Player Matchup

Bellona
Bellona
KataKuri-Kaido
Bellona
Level 141
God Stats
2W - 0L
1,650 SR
Queue Stats
183W - 165L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
Kazuma Sayin
Kuzenbo
Level 34
God Stats
5W - 2L
1,765 SR
Queue Stats
34W - 29L
1,514 Elo+
Solo
Chiron
Chiron
TearGatherer81
Chiron
Level 32
God Stats
5W - 7L
1,314 SR
Queue Stats
119W - 160L
1,275 Elo+
Solo
Bakasura
Bakasura
jadielrulez
Bakasura
Level 43
God Stats
4W - 6L
1,683 SR
Queue Stats
35W - 32L
1,546 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jiantmuncher24
Cu Chulainn
Level 129
God Stats
21W - 22L
1,695 SR
Queue Stats
154W - 126L
1,574 Elo+
Party 1
Team Averages
Level 76
1,622 SR
1,492 Elo+

VS

Team Averages
Level 55
1,458 SR
1,457 Elo+
Cerberus
Cerberus
 
Cerberus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kodaa187
Tsukuyomi
Level 46
God Stats
6W - 12L
1,482 SR
Queue Stats
246W - 259L
1,416 Elo+
Party 3
Cupid
Cupid
Saladin709
Cupid
Level 118
God Stats
6W - 4L
1,181 SR
Queue Stats
704W - 712L
1,474 Elo+
Party 2
Zeus
Zeus
Shmackyyy
Zeus
Level 11
God Stats
17W - 13L
1,601 SR
Queue Stats
18W - 14L
1,485 Elo+
Party 3
Arachne
Arachne
TrvpJesus8971
Arachne
Level 53
God Stats
62W - 55L
1,525 SR
Queue Stats
371W - 401L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,639
604
4,126
7,638
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
Kazuma Sayin
Kuzenbo
8
0 / 0 / 0
5,329
484
2,070
8,391
4,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 0 / 0
5,973
543
5,153
3,974
1,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
jadielrulez
Bakasura
12
3 / 0 / 4
7,047
641
2,799
5,659
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
jiantmuncher24
Cu Chulainn
12
7 / 0 / 4
7,599
691
6,026
8,625
6,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 0 / 0
5,618
511
2,813
8,151
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Kodaa187
Tsukuyomi
11
0 / 3 / 0
5,908
537
4,099
7,067
6,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
9
0 / 0 / 0
5,064
460
4,007
3,259
1,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Zeus
8
0 / 5 / 0
4,979
453
1,905
4,303
924
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
8
0 / 4 / 0
5,142
467
790
7,699
2,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
12
Kills
0
0
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
0
0
W
2
0
0
2
W
Kuzenbo
Kazuma Sayin
Kuzenbo
0
0
0
0
L
Tsukuyomi
Kodaa187
Tsukuyomi
0
3
0
0
L
Cupid
0
0
0
0
L
Zeus
0
5
0
0
W
0
0
0
0
L
Arachne
0
4
0
0
W
Bakasura
jadielrulez
Bakasura
3
0
4
5
W
Cu Chulainn
jiantmuncher24
Cu Chulainn
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,174
Damage
13,614
34,287
Taken
30,479
19,314
Mitigated
15,319
14,718
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,813
27
0
3,010
8,151
3,953
0
1,848
6,303
18,819
0
W
4,126
1,565
0
4,007
7,638
4,137
712
247
7,391
0
32,524
W
Kuzenbo
Kazuma Sayin
Kuzenbo
2,070
964
131
538
8,391
4,974
0
1,953
6,438
14,847
0
L
Tsukuyomi
Kodaa187
Tsukuyomi
4,099
730
0
1,866
7,067
6,237
0
98
6,969
738
30,731
L
Cupid
4,007
1,585
647
939
3,259
1,228
0
222
3,037
0
36,606
L
Zeus
1,905
236
0
151
4,303
924
0
120
4,176
17,934
0
W
5,153
873
1,124
2,119
3,974
1,514
0
860
3,114
0
30,167
L
Arachne
790
487
0
1,971
7,699
2,977
0
60
7,559
0
26,831
W
Bakasura
jadielrulez
Bakasura
2,799
2,321
0
4,296
5,659
2,161
478
206
5,453
0
29,205
W
Cu Chulainn
jiantmuncher24
Cu Chulainn
6,026
1,158
0
2,503
8,625
6,528
70
1,735
6,614
2,021
31,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
26,711
302
Minions Killed
289
0
Camps Cleared
0
1,129,005
Distance Traveled
1,060,297
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,618
511
44
4
0
219,600
0
W
Bellona
6,639
604
69
6
0
237,348
0
W
Kuzenbo
5,329
484
23
2
0
207,919
0
L
Tsukuyomi
5,908
537
69
6
0
243,737
1
L
Cupid
5,064
460
84
8
0
181,147
2
L
Zeus
4,979
453
42
4
0
181,643
4
W
Chiron
5,973
543
58
5
0
154,565
0
L
Arachne
5,142
467
50
5
0
234,170
1
W
Bakasura
7,047
641
89
8
0
276,894
1
W
Cu Chulainn
7,599
691
63
6
0
252,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role