Player Matchup

Danzaburou
Danzaburou
Army_Boy_PR_
Danzaburou
Level 45
God Stats
1W - 4L
1,447 SR
Queue Stats
95W - 136L
1,313 Elo+
Party 1
Terra
Terra
BLADEAGE-
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 161L
1,386 Elo+
Party 1
Merlin
Merlin
Yugo2490
Merlin
Level 85
God Stats
0W - 1L
1,318 SR
Queue Stats
151W - 188L
1,303 Elo+
Solo
Nemesis
Nemesis
jose_a_3_11
Nemesis
Level 14
God Stats
27W - 37L
1,397 SR
Queue Stats
232W - 285L
1,261 Elo+
Party 2
Gilgamesh
Gilgamesh
thedaggles
Gilgamesh
Level 58
God Stats
15W - 21L
1,477 SR
Queue Stats
76W - 104L
1,348 Elo+
Party 2
Team Averages
Level 62
1,428 SR
1,322 Elo+

VS

Team Averages
Level 66
1,652 SR
1,448 Elo+
Medusa
Medusa
B-ry14
Medusa
Level 78
God Stats
2W - 1L
1,694 SR
Queue Stats
150W - 132L
1,505 Elo+
Party 3
Fenrir
Fenrir
BlackGhonly551
Fenrir
Level 41
God Stats
12W - 3L
1,735 SR
Queue Stats
456W - 424L
1,409 Elo+
Party 4
Odin
Odin
Lord_Faisa_676
Odin
Level 59
God Stats
37W - 17L
1,543 SR
Queue Stats
499W - 487L
1,411 Elo+
Party 4
Eset
Eset
MuppetBabies-
Eset
Level 145
God Stats
12W - 7L
1,790 SR
Queue Stats
381W - 350L
1,471 Elo+
Party 3
Sun Wukong
Sun Wukong
nicklounsbury
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Army_Boy_PR_
Danzaburou
9
1 / 3 / 1
5,676
516
3,551
4,565
1,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Terra
BLADEAGE-
Terra
9
1 / 2 / 1
5,333
485
2,342
7,392
2,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Yugo2490
Merlin
9
0 / 7 / 0
5,353
487
2,149
6,730
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
jose_a_3_11
Nemesis
9
1 / 5 / 0
5,353
487
4,877
9,034
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
thedaggles
Gilgamesh
7
0 / 7 / 0
4,538
413
3,098
8,006
4,064
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
B-ry14
Medusa
9
0 / 0 / 4
5,362
487
3,191
4,639
1,196
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 1 / 6
6,342
577
5,114
7,143
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
8 / 0 / 4
7,564
688
6,851
7,109
4,613
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
11 / 1 / 0
7,872
716
6,983
7,446
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
nicklounsbury
Sun Wukong
8
1 / 1 / 1
4,913
447
2,466
4,594
2,113
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
24
24
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Army_Boy_PR_
Danzaburou
1
3
1
0.5
W
Medusa
B-ry14
Medusa
0
0
4
2
L
Terra
BLADEAGE-
Terra
1
2
1
0.75
W
4
1
6
7
W
8
0
4
10
W
11
1
0
11
L
Merlin
Yugo2490
Merlin
0
7
0
0
L
Nemesis
jose_a_3_11
Nemesis
1
5
0
0.2
W
Sun Wukong
nicklounsbury
Sun Wukong
1
1
1
1.5
L
Gilgamesh
thedaggles
Gilgamesh
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,017
Damage
24,605
35,727
Taken
30,931
13,530
Mitigated
12,857
3,816
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Army_Boy_PR_
Danzaburou
3,551
1,580
0
406
4,565
1,410
0
1,482
2,990
0
18,634
W
Medusa
B-ry14
Medusa
3,191
1,244
192
2,474
4,639
1,196
380
1,499
3,140
0
29,564
L
Terra
BLADEAGE-
Terra
2,342
902
203
1,275
7,392
2,642
0
305
7,063
15,242
0
W
5,114
1,126
0
3,091
7,143
2,419
0
283
6,860
0
22,629
W
6,851
1,292
111
3,599
7,109
4,613
448
417
6,692
6,255
24,273
W
6,983
586
268
1,309
7,446
2,516
560
1,993
5,453
38,942
0
L
Merlin
Yugo2490
Merlin
2,149
306
0
1,156
6,730
1,804
108
4,775
1,651
27,365
0
L
Nemesis
jose_a_3_11
Nemesis
4,877
2,946
0
712
9,034
3,610
0
627
8,093
0
30,475
W
Sun Wukong
nicklounsbury
Sun Wukong
2,466
1,048
0
0
4,594
2,113
402
1,029
3,565
0
10,524
L
Gilgamesh
thedaggles
Gilgamesh
3,098
1,084
0
64
8,006
4,064
59
749
7,042
917
14,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,253
Gold Earned
32,053
209
Minions Killed
276
0
Camps Cleared
0
896,369
Distance Traveled
1,081,388
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,676
516
45
4
0
136,783
1
W
Medusa
5,362
487
57
5
0
199,510
1
L
Terra
5,333
485
21
2
0
201,686
1
W
Fenrir
6,342
577
41
4
0
245,163
0
W
Odin
7,564
688
60
5
0
219,207
0
W
Eset
7,872
716
94
9
0
216,535
2
L
Merlin
5,353
487
53
5
0
179,664
4
L
Nemesis
5,353
487
60
5
0
195,857
0
W
Sun Wukong
4,913
447
24
2
0
200,973
0
L
Gilgamesh
4,538
413
30
3
0
182,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role