Player Matchup

Scylla
Scylla
OrphanArmy
Scylla
Level 152
God Stats
11W - 6L
1,743 SR
Queue Stats
363W - 297L
1,639 Elo+
Party 1
Ymir
Ymir
SFG__4__LIFE
Ymir
Level 107
God Stats
54W - 37L
1,658 SR
Queue Stats
171W - 139L
1,606 Elo+
Party 1
Medusa
Medusa
War4all
Medusa
Level 104
God Stats
0W - 3L
1,168 SR
Queue Stats
2W - 5L
1,353 Elo+
Party 2
Sol
Sol
jaynaughtyx
Sol
Level 158
God Stats
1W - 2L
1,516 SR
Queue Stats
61W - 80L
1,465 Elo+
Party 2
Bakasura
Bakasura
stfgod
Bakasura
Level 141
God Stats
0W - 2L
1,555 SR
Queue Stats
55W - 57L
1,500 Elo+
Party 1
Team Averages
Level 132
1,528 SR
1,513 Elo+

VS

Team Averages
Level 87
1,645 SR
1,549 Elo+
Xbalanque
Xbalanque
JThiggy
Xbalanque
Level 43
God Stats
1W - 0L
1,737 SR
Queue Stats
5W - 5L
1,579 Elo+
Party 3
Chronos
Chronos
ProPieMaker
Chronos
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
330W - 248L
1,525 Elo+
Solo
Sylvanus
Sylvanus
RipToPalpatine
Sylvanus
Level 127
God Stats
4W - 1L
1,764 SR
Queue Stats
22W - 17L
1,733 Elo+
Party 3
Gilgamesh
Gilgamesh
Treman9252
Gilgamesh
Level 98
God Stats
5W - 6L
1,654 SR
Queue Stats
14W - 13L
1,409 Elo+
Solo
Kukulkan
Kukulkan
TrontasticAmis
Kukulkan
Level 121
God Stats
55W - 49L
1,570 SR
Queue Stats
95W - 95L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
OrphanArmy
Scylla
20
10 / 3 / 7
12,667
905
27,261
9,519
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 9
9,449
675
4,206
14,022
13,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
War4all
Medusa
14
1 / 6 / 4
8,838
631
6,725
9,890
3,428
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 4 / 6
10,017
716
9,165
12,420
3,976
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
stfgod
Bakasura
18
7 / 9 / 8
12,121
866
11,111
15,226
6,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JThiggy
Xbalanque
17
5 / 6 / 11
11,578
827
11,075
14,367
7,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
ProPieMaker
Chronos
16
3 / 5 / 9
10,365
740
9,959
15,354
6,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
19
9 / 3 / 11
13,239
946
14,334
17,307
11,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Treman9252
Gilgamesh
17
6 / 6 / 11
11,674
834
12,179
18,086
15,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
20
3 / 1 / 6
11,941
853
4,184
4,455
2,032
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
74
21
Kills
26
26
Deaths
21
34
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
JThiggy
Xbalanque
5
6
11
1.75
L
Scylla
OrphanArmy
Scylla
10
3
7
4.5
W
Chronos
ProPieMaker
Chronos
3
5
9
1.5
W
Sylvanus
9
3
11
4.83
L
1
4
9
1.38
W
Gilgamesh
Treman9252
Gilgamesh
6
6
11
1.92
W
Kukulkan
3
1
6
6
L
Medusa
War4all
Medusa
1
6
4
0.5
L
2
4
6
1.25
L
Bakasura
stfgod
Bakasura
7
9
8
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,468
Damage
51,731
61,077
Taken
69,569
31,380
Mitigated
43,126
4,212
Healing
19,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
JThiggy
Xbalanque
11,075
6,217
175
1,586
14,367
7,314
703
7,327
6,467
0
29,572
L
Scylla
OrphanArmy
Scylla
27,261
2,488
0
80
9,519
3,785
328
4,230
5,185
58,072
0
W
Chronos
ProPieMaker
Chronos
9,959
4,271
0
1,388
15,354
6,549
1,856
8,270
6,591
32,078
0
W
Sylvanus
14,334
4,123
6,149
8,613
17,307
11,693
87
10,858
5,419
33,772
0
L
4,206
536
75
374
14,022
13,485
0
6,963
6,563
14,270
0
W
Gilgamesh
Treman9252
Gilgamesh
12,179
2,671
0
1,387
18,086
15,538
88
10,932
6,722
0
27,667
W
Kukulkan
4,184
334
0
0
4,455
2,032
505
2,928
1,503
58,949
0
L
Medusa
War4all
Medusa
6,725
3,250
0
0
9,890
3,428
0
2,568
7,038
0
16,838
L
9,165
1,469
0
1,817
12,420
3,976
1,242
6,758
5,358
40,578
0
L
Bakasura
stfgod
Bakasura
11,111
6,337
0
1,866
15,226
6,706
399
7,789
7,084
0
32,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,092
Gold Earned
58,797
317
Minions Killed
354
7
Camps Cleared
10
1,178,246
Distance Traveled
1,262,912
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,578
827
63
5
3
244,165
0
L
Scylla
12,667
905
109
8
2
264,776
3
W
Chronos
10,365
740
56
4
4
249,274
2
W
Sylvanus
13,239
946
48
3
0
228,688
1
L
Ymir
9,449
675
18
1
0
209,599
0
W
Gilgamesh
11,674
834
31
2
3
266,589
3
W
Kukulkan
11,941
853
156
11
0
274,196
2
L
Medusa
8,838
631
29
2
1
205,701
0
L
Sol
10,017
716
89
6
1
265,381
0
L
Bakasura
12,121
866
72
5
3
232,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role