Player Matchup

Arachne
Arachne
FriedUsagi
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,689 Elo+
Solo
Guan Yu
Guan Yu
HomieHadIt
Guan Yu
Level 26
God Stats
14W - 8L
1,687 SR
Queue Stats
395W - 450L
1,543 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ParagonxRampage
Morgan Le Fay
Level 29
God Stats
2W - 0L
1,639 SR
Queue Stats
65W - 59L
1,531 Elo+
Solo
Apollo
Apollo
ask1233asokdasd
Apollo
Level 9
God Stats
66W - 44L
1,623 SR
Queue Stats
96W - 78L
1,582 Elo+
Solo
Cthulhu
Cthulhu
poet509
Cthulhu
Level 16
God Stats
2W - 1L
1,922 SR
Queue Stats
4W - 2L
1,526 Elo+
Solo
Team Averages
Level 16
1,674 SR
1,574 Elo+

VS

Team Averages
Level 20
1,504 SR
1,496 Elo+
Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AlignedCellar82
Cabrakan
Level 27
God Stats
3W - 6L
1,693 SR
Queue Stats
225W - 226L
1,527 Elo+
Solo
Agni
Agni
ChagoTj
Agni
Level 23
God Stats
7W - 6L
1,329 SR
Queue Stats
327W - 296L
1,621 Elo+
Solo
Camazotz
Camazotz
SomeRandomHoboLA
Camazotz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 31L
1,576 Elo+
Solo
Ares
Ares
lefturns
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FriedUsagi
Arachne
10
1 / 2 / 3
6,348
529
3,096
6,359
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
HomieHadIt
Guan Yu
10
4 / 1 / 3
6,775
565
3,523
5,784
2,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
ParagonxRampage
Morgan Le Fay
12
4 / 2 / 1
6,772
564
5,746
7,073
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 1
7,313
609
3,707
4,499
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
poet509
Cthulhu
10
1 / 0 / 1
6,103
509
3,418
6,388
4,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 0
6,052
504
3,041
8,068
2,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
12
1 / 2 / 0
6,629
552
3,145
7,575
6,122
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Agni
ChagoTj
Agni
10
2 / 4 / 1
6,241
520
4,936
6,462
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 3 / 2
6,229
519
5,362
8,261
2,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
4
0 / 3 / 1
4,545
379
125
3,241
1,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
6
6
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
Cabrakan
1
2
0
0.5
L
Agni
ChagoTj
Agni
2
4
1
0.63
W
Arachne
FriedUsagi
Arachne
1
2
3
1.25
W
Guan Yu
HomieHadIt
Guan Yu
4
1
3
5.5
W
Morgan Le Fay
ParagonxRampage
Morgan Le Fay
4
2
1
2.25
L
3
3
2
1.33
W
2
1
1
2.5
L
Ares
0
3
1
0.17
W
Cthulhu
poet509
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,490
Damage
16,609
30,103
Taken
33,607
13,687
Mitigated
13,461
5,953
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,041
1,919
0
2,754
8,068
2,116
468
3,396
4,672
0
34,127
L
Cabrakan
3,145
623
0
2,201
7,575
6,122
0
0
7,575
33,348
0
L
Agni
ChagoTj
Agni
4,936
495
0
1,810
6,462
1,961
430
3,823
2,639
29,419
0
W
Arachne
FriedUsagi
Arachne
3,096
2,796
0
1,622
6,359
2,424
286
1,634
4,584
0
32,295
W
Guan Yu
HomieHadIt
Guan Yu
3,523
425
352
1,134
5,784
2,340
350
1,503
4,179
0
20,865
W
Morgan Le Fay
ParagonxRampage
Morgan Le Fay
5,746
455
0
1,753
7,073
2,301
731
1,669
5,306
39,283
0
L
5,362
1,536
0
2,370
8,261
2,176
0
1,341
6,920
0
29,476
W
3,707
1,762
0
673
4,499
1,674
592
1,626
2,659
0
44,709
L
Ares
125
125
0
0
3,241
1,086
0
604
2,637
755
0
W
Cthulhu
poet509
Cthulhu
3,418
374
0
419
6,388
4,948
32
1,163
5,169
21,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,311
Gold Earned
29,696
313
Minions Killed
247
0
Camps Cleared
0
1,186,974
Distance Traveled
1,006,000
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,052
504
63
5
0
191,218
2
L
Cabrakan
6,629
552
74
6
0
214,075
4
L
Agni
6,241
520
62
5
0
213,876
10
W
Arachne
6,348
529
69
6
0
269,083
0
W
Guan Yu
6,775
565
39
3
0
238,975
0
W
Morgan Le Fay
6,772
564
59
5
0
229,191
3
L
Camazotz
6,229
519
47
4
0
259,104
4
W
Apollo
7,313
609
98
8
0
217,371
1
L
Ares
4,545
379
1
0
0
127,727
0
W
Cthulhu
6,103
509
48
4
0
232,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role