Player Matchup

Ares
Ares
 
Ares
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Aurelius MD
Artemis
Level 159
God Stats
10W - 15L
1,467 SR
Queue Stats
730W - 698L
1,546 Elo+
Party 2
Fenrir
Fenrir
Mulletizer
Fenrir
Level 156
God Stats
1W - 5L
1,292 SR
Queue Stats
582W - 612L
1,590 Elo+
Solo
Bakasura
Bakasura
Sspazz MD
Bakasura
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 228L
1,546 Elo+
Party 2
Team Averages
Level 149
1,452 SR
1,536 Elo+

VS

Team Averages
Level 120
1,602 SR
1,624 Elo+
Tiamat
Tiamat
A4INCHPOUNDER
Tiamat
Level 129
God Stats
3W - 1L
1,512 SR
Queue Stats
103W - 86L
1,589 Elo+
Solo
Ratatoskr
Ratatoskr
Hotsauce543
Ratatoskr
Level 129
God Stats
22W - 10L
1,710 SR
Queue Stats
391W - 347L
1,593 Elo+
Party 1
Sun Wukong
Sun Wukong
VxzzioN-
Sun Wukong
Level 123
God Stats
2W - 3L
1,768 SR
Queue Stats
274W - 212L
1,615 Elo+
Party 1
Anhur
Anhur
XDFatalTideDx
Anhur
Level 99
God Stats
2W - 2L
1,523 SR
Queue Stats
112W - 98L
1,533 Elo+
Party 1
Yemoja
Yemoja
Yamasta
Yemoja
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,792 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
20
5 / 6 / 11
12,983
811
17,541
30,583
46,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
 
Chang'e
15
3 / 7 / 8
10,217
639
12,979
18,037
13,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Aurelius MD
Artemis
20
6 / 6 / 10
12,954
810
23,472
17,722
9,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Mulletizer
Fenrir
16
7 / 9 / 7
11,685
730
16,322
19,692
10,918
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
Sspazz MD
Bakasura
18
3 / 8 / 12
11,500
719
17,395
22,320
13,861
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 20
13,816
864
32,795
16,680
17,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ratatoskr
Hotsauce543
Ratatoskr
18
0 / 3 / 30
11,804
738
20,138
32,855
34,775
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
VxzzioN-
Sun Wukong
19
8 / 6 / 19
11,957
747
16,980
21,367
33,565
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
13 / 5 / 15
13,581
849
16,080
15,415
7,793
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Yamasta
Yemoja
18
2 / 6 / 21
11,321
708
7,700
21,908
27,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
141
24
Kills
36
36
Deaths
24
48
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
6
11
1.75
L
Chang'e
 
Chang'e
3
7
8
1
W
13
4
20
5.75
L
Artemis
Aurelius MD
Artemis
6
6
10
1.83
W
Ratatoskr
Hotsauce543
Ratatoskr
0
3
30
5
L
Fenrir
Mulletizer
Fenrir
7
9
7
1.17
L
Bakasura
Sspazz MD
Bakasura
3
8
12
1.13
W
Sun Wukong
VxzzioN-
Sun Wukong
8
6
19
2.92
W
13
5
15
4.1
W
Yemoja
Yamasta
Yemoja
2
6
21
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,709
Damage
93,693
108,354
Taken
108,225
94,507
Mitigated
121,915
31,873
Healing
42,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
17,541
949
789
3,531
30,583
46,572
38
10,980
19,603
28,354
0
L
Chang'e
 
Chang'e
12,979
1,402
10,530
4,951
18,037
13,324
727
10,253
7,784
30,494
0
W
32,795
1,630
3,361
5,228
16,680
17,964
1,159
4,951
10,693
69,120
0
L
Artemis
Aurelius MD
Artemis
23,472
6,989
1,615
2,389
17,722
9,832
1,436
6,194
11,528
0
45,977
W
Ratatoskr
Hotsauce543
Ratatoskr
20,138
4,749
2,849
13,444
32,855
34,775
940
10,147
21,303
2,267
30,036
L
Fenrir
Mulletizer
Fenrir
16,322
2,631
539
2,085
19,692
10,918
717
7,296
12,396
0
23,394
L
Bakasura
Sspazz MD
Bakasura
17,395
10,254
947
4,497
22,320
13,861
588
7,060
15,260
0
23,806
W
Sun Wukong
VxzzioN-
Sun Wukong
16,980
2,728
1,451
4,220
21,367
33,565
1,134
6,783
13,861
0
31,640
W
16,080
10,540
820
1,929
15,415
7,793
1,519
2,843
11,847
0
29,992
W
Yemoja
Yamasta
Yemoja
7,700
1,501
7,516
2,178
21,908
27,818
574
5,796
15,077
15,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,339
Gold Earned
62,479
145
Minions Killed
160
0
Camps Cleared
0
1,323,005
Distance Traveled
1,414,587
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,983
811
18
1
0
266,066
0
L
Chang'e
10,217
639
30
2
0
247,747
1
W
Tiamat
13,816
864
72
5
0
287,190
0
L
Artemis
12,954
810
48
3
0
258,140
3
W
Ratatoskr
11,804
738
19
1
0
325,351
0
L
Fenrir
11,685
730
20
1
0
251,513
0
L
Bakasura
11,500
719
29
2
0
299,539
0
W
Sun Wukong
11,957
747
23
1
0
294,436
0
W
Anhur
13,581
849
27
2
0
265,111
1
W
Yemoja
11,321
708
19
1
0
242,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role