Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
EarningScarab51
Sobek
Level 18
God Stats
7W - 3L
1,616 SR
Queue Stats
23W - 14L
1,568 Elo+
Solo
Bellona
Bellona
RottenPeach12
Bellona
Level 29
God Stats
23W - 16L
1,568 SR
Queue Stats
93W - 76L
1,487 Elo+
Solo
Rama
Rama
Yurtisuma
Rama
Level 29
God Stats
4W - 1L
1,753 SR
Queue Stats
95W - 69L
1,738 Elo+
Solo
Fenrir
Fenrir
zxxwolfdarkxxz
Fenrir
Level 29
God Stats
18W - 23L
1,420 SR
Queue Stats
81W - 76L
1,441 Elo+
Solo
Team Averages
Level 26
1,572 SR
1,547 Elo+

VS

Team Averages
Level 21
1,546 SR
1,616 Elo+
Neith
Neith
A5Crisp
Neith
Level 3
God Stats
3W - 3L
1,714 SR
Queue Stats
11W - 9L
1,713 Elo+
Party 1
Yemoja
Yemoja
RavenCross4989
Yemoja
Level 20
God Stats
0W - 1L
1,732 SR
Queue Stats
15W - 17L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
bambam1128
Sun Wukong
Level 73
God Stats
1W - 5L
1,170 SR
Queue Stats
234W - 259L
1,426 Elo+
Party 1
Ares
Ares
papuchi9887
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,795 Elo+
Solo
Kukulkan
Kukulkan
thundery_glue3
Kukulkan
Level 5
God Stats
2W - 2L
1,611 SR
Queue Stats
8W - 6L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
4 / 0 / 0
5,533
692
4,890
4,280
2,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
5 / 0 / 3
5,860
733
1,900
2,200
1,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
9
3 / 0 / 0
5,372
672
3,046
3,521
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
9
2 / 0 / 7
5,410
676
3,280
3,670
978
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
4 / 0 / 3
5,438
680
2,458
4,271
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A5Crisp
Neith
6
0 / 5 / 0
3,578
447
868
3,840
646
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 4 / 0
3,857
482
706
6,471
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
bambam1128
Sun Wukong
7
0 / 4 / 0
3,805
476
2,651
6,798
2,809
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 4 / 0
3,345
418
660
4,067
1,901
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
5
0 / 1 / 0
3,644
456
1,014
2,367
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
18
Kills
0
0
Deaths
18
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
0
0
4
L
Neith
A5Crisp
Neith
0
5
0
0
W
5
0
3
6.5
L
0
4
0
0
W
Bellona
3
0
0
3
W
Rama
2
0
7
5.5
L
Sun Wukong
bambam1128
Sun Wukong
0
4
0
0
L
0
4
0
0
L
Kukulkan
0
1
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,574
Damage
5,899
17,942
Taken
23,543
8,056
Mitigated
8,906
7,401
Healing
3,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,890
1,069
28
2,135
4,280
2,123
1,016
1,693
2,587
27,471
0
L
Neith
A5Crisp
Neith
868
644
0
211
3,840
646
243
714
3,126
0
13,618
W
1,900
374
261
1,554
2,200
1,370
237
312
1,888
11,366
0
L
706
410
57
190
6,471
2,980
0
4,636
1,835
8,444
0
W
Bellona
3,046
958
0
1,504
3,521
2,009
550
0
3,521
0
22,279
W
Rama
3,280
2,721
0
1,505
3,670
978
497
375
3,295
0
29,030
L
Sun Wukong
bambam1128
Sun Wukong
2,651
240
0
1,832
6,798
2,809
0
0
6,798
0
12,532
L
660
125
0
0
4,067
1,901
108
1,128
2,939
5,114
0
L
Kukulkan
1,014
275
0
974
2,367
570
0
312
2,055
11,537
0
W
2,458
445
87
327
4,271
1,576
0
0
4,271
0
23,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,613
Gold Earned
18,229
229
Minions Killed
92
0
Camps Cleared
0
766,405
Distance Traveled
642,036
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,533
692
43
5
0
136,336
2
L
Neith
3,578
447
22
3
0
156,317
0
W
Sobek
5,860
733
16
2
0
174,734
2
L
Yemoja
3,857
482
21
3
0
117,750
0
W
Bellona
5,372
672
55
7
0
164,718
3
W
Rama
5,410
676
69
9
0
128,306
2
L
Sun Wukong
3,805
476
19
2
0
152,524
0
L
Ares
3,345
418
7
1
0
114,483
2
L
Kukulkan
3,644
456
23
3
0
100,962
3
W
Fenrir
5,438
680
46
6
0
162,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role