452 Elo+
Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BuyHBAR
Chang'e
Level 27
God Stats
14W - 12L
1,571 SR
Queue Stats
125W - 124L
1,473 Elo+
Solo
Scylla
Scylla
WKDA_lepoulpe
Scylla
Level 22
God Stats
17W - 13L
1,575 SR
Queue Stats
17W - 14L
1,402 Elo+
Party 2
Izanami
Izanami
WKDAlacarpe
Izanami
Level 1
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Hel
Hel
Zeubi_LaMouche_-
Hel
Level 25
God Stats
3W - 3L
1,367 SR
Queue Stats
20W - 16L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ahikaro
Nemesis
4
0 / 0 / 0
5,152
322
593
2,495
560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
AidenOtaku
Izanami
13
3 / 5 / 4
7,669
479
9,825
10,523
2,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Corvus515
Scylla
14
1 / 4 / 1
7,989
499
5,519
8,895
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
4 / 3 / 2
7,215
451
6,170
12,563
7,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 6 / 1
8,117
507
9,639
13,592
8,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 2 / 2
8,939
559
6,920
10,408
5,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
BuyHBAR
Chang'e
14
4 / 1 / 4
8,613
538
6,807
12,012
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 1
8,830
552
8,431
7,664
2,728
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
WKDAlacarpe
Izanami
12
2 / 3 / 6
7,601
475
9,582
12,388
4,163
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 3 / 6
7,484
468
5,552
8,275
4,408
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
10
Kills
18
18
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
2
3.5
L
Nemesis
Ahikaro
Nemesis
0
0
0
0
L
Izanami
AidenOtaku
Izanami
3
5
4
1
W
Chang'e
BuyHBAR
Chang'e
4
1
4
6
L
Scylla
Corvus515
Scylla
1
4
1
0.38
L
Ymir
4
3
2
1.67
L
2
6
1
0.42
W
5
1
1
5.5
W
Izanami
WKDAlacarpe
Izanami
2
3
6
1.67
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,746
Damage
37,292
48,068
Taken
50,747
21,813
Mitigated
20,932
9,657
Healing
23,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,920
1,182
0
2,529
10,408
5,377
0
3,128
7,118
0
59,458
L
Nemesis
Ahikaro
Nemesis
593
220
0
436
2,495
560
0
712
1,783
0
9,042
L
Izanami
AidenOtaku
Izanami
9,825
5,989
0
977
10,523
2,647
470
2,779
7,744
0
54,032
W
Chang'e
BuyHBAR
Chang'e
6,807
274
949
7,564
12,012
4,256
654
5,449
6,483
47,707
0
L
Scylla
Corvus515
Scylla
5,519
360
0
184
8,895
2,520
315
3,713
5,182
44,597
0
L
Ymir
6,170
855
0
660
12,563
7,853
207
4,650
7,913
11,139
0
L
9,639
517
1,188
6,212
13,592
8,233
739
8,936
4,656
48,883
0
W
8,431
644
0
3,403
7,664
2,728
480
6,492
970
52,925
0
W
Izanami
WKDAlacarpe
Izanami
9,582
7,498
0
3,260
12,388
4,163
1,431
2,646
9,742
0
42,382
W
5,552
948
2,541
3,627
8,275
4,408
914
3,169
5,106
33,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,142
Gold Earned
41,467
329
Minions Killed
407
0
Camps Cleared
0
1,174,308
Distance Traveled
1,450,469
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,939
559
97
6
0
351,867
0
L
Nemesis
5,152
322
21
1
0
102,209
0
L
Izanami
7,669
479
111
7
0
256,320
2
W
Chang'e
8,613
538
90
6
0
293,732
3
L
Scylla
7,989
499
90
6
0
238,053
4
L
Ymir
7,215
451
12
1
0
287,424
0
L
Hel
8,117
507
95
6
0
290,302
0
W
Scylla
8,830
552
89
6
0
275,480
0
W
Izanami
7,601
475
84
5
0
245,377
0
W
Hel
7,484
468
47
3
0
284,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role