Player Matchup

The Morrigan
The Morrigan
KSOMHY
The Morrigan
Level 125
God Stats
1W - 2L
1,661 SR
Queue Stats
206W - 218L
1,339 Elo+
Party 1
Mulan
Mulan
MaNiaCs BLG
Mulan
Level 146
God Stats
16W - 21L
1,525 SR
Queue Stats
956W - 1,007L
1,338 Elo+
Solo
Susano
Susano
Rafael Junior12
Susano
Level 68
God Stats
0W - 2L
1,515 SR
Queue Stats
134W - 141L
1,386 Elo+
Solo
Hercules
Hercules
acariel
Hercules
Level 88
God Stats
3W - 5L
1,313 SR
Queue Stats
68W - 79L
1,320 Elo+
Party 1
Chronos
Chronos
brutalShArK24
Chronos
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 152L
1,415 Elo+
Solo
Team Averages
Level 108
1,503 SR
1,359 Elo+

VS

Team Averages
Level 84
1,515 SR
1,325 Elo+
Izanami
Izanami
DoctorCrumpet
Izanami
Level 56
God Stats
8W - 7L
1,456 SR
Queue Stats
224W - 296L
1,315 Elo+
Solo
Kukulkan
Kukulkan
Frais Parker
Kukulkan
Level 67
God Stats
49W - 46L
1,471 SR
Queue Stats
729W - 859L
1,290 Elo+
Solo
Erlang Shen
Erlang Shen
Kinryy
Erlang Shen
Level 88
God Stats
6W - 3L
1,500 SR
Queue Stats
133W - 127L
1,353 Elo+
Party 2
Bacchus
Bacchus
l M1NTEY l
Bacchus
Level 62
God Stats
75W - 56L
1,561 SR
Queue Stats
216W - 209L
1,302 Elo+
Party 2
Arachne
Arachne
xTDAx UNC4LIFE
Arachne
Level 148
God Stats
54W - 40L
1,585 SR
Queue Stats
241W - 269L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KSOMHY
The Morrigan
15
2 / 9 / 0
9,510
453
8,661
13,178
6,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
2 / 3 / 0
10,832
516
11,959
16,710
12,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
1 / 5 / 1
8,871
422
6,636
16,393
6,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hercules
acariel
Hercules
12
0 / 8 / 2
8,110
386
2,276
20,681
16,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
12
1 / 8 / 3
8,262
393
10,061
16,575
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
8 / 3 / 11
11,251
536
13,853
11,774
4,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Frais Parker
Kukulkan
17
3 / 1 / 5
11,428
544
8,624
8,713
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Kinryy
Erlang Shen
20
5 / 0 / 2
12,182
580
12,039
16,090
12,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
l M1NTEY l
Bacchus
16
10 / 1 / 12
11,232
535
15,719
11,054
11,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 2 / 9
11,729
559
11,735
15,666
8,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
6
Kills
32
33
Deaths
7
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Izanami
8
3
11
4.5
W
Kukulkan
Frais Parker
Kukulkan
3
1
5
5.5
L
The Morrigan
KSOMHY
The Morrigan
2
9
0
0.22
W
Erlang Shen
Kinryy
Erlang Shen
5
0
2
6
L
2
3
0
0.67
L
1
5
1
0.3
L
Hercules
acariel
Hercules
0
8
2
0.13
L
Chronos
1
8
3
0.31
W
Bacchus
l M1NTEY l
Bacchus
10
1
12
16
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,593
Damage
61,970
83,537
Taken
63,297
46,820
Mitigated
39,919
19,629
Healing
27,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
13,853
11,194
0
3,009
11,774
4,412
3,392
3,807
7,967
0
84,466
W
Kukulkan
Frais Parker
Kukulkan
8,624
498
234
2,590
8,713
3,494
1,207
2,986
5,727
69,672
0
L
The Morrigan
KSOMHY
The Morrigan
8,661
2,340
0
2,440
13,178
6,125
123
4,114
9,064
54,010
8,470
W
Erlang Shen
Kinryy
Erlang Shen
12,039
6,251
0
10,142
16,090
12,144
440
1,394
14,696
0
94,485
L
11,959
2,650
0
8,282
16,710
12,335
0
2,944
13,766
0
76,324
L
6,636
1,060
0
4,638
16,393
6,063
0
2,732
13,661
0
50,117
L
Hercules
acariel
Hercules
2,276
549
79
3,094
20,681
16,631
0
7,302
13,379
0
22,202
L
Chronos
10,061
1,790
0
1,096
16,575
5,666
910
7,251
9,324
34,378
0
W
Bacchus
l M1NTEY l
Bacchus
15,719
1,562
921
2,426
11,054
11,036
161
5,134
5,920
35,193
0
W
11,735
7,751
0
8,401
15,666
8,833
0
3,233
12,433
0
94,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,585
Gold Earned
57,822
452
Minions Killed
577
0
Camps Cleared
0
1,772,364
Distance Traveled
1,996,418
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,251
536
129
6
0
339,730
0
W
Kukulkan
11,428
544
127
6
0
385,354
0
L
The Morrigan
9,510
453
127
6
0
317,647
7
W
Erlang Shen
12,182
580
160
8
0
410,366
0
L
Mulan
10,832
516
166
8
0
358,286
1
L
Susano
8,871
422
89
4
0
414,183
3
L
Hercules
8,110
386
24
1
0
337,753
0
L
Chronos
8,262
393
46
2
0
344,495
2
W
Bacchus
11,232
535
36
2
0
397,740
4
W
Arachne
11,729
559
125
6
0
463,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role