Player Matchup

Merlin
Merlin
Gold IV Agni
Merlin
Level 28
God Stats
5W - 1L
1,913 SR
Queue Stats
153W - 34L
1,892 Elo+
Party 2
Hachiman
Hachiman
Risenhero98
Hachiman
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 137L
1,683 Elo+
Party 2
Guan Yu
Guan Yu
YeetOnTheseKids
Guan Yu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 39L
1,721 Elo+
Party 1
Cthulhu
Cthulhu
max365
Cthulhu
Level 105
God Stats
27W - 15L
1,677 SR
Queue Stats
166W - 111L
1,713 Elo+
Party 1
Mercury
Mercury
staryer101
Mercury
Level 68
God Stats
6W - 5L
1,845 SR
Queue Stats
55W - 52L
1,573 Elo+
Party 1
Team Averages
Level 76
1,687 SR
1,716 Elo+

VS

Team Averages
Level 72
1,539 SR
1,637 Elo+
Bellona
Bellona
Lord_Sanguinius
Bellona
Level 33
God Stats
4W - 8L
1,325 SR
Queue Stats
81W - 70L
1,572 Elo+
Solo
Loki
Loki
PurpleStrife187
Loki
Level 107
God Stats
5W - 4L
1,620 SR
Queue Stats
113W - 100L
1,540 Elo+
Solo
Eset
Eset
SteeleThisBread
Eset
Level 152
God Stats
13W - 3L
1,866 SR
Queue Stats
68W - 51L
1,722 Elo+
Party 3
Anhur
Anhur
ZedSmurf99
Anhur
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 32L
1,801 Elo+
Party 3
Tyr
Tyr
angelyahir-77
Tyr
Level 41
God Stats
2W - 2L
1,384 SR
Queue Stats
156W - 130L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
7 / 4 / 9
14,095
587
21,884
16,349
6,344
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Risenhero98
Hachiman
11
0 / 3 / 0
9,512
396
2,981
6,431
1,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 2 / 5
13,596
567
18,177
21,522
27,511
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
max365
Cthulhu
19
1 / 1 / 13
12,681
528
11,558
20,334
17,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
staryer101
Mercury
20
12 / 2 / 4
14,661
611
13,888
15,146
6,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 5
12,055
502
10,601
20,302
15,741
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 5 / 1
12,545
523
6,467
16,910
5,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
2 / 9 / 3
13,314
555
12,384
17,677
6,121
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
20
3 / 4 / 1
13,516
563
11,414
18,663
6,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 4
10,357
432
8,606
25,704
25,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
25
Kills
12
12
Deaths
25
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
4
9
2.88
W
0
2
5
1.25
W
6
5
1
1.3
L
Hachiman
Risenhero98
Hachiman
0
3
0
0
W
2
9
3
0.39
L
5
2
5
3.75
W
Anhur
3
4
1
0.88
W
1
5
4
0.6
L
Cthulhu
max365
Cthulhu
1
1
13
7.5
L
Mercury
staryer101
Mercury
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,488
Damage
49,472
79,782
Taken
99,256
60,054
Mitigated
59,730
19,447
Healing
28,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
21,884
2,505
0
3,256
16,349
6,344
1,414
3,458
12,891
120,844
0
W
10,601
3,567
0
2,749
20,302
15,741
6
4,463
15,839
0
70,023
W
6,467
1,036
0
3,420
16,910
5,007
0
5,699
11,211
0
53,686
L
Hachiman
Risenhero98
Hachiman
2,981
1,593
0
1,698
6,431
1,460
0
0
6,431
0
37,481
W
12,384
372
681
3,337
17,677
6,121
0
7,335
10,342
89,577
0
L
18,177
3,218
1,368
7,622
21,522
27,511
1,304
2,055
19,467
0
104,291
W
Anhur
11,414
5,769
0
6,396
18,663
6,935
5,340
5,419
13,244
0
128,117
W
8,606
1,461
0
12,059
25,704
25,926
0
12,883
12,821
0
43,632
L
Cthulhu
max365
Cthulhu
11,558
795
579
3,778
20,334
17,747
674
3,638
16,696
58,606
0
L
Mercury
staryer101
Mercury
13,888
5,833
0
1,146
15,146
6,992
0
3,233
11,913
0
119,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,545
Gold Earned
61,787
701
Minions Killed
645
0
Camps Cleared
0
2,114,212
Distance Traveled
2,223,437
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,095
587
187
8
0
427,173
7
W
Bellona
12,055
502
155
6
0
485,984
7
W
Loki
12,545
523
86
4
0
382,962
1
L
Hachiman
9,512
396
75
3
0
164,613
3
W
Eset
13,314
555
155
6
0
425,945
8
L
Guan Yu
13,596
567
189
8
0
476,294
9
W
Anhur
13,516
563
195
8
0
424,216
2
W
Tyr
10,357
432
54
2
0
504,330
3
L
Cthulhu
12,681
528
92
4
0
502,337
2
L
Mercury
14,661
611
158
7
0
543,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role