Player Matchup

Olorun
Olorun
JennaJameson
Olorun
Level 24
God Stats
2W - 0L
1,697 SR
Queue Stats
8W - 0L
1,912 Elo+
Party 1
Nu Wa
Nu Wa
Lоik
Nu Wa
Level 14
God Stats
45W - 36L
1,572 SR
Queue Stats
60W - 51L
1,566 Elo+
Solo
Cthulhu
Cthulhu
SHIZUK4
Cthulhu
Level 15
God Stats
1W - 1L
1,135 SR
Queue Stats
7W - 5L
1,580 Elo+
Solo
Yemoja
Yemoja
cat4laugh
Yemoja
Level 15
God Stats
20W - 3L
1,941 SR
Queue Stats
86W - 37L
1,748 Elo+
Party 1
Nemesis
Nemesis
iCarryJonas
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,960 Elo+
Party 1
Team Averages
Level 15
1,569 SR
1,753 Elo+

VS

Team Averages
Level 27
1,607 SR
1,607 Elo+
Cthulhu
Cthulhu
Biskos
Cthulhu
Level 28
God Stats
2W - 1L
1,709 SR
Queue Stats
6W - 7L
1,700 Elo+
Solo
Heimdallr
Heimdallr
EstoymuLOKI
Heimdallr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 101L
1,679 Elo+
Solo
Ra
Ra
Leolinx23
Ra
Level 29
God Stats
0W - 1L
1,761 SR
Queue Stats
66W - 69L
1,621 Elo+
Solo
Artemis
Artemis
Mortal08
Artemis
Level 20
God Stats
12W - 12L
1,559 SR
Queue Stats
63W - 86L
1,500 Elo+
Party 2
Apollo
Apollo
XxLion4xX
Apollo
Level 28
God Stats
5W - 2L
1,507 SR
Queue Stats
148W - 179L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
25 / 2 / 2
16,697
726
34,205
21,601
12,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
Lоik
Nu Wa
19
2 / 3 / 8
12,704
552
17,513
14,851
6,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SHIZUK4
Cthulhu
18
1 / 4 / 18
11,834
515
14,088
30,606
29,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
cat4laugh
Yemoja
16
0 / 1 / 17
11,659
507
7,598
11,657
13,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
iCarryJonas
Nemesis
20
15 / 2 / 5
14,366
625
18,369
25,016
11,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Biskos
Cthulhu
12
0 / 9 / 1
8,278
360
8,804
27,269
12,676
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heimdallr
EstoymuLOKI
Heimdallr
20
5 / 4 / 0
13,767
599
15,003
21,145
8,552
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 8 / 2
12,403
539
19,222
22,854
7,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Mortal08
Artemis
15
1 / 11 / 2
10,010
435
10,191
22,301
8,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
XxLion4xX
Apollo
17
2 / 11 / 3
11,123
484
11,993
21,239
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
19
43
Kills
11
12
Deaths
43
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Biskos
Cthulhu
0
9
1
0.06
L
Heimdallr
EstoymuLOKI
Heimdallr
5
4
0
1.25
W
Olorun
25
2
2
13
L
3
8
2
0.5
W
Nu Wa
Lоik
Nu Wa
2
3
8
2
L
Artemis
Mortal08
Artemis
1
11
2
0.18
W
Cthulhu
SHIZUK4
Cthulhu
1
4
18
2.5
L
Apollo
XxLion4xX
Apollo
2
11
3
0.32
W
Yemoja
cat4laugh
Yemoja
0
1
17
8.5
W
Nemesis
iCarryJonas
Nemesis
15
2
5
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,773
Damage
65,213
103,731
Taken
114,808
72,894
Mitigated
44,528
50,557
Healing
23,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Biskos
Cthulhu
8,804
1,160
117
3,715
27,269
12,676
0
16,524
10,745
41,671
0
L
Heimdallr
EstoymuLOKI
Heimdallr
15,003
7,485
0
7,716
21,145
8,552
509
11,973
9,172
0
114,325
W
Olorun
34,205
20,235
1,113
13,032
21,601
12,018
7,211
3,648
17,953
146,623
15,269
L
19,222
1,925
2,218
4,244
22,854
7,818
0
14,750
8,104
105,006
0
W
Nu Wa
Lоik
Nu Wa
17,513
3,147
0
7,807
14,851
6,544
4,393
7,126
7,725
109,283
0
L
Artemis
Mortal08
Artemis
10,191
6,264
0
5,081
22,301
8,142
300
13,224
9,077
0
71,087
W
Cthulhu
SHIZUK4
Cthulhu
14,088
471
851
10,856
30,606
29,413
318
5,568
25,038
58,476
0
L
Apollo
XxLion4xX
Apollo
11,993
8,425
0
0
21,239
7,340
0
14,516
6,723
0
68,506
W
Yemoja
cat4laugh
Yemoja
7,598
1,270
4,705
1,910
11,657
13,613
916
3,574
8,083
25,140
0
W
Nemesis
iCarryJonas
Nemesis
18,369
9,787
0
10,283
25,016
11,306
452
9,359
15,657
0
92,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,260
Gold Earned
55,581
622
Minions Killed
635
0
Camps Cleared
0
2,331,410
Distance Traveled
1,925,882
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,278
360
58
3
0
354,624
1
L
Heimdallr
13,767
599
186
8
0
398,197
3
W
Olorun
16,697
726
185
8
0
422,903
3
L
Ra
12,403
539
189
8
0
389,692
5
W
Nu Wa
12,704
552
163
7
0
429,609
2
L
Artemis
10,010
435
100
4
0
367,294
3
W
Cthulhu
11,834
515
90
4
0
539,500
1
L
Apollo
11,123
484
102
4
0
416,075
0
W
Yemoja
11,659
507
21
1
0
421,553
3
W
Nemesis
14,366
625
163
7
0
517,845
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role