Player Matchup

Pele
Pele
Glibb_Globbs
Pele
Level 68
God Stats
15W - 10L
1,599 SR
Queue Stats
95W - 85L
1,466 Elo+
Party 2
Cerberus
Cerberus
Slip_Slap-
Cerberus
Level 89
God Stats
2W - 2L
1,601 SR
Queue Stats
102W - 105L
1,437 Elo+
Party 2
Anubis
Anubis
TTVFrostFusion2
Anubis
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 5L
1,694 Elo+
Party 2
Kukulkan
Kukulkan
Wamos05
Kukulkan
Level 22
God Stats
3W - 0L
1,718 SR
Queue Stats
41W - 32L
1,413 Elo+
Party 2
Artemis
Artemis
Wim_Wam
Artemis
Level 105
God Stats
6W - 1L
1,682 SR
Queue Stats
193W - 184L
1,373 Elo+
Party 2
Team Averages
Level 57
1,620 SR
1,477 Elo+

VS

Team Averages
Level 81
1,520 SR
1,412 Elo+
Chang'e
Chang'e
 
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
B-Joestar
Neith
Level 68
God Stats
1W - 1L
1,483 SR
Queue Stats
8W - 20L
1,321 Elo+
Solo
He Bo
He Bo
OL_killchris_TTV
He Bo
Level 67
God Stats
6W - 3L
1,586 SR
Queue Stats
368W - 395L
1,391 Elo+
Party 1
Ymir
Ymir
ghoststike_ttv
Ymir
Level 60
God Stats
10W - 10L
1,531 SR
Queue Stats
155W - 189L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 2
8,438
563
9,283
10,767
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Slip_Slap-
Cerberus
12
4 / 3 / 2
7,635
509
5,243
13,964
9,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 5 / 2
7,385
492
7,214
8,900
5,795
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Wamos05
Kukulkan
12
2 / 6 / 2
7,708
514
6,327
9,071
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Wim_Wam
Artemis
14
2 / 0 / 2
8,064
538
6,582
10,947
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
4 / 2 / 3
7,971
531
8,586
9,150
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Geb
 
Geb
11
1 / 2 / 3
7,088
473
3,494
11,508
6,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
B-Joestar
Neith
12
3 / 3 / 0
7,707
514
10,139
9,166
2,622
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 4 / 0
8,139
543
6,873
8,162
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 5 / 2
8,856
590
7,176
15,189
5,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
15
Kills
20
20
Deaths
16
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
2
3
2.75
L
Geb
 
Geb
1
2
3
1.25
L
Neith
B-Joestar
Neith
3
3
0
1
W
6
6
2
1.17
L
7
4
0
1.75
W
Cerberus
Slip_Slap-
Cerberus
4
3
2
1.67
W
1
5
2
0.4
W
Kukulkan
Wamos05
Kukulkan
2
6
2
0.5
W
Artemis
Wim_Wam
Artemis
2
0
2
3
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,649
Damage
36,268
53,649
Taken
53,175
25,223
Mitigated
19,122
17,538
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,586
670
738
5,380
9,150
2,854
436
3,786
5,364
37,013
0
L
Geb
 
Geb
3,494
485
0
2,682
11,508
6,571
0
3,678
7,830
19,178
0
L
Neith
B-Joestar
Neith
10,139
4,937
0
999
9,166
2,622
17
2,012
7,154
0
51,416
W
9,283
2,298
0
3,325
10,767
3,667
0
5,950
4,715
0
37,977
L
6,873
446
0
196
8,162
1,989
140
2,711
5,451
48,710
0
W
Cerberus
Slip_Slap-
Cerberus
5,243
364
328
4,673
13,964
9,289
0
4,245
9,563
24,774
0
W
7,214
1,156
0
1,904
8,900
5,795
504
5,753
3,078
31,060
0
W
Kukulkan
Wamos05
Kukulkan
6,327
805
0
868
9,071
2,578
786
8,076
602
37,077
0
W
Artemis
Wim_Wam
Artemis
6,582
2,622
0
6,440
10,947
3,894
533
1,592
9,355
0
54,675
L
7,176
1,782
0
2,590
15,189
5,086
819
6,597
8,592
50,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,230
Gold Earned
39,761
355
Minions Killed
369
0
Camps Cleared
0
1,354,842
Distance Traveled
1,322,956
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,971
531
69
5
0
291,634
8
L
Geb
7,088
473
25
2
0
261,348
5
L
Neith
7,707
514
87
6
0
249,778
2
W
Pele
8,438
563
68
5
0
323,920
4
L
He Bo
8,139
543
93
6
0
262,384
0
W
Cerberus
7,635
509
59
4
0
299,609
4
W
Anubis
7,385
492
47
3
0
216,590
0
W
Kukulkan
7,708
514
79
5
0
251,258
5
W
Artemis
8,064
538
102
7
0
263,465
3
L
Ymir
8,856
590
95
6
0
257,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role